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I was wondering how other GMs played the synesthesia gas traps on the third floor. Do the "spectacular" visuals and sounds do anything outside of flavor? There's a synesthesia spell which adds certain penalties, but it seems like that makes it too strong of a trap for the CR listed (CR 1 for the traps, I believe) if I were to add them to the effects already listed. If it's just for flavor, do the fancy visuals and sound effects only last for the possibly 4 rounds they're taking WIS damage? Any other GMs out there that have run this, what are your thoughts?