Darius Finch

Jhonni Kush's page

6 posts. Organized Play character for LoreKeeper.


About Jhonni Kush

38608-701

Level 5:

Jhonni "Kush" Kush
Male human ace pilot operator 5
CN medium humanoid
Init +6; Senses Perception +10

-=DEFENSE=-
EAC 19, KAC 19 (defrex hide +5/+5, dex +4)
HP 34 SP 36 RP 5
Fort 2; Ref 8; Will 4

-=OFFENSE=-
Speed 40ft
Melee glamered survival knife +8 (1d4+2 S)
Ranged glamered tactical semi-auto pistol +8 (1d6+2 P)
Ranged called asimuth laser pistol +8 (1d4+2 F)
Ranged tactical shirren-eye rifle +8 (1d10+5 P)
Special trick attack 3d8

-=OTHER=-
Str 10(+0), Dex 18(+4), Con 12(+1), Int 18(+4), Wis 10(+0), Cha 13(+1) (racial bonus on Dexterity)
Skills Skills per level: 12 + ghost (8 class + 1 human + 4 int + specialization)
Trained acrobatics 17(5), athletics 10(5), bluff 11(5), computers 17(5), culture 14(5), diplomacy 8(5), disguise 11(5), engineering 14(5), intimidate 11(5), perception 10(5), piloting 15(5), sense motive 10(5), sleight of hand 14(5), stealth 17(5), survival 10(5)
Feats weapon focus (all proficient); skill focus (computers, acrobatics [ghost], stealth [ghost]); versatile focus; weapon specialization; mobility
Other Abilities operatives edge +2; specialization (ghost); trick attack 3d8; evasion; quick movement (+10 ft); debilitating trick
Exploits holographic clone; inoculation; cloaking field (specialization, ghost)
Languages common, kasatha, vercite, castrovelian (lashunta), vesk, shirren, eoxian, aklo, triaxian, brethedan

Level 2:

Jhonni "Kush" Kush
Male human ace pilot operator 2
CN medium humanoid
Init +4; Senses Perception +6

-=DEFENSE=-
EAC 14, KAC 15 (second skin +1/+2, dex +3)
HP 16 SP 13 RP 4
Fort 0; Ref 6; Will 3

-=OFFENSE=-
Speed 30ft
Melee glamered survival knife +5 (1d4 S) bab 1, dex 3, feat 1
Special trick attack 1d4

-=OTHER=-
Str 10(+0), Dex 16(+3), Con 10(+0), Int 16(+3), Wis 10(+0), Cha 11(+0) (racial bonus on Dexterity)
Skills Skills per level: 12 + ghost (8 class + 1 human + 3 int + specialization)
Trained acrobatics 12(2), athletics 6(2), bluff 6(2), computers 12(2), culture 9(2), disguise 6(2), engineering 9(2), intimidate 6(2), perception 6(2), piloting 10(2), sense motive 6(2), sleight of hand 9(2), stealth 12(2), survival 6(2)
Untrained diplomacy 1
Feats weapon focus (basic melee); skill focus (computers, acrobatics [ghost], stealth [ghost]);
Other Abilities operatives edge +1; specialization (ghost); trick attack 1d4, evasion
Exploits holographic clone
Languages common, kasatha, vercite, castrovelian (lashunta), vesk, shirrin

Equipment:
Wealth 180

  • shirren-eye rifle, tactical 1d10P 70ft; 1 round; analog; sniper 250ft; unwieldy (755)
  • - glamered (120)
  • semi-auto pistol, tactical 1d6P 30ft; 9 rounds; analog (260)
  • - glamered (120)
  • laser pistol, azimuth 1d4F 80ft; 20 charges; burn 1d4 (350)
  • - called (120)
  • rounds sniper 25 (75)x2
  • rounds small 30 (40)x2
  • battery 20 (60)x2
  • defrex hide (2250)
  • - infrared sensors (200)
  • datajack, standard (625)
  • wildwise (speak with animals) (500)
  • climbing suckers (1200)
  • custom boots (70)
  • exploration buggy (1000)

    wealth 97

  • shirren-eye rifle, tactical 1d10P 70ft; 1 round; analog; sniper 250ft; unwieldy (755)
  • - glamered (120)
  • semi-auto pistol, tactical 1d6P 30ft; 9 rounds; analog (260)
  • - glamered (120)
  • laser pistol, azimuth 1d4F 80ft; 20 charges; burn 1d4 (350)
  • - called (120)
  • knife, survival (95)
  • - glamered (120)
  • rounds sniper 25 (75)x2
  • rounds small 30 (40)x2
  • battery 20 (60)x2
  • second skin (250)
  • - infrared sensors (200)
  • gill sheath (biotech) (95)
  • datajack, standard (625)
  • comm unit, personal (7)
  • toolkit, disguise (20)
  • toolkit, hacking (20)
  • toolkit, engineering (20)
  • hygiene kit (3)
  • backpack, industrial (25)
  • clothing (environmental, everyday, formal, professional, travel) (31)
  • meal, common x3 (3 each)
  • meal, good x1 (5 each)

Background:
Jhonni Kush grew up in the Downlow. A perfect environment for a kid with too much time, too much energy, and not too much cash (but a willingness to not let a lack of assets and wealth get in the way of entertainment). Quick wit. Quick reflexes. "Enough" common sense. And a fully networked super space station was your oyster to explore. At least virtually. Naturally, before long, some straights would come to look up on the little nuisance; but really, if you kept your... "Profile just right, under the radar, then you could do whatever you wanted, right Kush? Well, as your parole officer I can tell you that we've had our eyes on you for a while - and believe me, we'll keep a close eye on you for a really long time going forward. No funny business, ya hear?"

Personality:
Jhonni Kush is single-minded in his dedication, and independence. Specifically his dedication to hacking has required him to develop a very broad skillset. This was fostered somewhat by the independence, since not-working-with-others requires picking up additional skills for the bit that is not filled in by other people. Engineering and tinkering, because a convenient console wasn't always available. Bluff, disguise, intimidate... because social hacking is part of the craft. Stealth, and acrobatics, because sometimes social hacks failed and well... end needed to be met. Piloting, sleight of hand, the works - everything is sometimes needed to get that one perfect hack down pat. Taking pride in ones work is one thing... Kush... well, Kush is a piece of work. He maybe could've been an icon in his field - but really... it is meaningless to him. The limelight would lessen his ability to go unseen, hack anonymous.

And the independence thing... well, Kush has figured out that sometimes the easiest way to hide is to blend in with a group of people. Be invisible by being part of a crowd.

Other:

Exploration buggy/b]
Large land vehicle (5 ft. wide, 10 ft. long, 4 ft. high)
[b]Speed
15 ft., full 350 ft., 40 mph
EAC 12; KAC 14; Cover partial cover
HP 14 (7); Hardness 5
Attack (Collision) 4d4 (DC 10)
Modifiers +0 Piloting, –2 attack (–4 at full speed)
Passengers 3

Progression:
level 01 - weapon focus (basic melee), skill focus (computers, acrobatics, stealth); [operatives edge +1, specialization (ghost), trick attack 1d4]
level 02 - holographic clone; [evasion]
level 03 - versatile focus; weapon specialization (basic melee, small arms, sniper); [operatives edge +2, quick movement +10, trick attack 1d8]
level 04 - inoculation; [debilitating trick]
level 05 - mobility, cloaking field; [trick attack 3d8]
level 06 - elusive hacker
level 07 - spring attack; [operatives edge +3, skill mastery, trick attack 4d8, uncanny agility]
level 08 - nightvision; [tripple attack]
level 09 - great fortitude; [quick movement +20, trick attack 5d8]
level 10 - enhanced senses
level 11 - skill focus (piloting); [operatives edge +4, trick attack 6d8, phase shift escape]
level 12 - improved quick movement
level 13 - skill focus (perception); [quad attack, trick attack 7d8]
level 14 - uncanny senses

Basilisk:

Type: Tracked Vehicle Tactical Speed: 12 m
Cruising Speed: 35 kph Manoeuvrability: –5
Structural Integrity: 40 Size: Massive
Armour: Front 30, Side 18, Rear 16
Vehicle Traits: Open-Topped, Tracked Vehicle
Crew: 1 Commander (main gun), 1 Driver, 1 Gunner (Hull Weapon), 1 Loader (main gun)
Carrying Capacity: None

Weapons
Earthshaker Cannon on a Fixed weapon mounting (3,500m; S/–/–; 4d10+10 X; Pen 8; Clip 1; Reload Full; Blast [20], Concussive [3], Indirect [5])
Hull-mounted weapon (choose one of the following):
• Heavy Bolter (Front Facing; 150m; –/–/6; 1D10+8 X; Pen 5; Clip 60; Reload Full; Tearing)
• Heavy Flamer (Front Facing; 30m; S/–/–; 1d10+5 E; Pen 4; Clip 20; Reload 2 Full; Flame, Spray)

Options
The Basilisk may take one Pintle-mounted weapon, mounted at the front of the vehicle (choose one of the following):
• Heavy Stubber (100m; –/–/8; 1d10+4 I; Pen 3; Clip 80; Reload 2Full)
• Storm Bolter (90m; S/2/4; 1d10+5 X; Pen 4; Clip 60; Reload Full; Storm, Tearing)