Arcanist|HP: 5/5| AC:5 T:5 FF:5| F:-4 R:-4 W:9 | Init:+11 | Perception:+10 | Arcane Resevoir 8/8
Jin sees Yir bloody condition and decided to make one last place. He steps back and casts again. Same as before
Actions:
Casts Boneshaker
Damage: 6d6 ⇒ (4, 4, 2, 2, 2, 6) = 20 AP burned for +1 CL DC 19 (no reroll required) 20 damage (forced movement), save for half
Arcanist|HP: 5/5| AC:5 T:5 FF:5| F:-4 R:-4 W:9 | Init:+11 | Perception:+10 | Arcane Resevoir 8/8
The old man sees the monkey disappear around the corner, and yet it never shows up on the far side. He creeps along the edge for a better view. Actions: Move: N 25' NW 5'. Hidden: Ready: On sight: Boneshaker
Arcanist|HP: 5/5| AC:5 T:5 FF:5| F:-4 R:-4 W:9 | Init:+11 | Perception:+10 | Arcane Resevoir 8/8
The old man sees the monkey about to dash out of sight, even with his condition and tries to finish this up quickly. He chants again and gives his marionette another shake. Actions: DC 21 Fort, 21 damage 5' closer, save for half ignore forced movement
Move: 20' S, 5' SE, 5' S
Standard action: Cast Boneshaker Burn 1 arcane pool point for DC +1 Damage: Damage: 5d6 ⇒ (5, 6, 4, 3, 3) = 21 Inflicted Nauseated remaining 3 rounds
Arcanist|HP: 5/5| AC:5 T:5 FF:5| F:-4 R:-4 W:9 | Init:+11 | Perception:+10 | Arcane Resevoir 8/8
Perception: 1d20 + 10 ⇒ (15) + 10 = 25
Actions:
Move: 10' W (difficult) 5' SW, 5' S
Standard action: Cast Boneshaker Burn 1 arcane pool point for DC +1 Damage: 5d6 ⇒ (6, 4, 3, 5, 5) = 23 DC 21 Fort, 23 damage 5' closer, save for half ignore forced movement
Arcanist|HP: 5/5| AC:5 T:5 FF:5| F:-4 R:-4 W:9 | Init:+11 | Perception:+10 | Arcane Resevoir 8/8
The learned old man looked on at the lurid lemur leaping over the great lengths. Upon chanting a casting, a cacophony creeps from all corners colliding in the comer's casing. Actions: DC 21 Will, Reroll if you succeed, else nauseated for 5 rounds. I'll need to decide on my move once I see your save(s) Standard: Prepared Persistent Cacophonous Call, burning an arcane pool point for +1 DC |
