Jesse Vindiola's page

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I always felt the list of 'Monk Weapons' was somewhat silly and redundant. It may be done for game balance but the way I see it the game balance achieved is minimal at best.

The thing is, most 'Monk Weapons' are just Asian versions of pre-existing simple weapons.

Kama=Sickle
Nunchaku=Light Flail
Siangham=Arrow/Dagger (Honestly, really, what is a Siangham but a Dagger that can be used for special Monk Attacks?)

How about instead of going through this extra redundancy, just let the Monk use Simple weapons, then they'd actually be able to use Spears, weapons that actual Shaolin and Wudan Monks (The main inspiration for this class) train with.

It may seem imbalanced but I've seen a Shaolin Monk 'Flurry Of Blows' with a spear in a demonstration before, and it'd get rid of the necessity to have a bunch of extra exotic weapons that are nearly identical to previously existing weapons.

If letting Monks use all Simple Weapons is too unbalancing to game mechanics, then perhaps a more moderate proposal is to list Sickle, Light Flail, Dagger, and the Spears as Monk weapons which can be used to perform Special Monk Attacks and Flurry Of Blows.


Deadly Aim
You can make exceptionally deadly ranged attacks by
pinpointing a target’s weak spot, at the expense of making
the attack less likely to succeed.
Prerequisite: Dex 13, base attack bonus +1.
Benefit: Add an amount equal to your Dexterity
modifier (or your base attack bonus, whichever is lower)
to your ranged damage rolls for one round (in addition to
the normal damage modifier from a high Strength score,
if applicable). Subtract the same amount from your ranged
attack rolls for 1 round.

This feat seems to be intended to be similar to Power Attack but apply ranged attacks. However, the name seems like a misnomer as 'Deadly Aim' would theoretically be an attack that's so accurate it's deadly, this is an attack that's less accurate but does more damage.

It's probably too late in development, but wouldn't it be a more reasonable idea to call it 'Power Draw'? Considering it does damage at the expense of accuracy? You could say you draw the string on your bow so taut that it becomes shaky and hard to aim, but does much more damage.

It could also be Str OR Dex OR Base Attack Bonus...

Ideas?