The Fifth Archdaemon

Jin Yu's page

16 posts. Organized Play character for loganic.


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Grand Lodge

Arcanist|HP: 5/5| AC:5 T:5 FF:5| F:-4 R:-4 W:9 | Init:+11 | Perception:+10 | Arcane Resevoir 8/8

Jin steps up to the high platform. His last match taught him the importance of a height advantage.
From this distance, perhaps stealing his opponent's sight was in order.

Actions:
Move: 5' E
Standard: Cast Spell (verbal) + burn AP for +1 DC
DC 17 Spellcraft:
Blindness-Deafness
DC 21 Fort, else permanent blindness

Grand Lodge

Arcanist|HP: 5/5| AC:5 T:5 FF:5| F:-4 R:-4 W:9 | Init:+11 | Perception:+10 | Arcane Resevoir 8/8

Jin contests the automatic win, claiming he only received the invitation mere moments ago.
Init: 1d20 + 11 ⇒ (14) + 11 = 25

Grand Lodge

Arcanist|HP: 5/5| AC:5 T:5 FF:5| F:-4 R:-4 W:9 | Init:+11 | Perception:+10 | Arcane Resevoir 8/8

Jin sees Yir bloody condition and decided to make one last place. He steps back and casts again.

Same as before

Actions:
Casts Boneshaker
Damage: 6d6 ⇒ (4, 4, 2, 2, 2, 6) = 20 AP burned for +1 CL

DC 19 (no reroll required) 20 damage (forced movement), save for half

Grand Lodge

Arcanist|HP: 5/5| AC:5 T:5 FF:5| F:-4 R:-4 W:9 | Init:+11 | Perception:+10 | Arcane Resevoir 8/8

Jin decides it's time to find the monkey.

Actions:
Casts spell and moves
Spellcraft DC 16:
Vanish
Hidden:
Stealth: 1d20 - 5 + 40 ⇒ (2) - 5 + 40 = 37
Duration 5

Stealthed. Perception 40

Grand Lodge

Arcanist|HP: 5/5| AC:5 T:5 FF:5| F:-4 R:-4 W:9 | Init:+11 | Perception:+10 | Arcane Resevoir 8/8

Jin keeps circling around to get a better vantage point.
Perception: 1d20 + 10 ⇒ (9) + 10 = 19

Actions:
Move: 15'N 15' NE
Hidden:
Ready: Boneshaker on sight

Nauseated 1 round remaining

Grand Lodge

Arcanist|HP: 5/5| AC:5 T:5 FF:5| F:-4 R:-4 W:9 | Init:+11 | Perception:+10 | Arcane Resevoir 8/8

The old man sees the monkey disappear around the corner, and yet it never shows up on the far side. He creeps along the edge for a better view.

Actions:
Move: N 25' NW 5'.
Hidden:
Ready: On sight: Boneshaker

Grand Lodge

Arcanist|HP: 5/5| AC:5 T:5 FF:5| F:-4 R:-4 W:9 | Init:+11 | Perception:+10 | Arcane Resevoir 8/8

The old man sees the monkey about to dash out of sight, even with his condition and tries to finish this up quickly. He chants again and gives his marionette another shake.

Actions:
Move: 20' S, 5' SE, 5' S
Standard action: Cast Boneshaker Burn 1 arcane pool point for DC +1
Damage: Damage: 5d6 ⇒ (5, 6, 4, 3, 3) = 21
DC 21 Fort, 21 damage 5' closer, save for half ignore forced movement
Inflicted Nauseated remaining 3 rounds

Grand Lodge

Arcanist|HP: 5/5| AC:5 T:5 FF:5| F:-4 R:-4 W:9 | Init:+11 | Perception:+10 | Arcane Resevoir 8/8

Perception: 1d20 + 10 ⇒ (15) + 10 = 25
The old man watches the monkey climb and scramble up and realizes his mistake of giving up the high ground.
Slipping an ivory doll out of his jacket he gently shakes it and draws it towards himself in a jerk.

Actions:
Move: 10' W (difficult) 5' SW, 5' S
Standard action: Cast Boneshaker Burn 1 arcane pool point for DC +1
Damage: 5d6 ⇒ (6, 4, 3, 5, 5) = 23

DC 21 Fort, 23 damage 5' closer, save for half ignore forced movement
Inflicted Nauseated remaining 4 rounds

Grand Lodge

Arcanist|HP: 5/5| AC:5 T:5 FF:5| F:-4 R:-4 W:9 | Init:+11 | Perception:+10 | Arcane Resevoir 8/8

Move:
10' E (treated as difficult terrain), 5', 5' NE
Turn 1 complete. 5 rounds of nauseated remaining

Grand Lodge

Arcanist|HP: 5/5| AC:5 T:5 FF:5| F:-4 R:-4 W:9 | Init:+11 | Perception:+10 | Arcane Resevoir 8/8

The learned old man looked on at the lurid lemur leaping over the great lengths.

Upon chanting a casting, a cacophony creeps from all corners colliding in the comer's casing.

Actions:
Standard: Prepared Persistent Cacophonous Call, burning an arcane pool point for +1 DC
DC 21 Will, Reroll if you succeed, else nauseated for 5 rounds. I'll need to decide on my move once I see your save(s)

Grand Lodge

Arcanist|HP: 5/5| AC:5 T:5 FF:5| F:-4 R:-4 W:9 | Init:+11 | Perception:+10 | Arcane Resevoir 8/8

Init: 1d20 + 11 ⇒ (12) + 11 = 23
Dotting for rematch

Grand Lodge

Arcanist|HP: 5/5| AC:5 T:5 FF:5| F:-4 R:-4 W:9 | Init:+11 | Perception:+10 | Arcane Resevoir 8/8

And Jin is out.

Grand Lodge

Arcanist|HP: 5/5| AC:5 T:5 FF:5| F:-4 R:-4 W:9 | Init:+11 | Perception:+10 | Arcane Resevoir 8/8

Jin casts a spell and vanishes

Spellcraft DC 16:
Vanish]
Move:
10' W, 5' SW, 5'
Stealth: 1d20 + 20 - 5 ⇒ (5) + 20 - 5 = 20

DC 20 Perc + applicable distance

Grand Lodge

Arcanist|HP: 5/5| AC:5 T:5 FF:5| F:-4 R:-4 W:9 | Init:+11 | Perception:+10 | Arcane Resevoir 8/8

Init: 1d20 + 11 ⇒ (16) + 11 = 27

Grand Lodge

Arcanist|HP: 5/5| AC:5 T:5 FF:5| F:-4 R:-4 W:9 | Init:+11 | Perception:+10 | Arcane Resevoir 8/8

I am, although is Arena F the secret arena, is do you mean arena E

Grand Lodge

Arcanist|HP: 5/5| AC:5 T:5 FF:5| F:-4 R:-4 W:9 | Init:+11 | Perception:+10 | Arcane Resevoir 8/8

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