| Jester2028 |
I love the d20 system and I love being trained or untrained in skills. As a DM I like the degrees of success or failure to be on a 1-20 scale, at all levels. When you start to level up and soon you’re adding 10 to a skill check, it makes the dice rolling less important. You get to level 15 and you’re adding 11 to an untrained skill? What’s the point of even having dice anymore. I don’t like having to think of things as a DM on a 1-30 or 1-40 scale.
My solution would be to keep the TEML at +1, +2, +3, +4. Have untrained skills on a -1, -2, -3, -4 scale. And allow feats that can boost skill checks and that’s it! That way the absolute highest you can roll, without a feat bonus, is 23 (since a natural 20 is, a natural 20). This will make each number between 1 and 20 much more meaningful.
Thoughts?