Jerric Kaine's page

2 posts. Organized Play character for Romulax.


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Dark Archive 3/5

Well my inital question was answered. And then it started the fires of debate...go me!

So basiclly what I am understanding from the rest of the debate is that a person who comes to a Pathfinder Society Table, who want to experience a game world that is rich with history, and color. And options to play a character that has a high moralistic view point (i.e. is a Paladin of Sarenrae, or a Cleric of Pharasma) and that person wishes to Role-Play that character is then put into a situation by another player who has slaves/raises the dead/commits an act that in fact violates his chosen code of ethics that players' two choices are in a very watered down nut shell "put up or shut up" or "GTFO" because the "Pathfinder Society" doesn't want them (Not the Organized Play Group, the actual Society whom the Characters are all a part of).

So the Player has to put on a big filter, and ultimately can't play his character the way he intends to.

I am not saying that this is wrong, because it basicly is saying "Can't we all just get along and play Pathfinder", I just want to make sure that is what I am supposed to get out of this. Player A's character does some pretty D-bag stuff, Player B's character wouldn't abide it because code/religion/sense of moral fiber doesn't put up with it. Player B's option is really he needs to let it go and just roll with it, and Player A is 100% in the right because Player B happens to be playing a character with a bent towards being a Good Guy, but if Player B gets uppity about it Player A cries foul and is now being bullied by Player B. (I also see this in the reverse as well...Player B gets all high and mighty and gets all D-bag on Player A)

Am I seeing the right of it? If so...I am never playing a Paladin or a moralistic Lawful Good Character in PFS.

Dark Archive 3/5

So if this question has been answered I apologize in advance for asking it yet again.

I have a player that plays at many PFS tables and during the course of the adventure cultivates a small undead army during the Adventure, so barring the occasional death of a skeleton minion, this force is fairly sizable by the end of an adventure. I mean at 7th level that 28 HDs worth of undead one can control according to the spell description. Almost every foe defeated is added to this gaggle of minions. By the end of the Adventure its pretty crazy. Now other players might balk at it, but in the spirit of good will at the table they aren't really getting down on that player, because its something that the character is able to do via his class. It would be like telling a Cavalier sorry man you shouldn't charge while mounted.

I have read several threads talking about limiting the number of animal companions, but nothing I have found so far directly speaks about this spell. So all I am wondering is there any hard cap limit on this or do I deal with the legion of the dead as best I can. (Due to many post about not altering adventures this at times trivializes some fights when a horde of medium to large skeletons runs amok) Now I am not angry at the player (he came up with a interesting concept and plays his character well), I am just curious if anything has actually been posted or talked about this spell as it regards to Pathfinder Society.