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douglasiv wrote:

I took a picture of the tokens in a couple of the sheets in case anyone wanted to take a look. You can see the large creatures fit and the three Dire Rats fit in one business card slot. Enjoy.

Photobucket

I used to do this with some cardboard minis before Paizo made them. I forget the brand, but the art was terrible.

In any case, they were highly problematic:

- prone to falling out over time as the pockets don't close
- good luck sorting them alphabetically if you get more
- hard to fish out of the pocket sometimes

Just today though,I think I have a great solution that is cheap and practical using foam core and glue. I was inspired by the many foam core box inserts I saw people making for board games like this.

So, I set out to do the same thing for my Pathfinder Pawns.

I used one plastic bin and one original bestiary box. Together they fit all of the following sets:

2x PF Pawns Beastiary 1
1x PF Pawns Beastiary 2
1x PF Pawns Skulls and Shackles
1x PF Pawns Rise of the Runelords

Anyhow, more details and pictures are on Reddit.


Malwing wrote:
I got the bestiary box pawns and the NPC Codex box pawns, which are great, but I'm having a hard time storing them and a harder time sorting them, so I wanted to know; The people that bought pawns, how do you sort and store your pawns?

Here my Reddit post with photos.

Turns out you can store A LOT of pawns in one box. :)


2 people marked this as a favorite.

After seeing so many people use foam core to organize board games, I set about doing the same for my Pathfinder Pawns.

I posted photos and a little more details on Reddit

In total, one bin and one original PF box holds all the pawns from the following sets:

2x PF Pawns Beastiary 1
1x PF Pawns Beastiary 2
1x PF Pawns Skulls and Shackles
1x PF Pawns Rise of the Runelords

Note that I store all minis upside down so their name is visible.


I've seen a lot of concern about the players going to Harrowstone too quickly. This really hasn't been a problem with my players.

The professor's journal makes it clear that the professor didn't get enough information and since he ultimately died, the players took this "warning" seriously. They've been researching things and trying to understand what's going on before heading to Harrowstone.

I generally allow 1 knowledge check per day. If the players fail on a knowledge check for a particular subject, they are only allowed to try again if they gain access to new research material.

So far, we're on day 6 and the players have figured out the Whispering Way at DC 25 and only DC 15 for Harrowstone. The haunts and other aspects of the story have kept them pretty busy in town.