Jim McIntyre's page

4 posts. No reviews. No lists. No wishlists.


RSS


Gworeth wrote:

In a recent game I ran, the Party, or more precisely, the party's cleric (of Gorum) supposedly CN, and the sorcerer (who is evil), caught two tieflings with their pants down (litterally). Well, the cleric demands that the two naked (male and female) tieflings pick up their weapons and fight him. They refuse. They try to surrender instead but this isn't accepted. He's a huge and intimidating character (See for yourself) and they could see that fighting him would be their undoing. They tried to escape and nearly managed to, by jumping out the windows. Without hesitating, the cleric drew his cross-bow and shot the male in the back. The ranger that was downstairs is allerted to the problems and spots the running fugitives and pops an arrow more in the back of the tiefling, stopping him (he claimed he could not tell whether they were armed or not...). The female tiefling stops and and try to stabilize her lover. While she's doing this the party moves up to the two tieflings. Again she tries to surrender and to save her loved one. When the cleric arrives at the scene he grabs his greatsword and cuts her in half. End of story!

Additional info: The tiefling were a part of a murderous gang and unquestionably evil.

But was this act not a wee bit on the evil side? My player claims it was not, and that it would be well within what would be expected by a cleric of Gorum, being CN and all..

What say you to yet another philosphical debate concerning good vs. not so good?

Oh! And sorry for the long story. It all helps to understand the situation, right? ;-)

I think your Cleric player was with in his character's alignment and deity range for his actions.

In the Campaign setting they describe Gorum as: "Gorum is a headstrong and impatient deity, prone to impulsive and emotional outbursts. His first reaction to an unexpected situation is typically
violence, and when he sees something he likes, he takes it. His priests often emulate these traits, and as a result, there are far more evil followers of Gorum than good."

Given that and that Gorum himself is CN I don't see him having any problem with the Cleric's actions.

If you guys are using another source for Gorum's tenements please share it because I love reading this kind of stuff.


far_wanderer wrote:
The monk hit-and-run strategy completely removes the opponent from the equation, which is why it's so much more boring. All opponents simply turn into progress bars of varying lengths. With a full-round attack build that progress bar hits you back, so there's something different each time. That's why the core way to make things more interesting is to give the opponents something they can do other than trying to hit the monk that still causes problems for him.

If both baddies are adjacent with reach weapons one of them gets an AoO and Stand Still ends the Monks move action, no matter what his speed is. Spring Attack only protects him AoO's from his target. When the monk moves up to attack one he enters the AoO threat range of the other.


I had a player try a similar setup once. I used the Stand Still reach weapon combo to lock him down. I had two opponents stand adjacent to each other using reach weapons and gave them Combat Reflexes and Stand Still as two of their feats.

When he runs in to attack one the other gets an AoO and then Stand Still prevents him from moving until his next turn. On his next turn when he tries to run away at least one of them is gonna get an AoO and lock him down again.


Using two hands to swing a weapon increases your strength damage by 50% (+2 becomes +3 etc.), but if you have penalty to damage from strength then the penalty is reduced by 50% when using two hands.

So if you did 1d6-2 swinging it one handed you would do 1d6-1 when using two hands, because of the extra force being used with two handed swinging.