| Jina langu |
I noticed a very small difference in two rules, on facing pages, that seem like they are probably meant to be identical, but there is a key phrase missing from one. It caused us no end of consternation before I realized there were two differently worded versions of what seems to be the same rule.
For Heroic Recovery, p.412: (allows for use at the start of your turn)
If you have at least 1 Hero Point (page 413), you can spend all of your remaining Hero Points at the start of your turn or when your dying value would increase. You lose the dying condition entirely and stabilize with 0 Hit Points. You don’t gain the wounded condition or increase its value from losing the dying condition in this way, but if you already had that condition, you don’t lose it or decrease its value.
For Hero Points, p.413: (does not allow for use at the start of your turn)
Spend all your Hero Points (minimum 1) to avoid death. You can do this when your dying condition would increase. You lose the dying condition entirely and stabilize with 0 Hit Points. You don't gain the wounded condition or increase its value from losing the dying condition in this way, but if you already had that condition, you don't lose it or decrease its value.
This may seem like a minor semantic or even pedantic argument, but for those who are precise readers of game mechanics, this presented quite a problem, as the entry on p.413 would seem to disallow using Hero Points right away after you GAIN the dying condition, restricting its use for at least another turn until the dying value you gained would INCREASE. It seems like the intended rule is probably the wording for Heroic Recovery, which would allow you to use it at the start of your next turn instead of needing to wait until your dying condition would INCREASE. It was probably just a little error of omission, but thought I would bring it to someone's attention. If there is meant to be a difference, that's not clear.