| Jezai |
So everyone dumps charisma, seems to be a fact of D&D. And I was hoping to change that by implementing this new houserule.
Charisma
*Divide up your charisma modifier and add it evenly to your saves. For example, if you have a charisma of 18 you could do Fort: +1 Ref:+1 Will: +2. Or you could do Fort: +2 Ref: +1 Will: +1. You could NOT do Fort:+2 ref:+2 will: +0 or Fort: +4 Ref: +0 Will: +0
*As a free action you may add +1 to any d20 roll of any ally(Before, or after the roll is revealed). You may do this a number of times per day equal to your charisma modifier.
I'm thinking that for now it won't reduce stats if a player takes a negative(I'm hoping to use the carrot more then the stick, also that would hurt many low-level creatures)
My players seem to like this change, but there is one catch. And that is the oracle revelation Sidestep secret
With this, the oracles saves can be quite high and one of my players thinks that it would be unfair of me to make her pick a new revelation. We've compared numbers and with the changes she has higher saves then your typical paladin and your typical monk.
I assumed this ability was created by pazio, because charisma sucks by itself and giving this ability to oracles wasn't game-breaking. With this new houserule I feel the ability is overpowered.
Do you feel that the oracle should pick a new revelation or am I wrong? And what do you think of the charisma change in general?