Alternate Damage Stat Feats


Homebrew


Pathfinder Rulebook Subscriber

So, I don't know who, if any of you, are (or were) Hollow Earth Expedition players, or players of any Ubiquity-based game, but they have a series of Talents (their version of Feats) that allow players to switch out stats for certain types of attacks.

If I am not being clear, allow me to explain...this Talent (Feat) would allow a character to opt to use Intelligence instead of Strength for specific melee attacks (could be kept as simple as presented in the Starfinder book: Basic, Advanced, Small Arms, Longarms, Heavy Weapons, Special [i.e. specific]), or Charisma for Strength (or Dexterity), etc.

So, what if these were available Feats?

You could have an Envoy Scholar with a high Medicine skill who has Analytical Attack so they use their Intelligence instead of Strength on their Basic Melee Weapons (Scalpel, for example). You could have a Solarian with extreme force of personality wield their solar weapon with penache and style via a Bold Attack and use Charisma instead of Strength for their attack. Hell, you could even have a Vesk Soldier standing there, ignoring the rain of fire as it stings and ricochettes, using their Stalwart Attack and using Constitution instead of Dexterity for their Heavy Weapon attack. The list could go on and on.

This does not break a Strength-based melee orientation, as that would always be the default. But it does allow specific character concepts to shine without sacrificing ability scores for mechanical boosts. I am sure there would be exploits, but there are exploits in nearly every game.

Therefore, after that lengthy introduction for this, I postulate and introduce Alternate Damage Stat Feats!!

Analytical Attack: You may utilize your Intelligence-modifier in place of Strength (or Dexterity)-modifier for a specific weapon classification attack (Basic Melee, Advanced Melee, Small Arms, Longarms, Heavy Weapons, or Special). This functions for both to-hit and damage. You may take this Feat multiple times. Each time you select it, it applies to a different weapon classification.

Bold Attack: You may utilize your Charisma-modifier in place of Strength (or Dexterity)-modifier for a specific weapon classification attack (Basic Melee, Advanced Melee, Small Arms, Longarms, Heavy Weapons, or Special). This functions for both to-hit and damage. You may take this Feat multiple times. Each time you select it, it applies to a different weapon classification.

Cunning Attack: You may utilize your Wisdom-modifier in place of Strength (or Dexterity)-modifier for a specific weapon classification attack (Basic Melee, Advanced Melee, Small Arms, Longarms, Heavy Weapons, or Special). This functions for both to-hit and damage.You may take this Feat multiple times. Each time you select it, it applies to a different weapon classification.

Finesse Attack: You may utilize your Dexterity-modifier in place of Strength-modifier for a specific weapon classification attack (Basic Melee, Advanced Melee, Small Arms, Longarms, Heavy Weapons, or Special). This functions for both to-hit and damage. You may take this Feat multiple times. Each time you select it, it applies to a different weapon classification.

Forceful Attack: You may utilize your Strength-modifier in place of Dexterity-modifier for a specific weapon classification attack (Basic Melee, Advanced Melee, Small Arms, Longarms, Heavy Weapons, or Special). This functions for both to-hit and damage. You may take this Feat multiple times. Each time you select it, it applies to a different weapon classification.

Stalwart Attack: You may utilize your Constitution-modifier in place of Strength (or Dexterity)-modifier for a specific weapon classification attack (Basic Melee, Advanced Melee, Small Arms, Longarms, Heavy Weapons, or Special). This functions for both to-hit and damage. You may take this Feat multiple times. Each time you select it, it applies to a different weapon classification.


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From what I remember hearing X to Y is something they were specifically trying to avoid with Starfinder. That said, for house games it could be an interesting addition, and with (early-game) stat points being at a premium could cut down on the MADness of martially-inclined classes with weird Primary stats (like the Solarion).

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