Gabe

Jer Kingsley's page

4 posts. Alias of Lectryk.


About Jer Kingsley

Character: Kingsley, Jer
Player: Lectryk
Char: Value (Cost): Attribute Roll, Notes.
STR: 8 (-2): 11-, HTH Damage 1 1/2d6 END [1]
DEX: 12 (6): 11-, OCV 4 DCV 4
CON: 8 (-4): 11-,
BODY: 8 (-4): 11-,
INT: 14 (4): 12-, PER Roll 12-
EGO: 11 (2): 11-, ECV: 4
PRE: 8 (-2): 11-, PRE Attack: 1 1/2d6
COM: 8 (-1): 11-,

PD: 2 (0)
ED: 2 (0)
SPD: 3 (8)
REC: 5 (2)
END: 20 (2)
STUN: 20 (4)

Run: 4" (8" NCom, -4 pts)
Swim: 2" (4" NCom, 0 pts)
Leap: 1 1/2" (2" NCom, 0)

Characteristics Cost: 11

Skill (Cost)
Climbing 10- (2)
Concealment 10- (2)
Mechanics 12-; Repair Only (-1/2) (2)
Sleight Of Hand 10- (2)
Stealth 10- (2)
Streetwise 10- (2)
Contortionist 10- (2)
KS: Salvage Operations 10- (2)
Demolitions 8- (1)
Navigation 12-; Urban Only (-1/2) (1)
SS: Structural Engineering 12-; Broken / Unstable Construction Only (-1/2) (2)
AK: Detroit 8- (1)

Modern
1) AK: Detroit area 8- (0)
2) Acting 8- (0)
3) Conversation 8- (0)
4) Deduction 8- (0)
5) Native Language: English (idiomatic; literate) (0)
6) PS: Student Athlete 11- (0)
7) Paramedics 8- (0)
8) Persuasion 8- (0)
9) Shadowing 8- (0)
10) TF: Two-Wheeled Muscle-Powered Ground Vehicles (0)

Basic Training, Group Package (-10)
1) KS: PDF Military 10- (2)
2) Navigation 8- (1)
3) Tactics 8- (1)
4) Teamwork 10- (2)
5) WF: Assault Rifles/SMGs, Handguns (2)
6) Ego +1 (2 Pts) (0)
Skills Cost: 19

Talent (Cost)
Environmental Movement (no penalties while on Unstable Construction) (3 Active Points); Requires A Structural Engineering Roll Every Turn (-1/4) (2)
Talents Cost: 2

Disadvantage (Pts.)
Volunteer
1) Social Limitation: Minor (Under 18) (Occasionally; Major; Not Limiting In Some Cultures) (5)
2) Psychological Limitation: Save Humanity (Common; Strong) (15)
Psychological Limitation: Dislikes Bullies (Uncommon; Strong) (10)
Psychological Limitation: Protective of Family/Friends/Non-combatants (Common; Strong) (15)
Physical Limitation: Nearsighted (Infrequently; Slightly Impairing) (5)

Base Points: 0
Total Character Cost: 32
Disadvantage Points: 50

Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0

Notes: I ran (rather heavily) with the whole 'salvaging Detroit' thing; you have a few notable abilities and skills that come from that, including the ability to move skillfully across wrecked buildings and such. The latter requires you to make a skill roll - basically, to determine WHERE to move.

Also, is 'Jer' his offical birth name, or is it short for something? I do want everyone's legal name, for various reasons. ;)