Harrow Reading

Jessa's page

37 posts. Organized Play character for Luthor Volandis.


Full Name

Jessamina Anghelescu

Race

| HP: -2/32| AC: 13 (17 with Mage Armour) (13 Tch, 10 Fl) | CMB: +1, CMD: 14 | F: +3, R: +5, W: +5 | Init: +3 | Perc: +0, SM: +0

Classes/Levels

| Speed 30ft | Pyrotechnics 1/1 | Spells: 1st 4/4, 2nd 3/3, 3rd 2/2 | Active conditions: Mage Armour

Gender

Female CN Aasimar (Emberkin) Witch (Cartomancer) 5

Strength 9
Dexterity 16
Constitution 12
Intelligence 20
Wisdom 10
Charisma 14

About Jessa

Hero Lab Character Sheet:
Jessamina Anghelescu
Female peri-blooded aasimar (emberkin) witch (cartomancer) 5
CN Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +0
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor (Mage Armour), +3 Dex)
hp 32 (5d6+10)
Fort +3, Ref +5, Will +5
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft
Melee dagger +1 (1d4-1/19-20)
Ranged mw dart (harrow card) +6 (1d4-1)
Special Attacks hexes (cackle[APG], evil eye[APG], fortune[APG])
Spell-Like Abilities (CL 5th; concentration +9)
1/day—pyrotechnics (DC 14)
Witch (Cartomancer) Spells Prepared (CL 5th; concentration +12)
3rd—fly, ray of exhaustion (DC 18)
2nd—augury, glitterdust (DC 17), invisibility
1st—burning hands (DC 16), cure light wounds (3), enlarge person (DC 16)
0 (at will)—dancing lights, detect magic, message, read magic
Patron Deception
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Statistics
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Str 9, Dex 16, Con 12, Int 20, Wis 10, Cha 14
Base Atk +2; CMB +1; CMD 14
Feats Deadly Dealer, Extra Hex[APG], Point-Blank Shot, Precise Shot
Traits desperate focus, fast-talker
Skills Acrobatics +0 (-4 to jump), Bluff +11, Knowledge (arcana) +13, Knowledge (history) +12, Knowledge (planes) +14, Profession (fortune-teller) +6, Spellcraft +15, Use Magic Device +10; Racial Modifiers +2 Knowledge (planes), +2 Spellcraft
Languages Celestial, Common, Draconic, Elven, Infernal, Sylvan, Varisian
SQ deliver touch spells, witch's familiar
Combat Gear wand of burning hands, wand of cure light wounds, wand of mage armor (42 charges), alchemist's fire (2); Other Gear dagger, mw dart (harrow card), headband of vast intelligence +2, Cloak or Resistance, 2 spring loaded wrist sheath, backpack, bedroll, cards[UE], flint and steel, harrow carrying case, harrow deck[UE], harrow mat, silk rope (50 ft.), silver holy symbol of Desna, spell component pouch, waterskin.
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Special Abilities
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Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Dealer Arcane Strike: throw cards as if they were darts. Card destroyed when thrown.
Deliver Touch Spells (Su) Cards thrown w/ Deadly Dealer aren't destroyed, gain returning quality, and deliver touch spells.
Evil Eye -2 (8 rounds, DC 17) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Fortune (1 round) (Su) Ally in 30 ft can roll 2d20 for an attack, save, ability, or skill check (and take higher) once/rd.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.