Hit Points: 10 (1d10)
Initiative: +3
AC: 18, touch 13, flat-footed 15 (+5 armor, +3 Dexterity)
Other: +2 racial bonus vs rays
Speed: 15 feet
BAB: +1
CMB: +3
CMD: 16
Attacks: masterwork heavy repeating crossbow +5 (1d10/19-20), halberd +3 (1d10+3/x3), chakram +4 (1d8+2), or stingchuck +4 (1d4+2 plus vermin)
Other: +1 to ranged attack and damage rolls within 30 ft
Saving Throws:
Fortitude: +2
Reflex: +5
Will: +3
Other:
Skills: Climb +2, Intimidate +6, Knowledge (Engineering, Local) +6, Perception +7, Profession (Tourney Player) +7, Swim +2
Favored Class: Gunslinger (+1 skill point)