Theldrick

Jeraxis Eragan's page

3 posts. Organized Play character for Lornis.


Race

Human

Classes/Levels

Sorcerer 1

Gender

Male

Size

Medium

Age

33

Alignment

LN

Deity

Abadar

Languages

Common, Aklo, Undercommon

Strength 10
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 8
Charisma 18

About Jeraxis Eragan

RULES

Spoiler:
Jeraxis Erdagan
Human (Cheliaxian) Sorcerer (Ghoul Bloodline) 1
LN Medium Humanoid (Human)
Init +8; Perception -1
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
HP 11 (1d6+1+1+3)
Fort +4, Ref +2, Will +2
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Offense
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Speed 30 ft.
Ghoulish Claws: +2 1d4 x2
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Statistics
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Str 10, Dex 14, Con 12, Int 14, Wis 8, Cha 18
Base Atk +0; CMB +0; CMD 11
Feats Eschew Materials (Sor); Toughness (Human); Weapon Finesse (1)
Traits: Reactionnary, Focused Mind
Skills: Bluff +8 (1r), Spellcraft +5 (1r), Knowledge (Arcana) +6, Stealth +6, Use Magic Device +8 (1r)
Languages Common, Aklo, Undercommon
Combat Gear
Gear
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Special Abilities
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Skilled: Humans gain an additional skill rank at 1st level and one additional rank whenever they gain a level.
Favored Class: Sorcerer
Bloodline: Ghoul
Skill: Stealth
Arcana: Whenever you cast a spell of the necromancy school that deals hit point damage, you are healed of 1 hit point per spell level.

Ghoulish Claws (Su) Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full base attack bonus. Each of these attacks deals 1d4 points of damage + your Strength modifier (1d3 if you are Small). At 5th level, creatures damaged with your claw attack are paralyzed for 1 round, as the ghoul ability (Fort negates). At 7th level, the duration of the paralysis increases to 1d4+1 rounds, and the claws are considered magic weapons for the purpose of overcoming DR. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier. These rounds do not need to be consecutive.
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Spells
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Concentration: +5 (+7 Defensively)
Spells Known:
Cantrips: Detect Magic, Touch of Fatigue, Daze, Read Magic
1st: Mage Armor, Enlarge Personn

Spells/Day:
1st: 3(+1) = 4

BACKGROUND:

Spoiler:
Jeraxis was born from a difficult pregnancy in Westcrown. His mother was a prostitute who has been bitten by a Nidalese Ghoul, and rescued just in time by a group of adventurers.

She quickly left his son in the streets, afraid by his strange abilities, his appetite for meat and his pale skin. Jeraxis learnt how to survive in the streets by himself, using his magic and abilities to earn just enough to survive. But the young man wanted more, as he looked upon the wealthy nobles of the city. He decided that he will become a self-made man, with proper manners and temper, and that he'll break the inner beast in him.

His chance came up with his encounter with a Pathfinder in hiding in the city, fleeing the authority. As Jeraxis helpt him to survive the streets and the night hunters of Westcrown, the Pathfinder proposed that Jeraxis follow him to Absalom, to learn the profession of Pathfinder.

Today, Jeraxis is proud of his situation, and wish only to go higher. The Society is the perfect place for a nobody like him to make a name.

BEHAVIOR & APPEARANCE:

Spoiler:
Jeraxis is a sober man, in clothes and in spirit. He does no talk much, and always only to say something of value. He firmly believe in the law, which brings order and security. However, he deeply think that the context is important. A child getting caught for stealing an apple is not the same thing than an adult thief robbering jewelry. A deserter fleeing a sadistic commander and a coward running away from the battlefield are also two different things.

For him, the best way to improve society is to bring all the rulers together, at the same table, and make sure that their authority is respected, but also fair. He hopes one day to become famous enough to be able to buy a nobility title and an estate, and ruling his people in a fair way.

The streets marked the man, leaving scars on his face, behind his blond goatee. His deep blue eyes seems to carry the weight of the world, and his clothes in dark tones give him a serious appearance. He rarely smiles, but he's able to find joy in a lot of small pleasures that the life have to offer, like an old book, a cup of coffee or an epic adventure for the Society! Sometimes the hunger he feels can become hard to handle, but Jeraxis is strong-willed and civilized, he'll not fall for it. He hopes...

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Special Abilities, Temporary Changes & Summary:
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Spells: 1st: 4/4
Bolts: 20/20
HP: 12/12
Ghoulish Claws: 7/7 rounds
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Pathfinder Society & Boons:
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XP: 1 Prestige: 2 Fame: 2
You Be Goblin!: You have special insight into the distractible and sadistic mind of
a goblin. You gain a +2 bonus on all Bluff, Diplomacy, Intimidate, and Sense Motive checks made against goblins.

Modules:
We Be Goblins!