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I want to give a thanks and shout out to Jon. I just ran this at Tower and had a great time spicing it up based on Jon's suggestions.
I had the players write down a bunch of advance d20 rolls, and asked for their perception modifiers and their will saves. Then whenever they did something significant, like enter a room, or search something, or react to the creepiness of the situation, I would make the person with the lowest Will Save result see, or hear, or imagine something unsettling, or if multiple characters rolled low, give them conflicting effects.
I had the alien voices start immediately once the characters got to the basement. Often only one or two characters would hear them, and the voices would react in pitch and volume to changes in the lighting level as the characters carrying light sources moved about.
Interspersed with this I would have one of the characters occasionally understand the whispers, which would either be something about the immensity of the "dark tapestry" or would be a voice stating some minor point of the backstory the characters wouldn't otherwise be able to know or some oblique foreshadowing of a future room. My players were very good about selectively sharing the whispers they heard, based on how much a character would really feel comfortable sharing that particular thing said.
I also gave the characters whispers or visions that were an "in-character" comment from one of the monsters. For instance, the brown mold whispers that it loves the fire, the shrieker whispers that it hates the fire, and the innocuous mold whispers that it has found a new home. When the owlbear possessed by Kuburrum knocked a character unconscious, he had a dream symbolic of being trapped as a brain in a jar. When another character read Imrizade's notes, she got a vision of being a helpless being hanging by an umbilical chord. Hodd gives an obviously metaphorical vision of being chomped in half by a beast to symbolize the decay of his lower half.
I was playing with a tier 1-2 tier table, meaning some of the cooler exotic monsters in the higher tiers were missing. So instead I would give the characters visions of some of the unworldly monsters they would have faced in a room as they were entering it, or pondering which route to take. It kept them guessing even if they could positively id the actual monster there.
I also gave characters visions of some of the other statues in the cayatid column room to throw them off: before entering, a character gets a vision of a little girl holding a man's hand and turning him to stone, then when they enter, there is a statue of the same little girl. I had descriptions prepped for every statue in the room, including a few that had been warped by the gate but not come to life. And of course there was a weeping angel just to spook them.
Anyway, it was great fun adding flavor to this scenario (often from the material that normally only the GM sees) and I wouldn't have thought to do it if I hadn't been inspired by this thread.
