| Race |
Male Human Envoy 1 | SP 6/6 : HP 10/10 : RP 4/4 | EAC 13 : KAC 14 | F +0 : R +4 : W +2 | Init +6 | Percep +4, Normal vision |
About Jerry Rivera
Jerry Rivera
Male Human Envoy 1
NG M
Init +6; Senses Normal vision; Perception +4
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Defense
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SP 6, HP 10, RP 4
EAC 13, KAC 14
Fort +0, Ref +4, Will +2
Resist
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Offense
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Speed 30 ft.
Ranged: Hunting Rifle +2 (1d8) (R 90’) (6 bullets)
Melee: Tactical Baton +2 (1d4+0)
Melee: Survival Knife +2 (1d4+0)
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Statistics
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Str 10, Dex 15, Con 10, Int 12, Wis 10, Cha 16
Base Atk +0
Feats Improved Initiative, Longarm Proficiency
Other Abilities: Expertise (1d6) – Sense Motive, Bluff
Envoy Improvisation – Get ‘Em
Skills: Bluff +7, Computers +5, Culture +5, Diplomacy +7, Engineering +5, Medicine +5, Perception +4, Piloting +9, Sense Motive +4, Stealth +6, Survival +4
Languages Common,
Other Gear Second Skin Armor, Bullets (14), Industrial Backpack, Comm unit, Flashlight, kit (Engineering), kit (hacking), 1 Week field rations, Hygiene kit, Cold Weather clothing, regular clothes, gear maintenance kit, UPB (3), Canteen, Mess kit, Bedroll, Sleeping bag, Lighter, Formation boots, Credstick (18 credits)
Temporary items:
Dice Rolls:
[dice=Perception]1d20+4[/dice]
[dice=Survival]1d20+4[/dice]
[dice=Culture]1d20+5[/dice]
[ooc]Get 'Em = +1 attack on [ooc]
[dice=Attack (Hunting Rifle)]1d20+2[/dice]
[dice=Damage (P)]1d8[/dice]
[spoiler=Status
Consumables used: 1 rd - 6/6 remaining
[/spoiler
Kills: 1