Alika Epakena

Jimpy Ashetongue's page

68 posts. Alias of James Martin (RPG Superstar 2010 Top 16, 2011 Top 32).


About Jimpy Ashetongue

Jimpy Ashtongue
Male Halfling Sorcerer 7
True Neutral

Stats:

Spoiler:

Strength 6 (-2)
Dexterity 20 (+5)
Constitution 12 (+1)
Intelligence 10 (+0)
Wisdom 8 (-1)
Charisma 21 (+5)

Size: Small
Height: 3' 1"
Weight: 33 lb
Total Hit Points: 35

Speed: 20 feet

Armor Class: 22 = 10 + 5 [dexterity] + 1 [small] +2 [deflection] + 4 [armor]
Touch AC: 18
Flat-footed: 17

Initiative modifier: + 5 = + 5 [dexterity]
Fortitude save: + 4 = 2 [base] + 1 [constitution] + 1 [halfling]
Reflex save: + 10 = 2 [base] + 5 [dexterity] + 1 [halfling] +2 [familiar]
Will save: + 5 = 5 [base] -1 [wisdom] + 1 [halfling]

Attack (handheld): + 2 = 3 [base] -2 [strength] + 1 [small]
Attack (missile): + 9 = 3 [base] + 5 [dexterity] + 1 [small]
Grapple check: -3 = 3 [base] -2 [strength] -4 [small]

Languages: Common Halfling

Dagger +2 (1d3-2)
Sling +10 (1d3)

Feats:
Spell Penetration
Eschew Materials
Spell Focus (Evocation)

Skills:
Concentration 11 = +1 + 10
Knowledge (arcana) 10 = +0 + 10

Spells

Spoiler:

Spells (DC 15+level; 16+level for Evocations)
Zero-level Sorcerer spells: 6 per day (7)
Dancing Lights*
Detect Magic
Disrupt Undead
Flare*
Light
Mage Hand
Ray of Frost*

First-level Sorcerer spells: 8 (6 + 2) per day (5)
Burning Hands*
Charm Person
Mage Armor
Magic Missile*
Protection from Evil

Second-level Sorcerer spells: 7 (6 + 1) per day (3)
Acid Arrow
Knock
Scorching Ray*

Third-level Sorcerer spells: 5 (4 + 1) per day (2)
Fireball*
Lightning Bolt*

Class and Racial Features

Spoiler:

Halfling
+ 2 dexterity / -2 strength (already included)
Small (combat bonuses, + 4 to hide already included)
+ 2 racial bonus on climb, jump, move silently
+ 1 racial bonus on all saving throws (already included)
+ 2 morale bonus on saves vs. fear (stacks with racial bonus)
+ 1 to hit with thrown weapons and slings
+ 2 racial bonus on listen checks (already included)

Sorcerer
Familiar / Alertness, etc. (Weasel named Twitch)
Can know only limited numbers of spells
High charisma gains bonus spells daily

Gear

Spoiler:

Cloak of Charisma +2 (4,000 gp)
Ring of Protection +2 (8,000 gp)
Gloves of Dexterity +2 (4,000 gp)
Dagger (2 gp)
Sling and 10 bullets (5 sp)
Ring of Featherfalling (2,200 gp)
Backpack (2 gp)
Traveler's Outfit
Potion of Cure Moderate Wounds (300 gp)
Scroll of Dispel Magic (375 gp)
Scroll of Comprehend Languages (25 gp)
97 gp in pouches... many pouches

History:

Spoiler:
Jimpy is not so much evil as clueless. Born with the power of magic flooding through his veins, he has so far been ignorant of the destruction that he leaves behind him. New things catch his eyes, bright fires cause him to gape in awe and the occasional fireball goes off in the middle of a crowded marketplace. He's far more likely to watch the fireworks than see the carnage his spell has caused. So, when an orphange burns to the ground in the middle of the night, he was the usual suspect. It didn't matter that HE didn't do it...