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Pathfinder Rulebook Subscriber. 22 posts. No reviews. No lists. No wishlists.




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Pathfinder Rulebook Subscriber

So, when I read the Operative, I am immediately seeing the deadly commando...the martial artist who is stealthily dropping in behind their foe, reaching out to grab their head with both hands, a quick twist and *snap!* goes the foe's neck. Dead.

Only...unarmed strikes aren't an Operative weapon.

That should be changed...or maybe added to the Improved Unarmed Combat feat...


Pathfinder Rulebook Subscriber

So, I don't know who, if any of you, are (or were) Hollow Earth Expedition players, or players of any Ubiquity-based game, but they have a series of Talents (their version of Feats) that allow players to switch out stats for certain types of attacks.

If I am not being clear, allow me to explain...this Talent (Feat) would allow a character to opt to use Intelligence instead of Strength for specific melee attacks (could be kept as simple as presented in the Starfinder book: Basic, Advanced, Small Arms, Longarms, Heavy Weapons, Special [i.e. specific]), or Charisma for Strength (or Dexterity), etc.

So, what if these were available Feats?

You could have an Envoy Scholar with a high Medicine skill who has Analytical Attack so they use their Intelligence instead of Strength on their Basic Melee Weapons (Scalpel, for example). You could have a Solarian with extreme force of personality wield their solar weapon with penache and style via a Bold Attack and use Charisma instead of Strength for their attack. Hell, you could even have a Vesk Soldier standing there, ignoring the rain of fire as it stings and ricochettes, using their Stalwart Attack and using Constitution instead of Dexterity for their Heavy Weapon attack. The list could go on and on.

This does not break a Strength-based melee orientation, as that would always be the default. But it does allow specific character concepts to shine without sacrificing ability scores for mechanical boosts. I am sure there would be exploits, but there are exploits in nearly every game.

Therefore, after that lengthy introduction for this, I postulate and introduce Alternate Damage Stat Feats!!

Analytical Attack: You may utilize your Intelligence-modifier in place of Strength (or Dexterity)-modifier for a specific weapon classification attack (Basic Melee, Advanced Melee, Small Arms, Longarms, Heavy Weapons, or Special). This functions for both to-hit and damage. You may take this Feat multiple times. Each time you select it, it applies to a different weapon classification.

Bold Attack: You may utilize your Charisma-modifier in place of Strength (or Dexterity)-modifier for a specific weapon classification attack (Basic Melee, Advanced Melee, Small Arms, Longarms, Heavy Weapons, or Special). This functions for both to-hit and damage. You may take this Feat multiple times. Each time you select it, it applies to a different weapon classification.

Cunning Attack: You may utilize your Wisdom-modifier in place of Strength (or Dexterity)-modifier for a specific weapon classification attack (Basic Melee, Advanced Melee, Small Arms, Longarms, Heavy Weapons, or Special). This functions for both to-hit and damage.You may take this Feat multiple times. Each time you select it, it applies to a different weapon classification.

Finesse Attack: You may utilize your Dexterity-modifier in place of Strength-modifier for a specific weapon classification attack (Basic Melee, Advanced Melee, Small Arms, Longarms, Heavy Weapons, or Special). This functions for both to-hit and damage. You may take this Feat multiple times. Each time you select it, it applies to a different weapon classification.

Forceful Attack: You may utilize your Strength-modifier in place of Dexterity-modifier for a specific weapon classification attack (Basic Melee, Advanced Melee, Small Arms, Longarms, Heavy Weapons, or Special). This functions for both to-hit and damage. You may take this Feat multiple times. Each time you select it, it applies to a different weapon classification.

Stalwart Attack: You may utilize your Constitution-modifier in place of Strength (or Dexterity)-modifier for a specific weapon classification attack (Basic Melee, Advanced Melee, Small Arms, Longarms, Heavy Weapons, or Special). This functions for both to-hit and damage. You may take this Feat multiple times. Each time you select it, it applies to a different weapon classification.


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Pathfinder Rulebook Subscriber

Can you place fusions on Solarian weapon crystals?

I cannot seem to find any indication that you cannot...and I don't see why you couldn't (it would actually be a limiter on what the Solarian could add in comparison to other classes), so this may be a "You answered your own question" situation, but still...

Thoughts?


Pathfinder Rulebook Subscriber

As the subject says...I find nothing on Weapon Finesse...so I presume we go with Str for melee and Dex for ranged, and that's that?


Pathfinder Rulebook Subscriber

As the subject states...with the varied "Solarians aren't tough enough" threads...why not simply allow Solarian solar weapons to use Charisma instead of Strength for their damage (and maybe accuracy) mod? It would certainly fit the theme, and I can't think of any reason this would be game breaking or make them ridiculously overpowered compared to any other class or feature...

Thoughts?


Pathfinder Rulebook Subscriber

Why are preorders now delayed until September? I've had mine on order for months, cant make GenCon (which should never be a qualifier) and am wondering why I have to wait...?


Pathfinder Rulebook Subscriber

Oddly, exactly as the subject header states...

Organizations, in any setting involving even the scantest amount of interaction, are essential.

We know we have shipbuilders and undead baddies. We also know there are is the Starfinder Society and the space druids...

But what other organizations, good, bad, or in-between, do we know of?