Jeremiah Carde's page

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Fuzzy-Wuzzy wrote:

Greater mercy requires the mercy class feature, so you can't take it unless some other class has given you that. In which case healing touch should work fine with it, and you can then use healing touch for Ultimate Mercy too.

Similarly, bracers of the merciful knight specify a paladin wearer. If you are one, they should (IMHO) boost both your actual lay on hands and your healing touch. (Alternatively, a nice GM might just say they work for any paladin or any sacred sentinel, but that's not RAW.)

Extra Lay on Hands would give you extra usage of your healing touch OR your actual lay on hands (if a paladin), your choice, but not both.

You are also all set for Reward of Life, Word of Healing, etc.

Thank you for the clarification. Thanks for understanding my meaning. Correct the extra lay on hands would the same as extra channel that it would only apply to one of the class features if you have multiple sources. I was more concerned on some of the other feats and magical items that affect lay on hands would also affect healing touch. Hopefully Paizo will generate. FAQ on this to clarify any wording it requires for magical items and feats.


1 person marked this as FAQ candidate.

I had a rules question/clarification.

At 3rd level, a sacred sentinel can heal wounds (her own or those of others) by her touch.

Each day, she can use this ability a number of times equal to 1 + 1/2 her sacred sentinel level. If she has established her strategic protection, she can use this ability on a selected ally within range of the aura without having to successfully touch the ally. This ability restores 3d8 hit points, increasing to 4d8 at 6th level, and 5d8 at 9th level.

Healing touch qualifies as the lay on hands ability for the purpose of prerequisites requiring lay on hands, and abilities that work with lay on hands (such as mercies).

The question for the class feature it advises that the class feature qualifies for the purpose of prequisites requiring lay on hands and abilities that work with lay on hands....

One example would be greater mercy? Greater mercy would work with healing touch? What about magic items like bracers of the merciful knight? Or other feats such as extra lay on hands?


For the kineticist utility I find it rather dumb that they provide the ability for the class to obtain a familiar with no ability to share any of the abilities of the class. Hopefully the provide an errata or even a feat that will allow these abilities strictly for the kineticist since this is something they get as an ability.


There has been a lot of threads and none of them have directly answered this question.

There are ways to add an animal companion outside the normal classes that grant animal companions/mounts/ect...

Here are some examples:

1. Cleric with the animal domain gets an animal companion

2. Kineticist with the Elemental Whispers, Greater gets a familiar

3. Any class that obtains the the Animal Ally feat

4. VMC and choose Druid as the secondary class

Now here are the direct text from the PRD for both of them.

Familiar: Share Spells: The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).

Animal Companion: Share Spells (Ex): The druid may cast a spell with a target of “You” on her animal companion (as a spell with a range of touch) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.

Eidolon: Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.

I did not post the mounts or paladin bonds since they function off of druid class levels.

Here are my questions:

Let us start with the Kineticist first. He gains a familiar with the utility. All of the abilities of the Kineticist is a spell-like ability or a supernatural ability. Can he share his spells with his familiar?

If the answer is no, then here is another question:

If a Cleric chooses the Animal Domain and obtains a animal companion can the cleric share spells with the animal companion? What if the cleric chooses spells that are not on the druid spell list?

Here is another question:

Let us say an Arcanist decides to choose the feat Animal Ally and gets an animal companion, can the Arcanist share spells with the animal companion?

Lastly, what if an Arcanist decides to VMC with druid or summoner as their secondary class can they share their spell list with their companion?

These are tough questions because you have Paladins, Anti Paladins, Rangers, and other classes that grant an animal companion and uses their level as druid levels but these classes will not druid spells necessarily or summoner spells.

Thanks


Morvik wrote:

If its HD is 6, then the first level of class is at 7. CR doesn't even make its way into the equation unless its cr 1/2 in which case you can make it a PC race without any penalties at all and it would have no HD, just class levels.

As far as your hound archon, depending on if he has class levels or not. It would be either be counted as level 6 or 7.

Then why can you take the "Hound Archon" as a cohort at level 7?


If a PC wanted to play the monster how do you determine the level adjustment if it does not say in the Bestiary? On the reference document it states that monster as PCs is determine by the CR rating?

So if I am reading this correctly does that mean if I wanted to play a monster like: "Hound Archon" CR 4 (6D8 hit die) does that mean I would need to be level 5 in order to be this monster or level 10 since you would add the hit dice and the CR 4?

The reason I ask is because if you would select the hound archon as a cohort the PC would need to be minimum level 7 since the highest level your cohort can achieve is level 5 (7-2)? Can someone let me know how this would work? Thanks