Male Human Wizard (FC) 13 - Enchanter
Jerin sighs, would you question my logic if it was a hoard of demons? But I get your point.
Male Human Wizard (FC) 13 - Enchanter
Lil, you missed our conversation. The Orcs are in our way. They block our ability to come and go as we need to save Korvosa. I would prefer to enslave their leader and have them help us.
Male Human Wizard (FC) 13 - Enchanter
Akatsu Horami wrote:
I am not worried about Orcs I believe we can handle them easily. I do want to know who or what is leading them. If it is a Devil or another wizard we will have to be more careful. We will need to eliminate them though. We will want to be able to come and go from Scarwall as we choose for the next few days. If it is as big as it seems it will likely take us several forays to search and find our objective. Let's see what Lil finds out.
Male Human Wizard (FC) 13 - Enchanter
You are welcome to any of the non-occupied rooms in the house Lil. Non of us came from grand beginnings, so we've judged each other on our actions. he smiles. Akatsu. We are not taking your offer lightly, it's just we are a little paranoid at this point. Without the assurance from Zellara it would be hard for us to trust any of you with the mantis hunting us. Let's leave it in the past for now.
Male Human Wizard (FC) 13 - Enchanter
Lil, I don't know the others either, they would be doing the same test.
I would think you would have a good idea of who we are and what you might be up against. Maybe we can say you came to us from agents we can trust from Korvosa?
Male Human Wizard (FC) 13 - Enchanter
Jerin stands in front of the new comers inside the house they have rented, staring at them intently. A large Half Orc stands to his side...warily eyeing you all. Zellara, your guidance is always welcome. We will do our best to hurry, we are almost fully prepared. To the newcomers,
I must admit I am surprised you wish to join us, we are unlikely to survive to see Korvosa free. If you are sincere in your love for Korvosa and your wish to help us...you must understand that the Red Mantis have been hounding us on behalf of the Queen for some time...we must know that your motives are true and we can trust you. I hesitate to ask this of each of you but we must know for sure. Would you be willing to submit to a fairly simple test of your motives? Assuming you want to know the nature of the test...I can enter your mind for a brief while and compel you to tell me who you are and what are your reasons for joining us. As long as you are willing to let me do this we can be certain that you can be trusted. This is paramount to moving forward...I will only ask you several simple questions and then release you immediately one at a time in front of the others. Jerin describes to you the effect of a dominate spell... Out of character I don't feel like we need to RP this but to be honest with a group of assasins hunting us for the last year we would have to be sure and even zone of truth can be manipulated.
Male Human Wizard (FC) 13 - Enchanter
Hi all, Jerin the party mage here, welcome! About Sial. It is true he has helped us to some degree. Though we haven't said as much, he won't be getting the teeth. At this point we are using each other for our own ends. He is fine with him coming along. His knowledge might be useful.
Male Human Wizard (FC) 13 - Enchanter
I am on vacation until the middle of next week. I still have my old character so I can move pretty quickly once I get back in town.
Male Human Wizard (FC) 13 - Enchanter
Jerin waives the group over so they can speak away from Sial. So what do you think? He has his own agenda but it wouldn't hurt to have another person capable of dealing with undead for the short term. I don't trust him but he appears to want to at least help us in the short term.
Male Human Wizard (FC) 13 - Enchanter
Good! Crazy week selling my house and moving about a week ago and then going out of town on vacation through last Saturday. We are just back and getting settled into our new home. Things are finally starting to settle down to where I think I can start picking gaming stuff up again. Will try to get in a good post by tomorrow providing everyone else is still around and can start to pick things up again this week?
Male Human Wizard (FC) 13 - Enchanter
What do you guys think of a wand of death ward? Going into a haunted castle there is likely to be a lot of negative energy effects. Jerin's purchases: Copy Dominate Person form a mage's spellbook 375gp
Rest for wand of death ward.
Male Human Wizard (FC) 13 - Enchanter
Aron, can we gte a list of the treasure we recovered fromt eh Mantis battle? Jerin can teleport to Magnimar and pick up a few things we may need since we have teleported there before. We are also going to teleport back with a wagon. Jerin plans to ride in it and craft on the way to this castle or ruin we are heading to.
Male Human Wizard (FC) 13 - Enchanter
Jerin will level up in Wizard: 12th lvl Wizard
+1 Int (goes to 28 so +12 skill points in addition to level or +6)
Spells:
Male Human Wizard (FC) 13 - Enchanter
DM Aron Marczylo wrote:
Jerin will have a few drinks and then get his groove on with a Shaonti women if she is so inclined. Other than that he stays on some level of alert.
Male Human Wizard (FC) 13 - Enchanter
Jerin will activate his Aura of Despair then cast a Heightened Charm Monster. -2 to save then +5 for actively threatening him, must make a DC 25 save. If that works then Jerin will try to manipulate him into finding out who else is tracking them, where they are, and if we can expect any other attacks soon from this other group.
Male Human Wizard (FC) 13 - Enchanter
Llyra Bjorgan wrote:
And if that doesn't work I will just enslave your mind, as I did with the laughing fit, and have you tell us what we want. Assist Intimidate 1d20 + 8 ⇒ (7) + 8 = 15
Male Human Wizard (FC) 13 - Enchanter
Jerin moves to Q, 37 while 20ft up in the air. He then casts a persistent Hideous Laughter on the crossbowmen DC 22 save twice or drop on the ground laughing for the remainder of his life . Isn't your Crossbow covered with butter? It happens to be the funniest thing he has ever heard... He then uses his Rod of Quicken to Cast Mirror Image.
Male Human Wizard (FC) 13 - Enchanter
Characters in heavy armor only get a +20 bonus to their movement. This is the key statement "All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement.".
Male Human Wizard (FC) 13 - Enchanter
With the poor women in the way Jerin decides to try and end their threat rather quickly. Chain lightning on all of them. DC 24 Reflex save for primary, the Red Mantis tht looks the least hurt, DC 22 for the rest.
They should be ashamed!
Male Human Wizard (FC) 13 - Enchanter
ok, do you mind if I retcon my action? Seeing the Mantis I would adjust my actions. If so... Jerin draws out his wand of lesser quicken. He then casts a quickened fly followed by drawing out a scroll of haste. I am going to the air and will take the fight to our enemies as needed. I will haste the group before I take to the air though so stay close for a moment.
Male Human Wizard (FC) 13 - Enchanter
So Jerin doesn't see any other threats nearby? He has Darkvision. Jerin's eyes flare and the Gargoyles seem almost confused a little as his power takes them. Aura of Despair (Su):11(r)/Day emit a 30 aura that gives all enemies -2 on ability checks, attack, damage, saving throws, and skill checks.
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