Goblin Stickylord

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Oh my Desna, Neil! I could never have imagined that someone would respond so fast, even less you! Thank you so much!

Storywise, the second option is maybe the more "in-character" solution... but the spawns are not really a threat for the party, while Luvick's wrath is something they fear deeply...

The first option, on the other hand, is strictly simpler, and is likely the best way to not worse further the relationship with Luvick and the Vampire Underground (I don't want to punish too harshly my players after a tactical reatreat).

I'll have to think about it, maybe a little mix of both of your ideas could work perfectly for me...
Thank you again for the support!


I'm also here nearly a year after the last post... someone is still playing the campaign?
My party attacked the Nobleman's Stitch in the last session, but retreated after Radvir (Tetori Monk version) showed up, but not before finding the stacked vampire in the basement (and after freeing one of them).

They went directly to Luvick's lair, and cleared (somehow) Ramoska's name, but Radvir is escaped now and Luvick isn't quite "happy" about it... any advice on how pointing them to the Witches of Barstoi? They met the addicted vampire spawns, but never found clues of their drug.


Rakshaka wrote:

God, I haven't been on these forums in what feels like years. Just want to thank anyone that's still getting use out of these conversions, mods, and reviews. I loved running Carrion Crown, even as the players abilities overpowered the horror aspect of the campaign.

Same here. Carrion Crown is my first attempt as a GM, and I started using your expanded material since Broken Moon. I can't explain how decisive your work and notes are for me and my playgroup! Even if the party is composed by "only" four player, since two of them are a bit pushed to some (healthy) form of power-play, your tweaks work just fine.

Now I'm currently running the Carrion Hill adaptation for CC: this evening my players will face the ancient Sunless Grove...

Cheers!