Jim Seeley's page

Organized Play Member. 2 posts. No reviews. No lists. No wishlists. 9 Organized Play characters.


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Blave wrote:
ElementalofCuteness wrote:
The thing about Live Wire. It either gets to keep it's insane Failure effect of half damage for an Attack Roll Spell or it's a incredibly weak Cantrip at 2d4 damage instead of 3d4 or 2d6.
The half damage on fail isn't the strong thing about the spell. Save spells do the same, after all. The strong thing is the insane Heightening of only +1 for 2d4 extra damage, which is unheard of on cantrips.

Doesn't Live Wire damage only scale 1d4 on a critical hit?

The spell says "Heightened (+1) The slashing damage, initial electricity damage, and persistent electricity damage on a CRITICAL HIT each
increase by 1d4."

I think everyone is assuming it gets +1d4 per Heightened +1, but to me it reads that only critical damage gets the +1d4.

That makes Live Wire a crappy spell, because my caster never crits against AC.


batimpact wrote:

I know Enervation got changed to a 60 ft range 10 ft burst spell from a 30 ft line. It also had a name change that I remember can’t right now.

Edit: It’s called Whispers of the Void now.

Doesn't Live Wire damage only scale 1d4 on a critical hit?

The spell says "Heightened (+1) The slashing damage, initial electricity damage, and persistent electricity damage on a CRITICAL HIT each
increase by 1d4."

I think everyone is assuming it gets +1d4 per Heightened +1, but to me it reads that only critical damage gets the +1d4.

That makes Live Wire a crappy spell, because my caster never crits against AC.