Jigsaw's page

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Yeah had multiple tabs open and opened post in the wrong thread. But it's the shards of sin ap just hit third level. 4-5 players depending on week. No third party. Class are swashbuckler, alchemist, barb, wizard, witch. There is also a lot of we all have dark vison so we will cast darkness and just pound on these ppl that can't see and other moves like that. So adding more of the same mooks that can't hit them does not help. They get up set cause I don't use xp. My argument is that non of you where in danger of getting hurt so you would not have learned anything from that fight. I'm kinda getting to the point where I wanna recreate all the npcs min/maxing them the way the players did.


Running a game for a group of hard core group of players and it's getting to the point where I have to roll a 20 to hit them and they still have ways to counter that. My issue is should I crank up the cr of fights or what? Cause at this point I could just read the ap to them just saying they win the fight with the bad guy and it would be about the same. And I guess I would like to know how they find it fun to just cream every fight with out any challenge.


Great work. Was wondering if you have done more shattered star maps or if you could teach how you made these. I used them in my game and the players loved the detail.