About Jhonni Kush38608-701 Level 5:
Jhonni "Kush" Kush Male human ace pilot operator 5 CN medium humanoid Init +6; Senses Perception +10 -=DEFENSE=-
-=OFFENSE=-
-=OTHER=-
Level 2:
Jhonni "Kush" Kush Male human ace pilot operator 2 CN medium humanoid Init +4; Senses Perception +6 -=DEFENSE=-
-=OFFENSE=-
-=OTHER=-
Equipment:
Wealth 180
Background:
Jhonni Kush grew up in the Downlow. A perfect environment for a kid with too much time, too much energy, and not too much cash (but a willingness to not let a lack of assets and wealth get in the way of entertainment). Quick wit. Quick reflexes. "Enough" common sense. And a fully networked super space station was your oyster to explore. At least virtually. Naturally, before long, some straights would come to look up on the little nuisance; but really, if you kept your... "Profile just right, under the radar, then you could do whatever you wanted, right Kush? Well, as your parole officer I can tell you that we've had our eyes on you for a while - and believe me, we'll keep a close eye on you for a really long time going forward. No funny business, ya hear?"
Personality:
Jhonni Kush is single-minded in his dedication, and independence. Specifically his dedication to hacking has required him to develop a very broad skillset. This was fostered somewhat by the independence, since not-working-with-others requires picking up additional skills for the bit that is not filled in by other people. Engineering and tinkering, because a convenient console wasn't always available. Bluff, disguise, intimidate... because social hacking is part of the craft. Stealth, and acrobatics, because sometimes social hacks failed and well... end needed to be met. Piloting, sleight of hand, the works - everything is sometimes needed to get that one perfect hack down pat. Taking pride in ones work is one thing... Kush... well, Kush is a piece of work. He maybe could've been an icon in his field - but really... it is meaningless to him. The limelight would lessen his ability to go unseen, hack anonymous.
And the independence thing... well, Kush has figured out that sometimes the easiest way to hide is to blend in with a group of people. Be invisible by being part of a crowd.
Other:
Exploration buggy/b] Large land vehicle (5 ft. wide, 10 ft. long, 4 ft. high) [b]Speed 15 ft., full 350 ft., 40 mph EAC 12; KAC 14; Cover partial cover HP 14 (7); Hardness 5 Attack (Collision) 4d4 (DC 10) Modifiers +0 Piloting, –2 attack (–4 at full speed) Passengers 3 Progression:
level 01 - weapon focus (basic melee), skill focus (computers, acrobatics, stealth); [operatives edge +1, specialization (ghost), trick attack 1d4]
level 02 - holographic clone; [evasion] level 03 - versatile focus; weapon specialization (basic melee, small arms, sniper); [operatives edge +2, quick movement +10, trick attack 1d8] level 04 - inoculation; [debilitating trick] level 05 - mobility, cloaking field; [trick attack 3d8] level 06 - elusive hacker level 07 - spring attack; [operatives edge +3, skill mastery, trick attack 4d8, uncanny agility] level 08 - nightvision; [tripple attack] level 09 - great fortitude; [quick movement +20, trick attack 5d8] level 10 - enhanced senses level 11 - skill focus (piloting); [operatives edge +4, trick attack 6d8, phase shift escape] level 12 - improved quick movement level 13 - skill focus (perception); [quad attack, trick attack 7d8] level 14 - uncanny senses Basilisk:
Type: Tracked Vehicle Tactical Speed: 12 m Cruising Speed: 35 kph Manoeuvrability: –5 Structural Integrity: 40 Size: Massive Armour: Front 30, Side 18, Rear 16 Vehicle Traits: Open-Topped, Tracked Vehicle Crew: 1 Commander (main gun), 1 Driver, 1 Gunner (Hull Weapon), 1 Loader (main gun) Carrying Capacity: None Weapons
Options
|