Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11
While the news is terrible it's really good to hear that you guys caught it early. Don't worry at all about the game. It was a fun ride while it lasted which is all one can hope for! Best wishes for the future.
Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11
On touch Point Blankcayman: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14
Jenya winces as her skin gets seared by the evil light. I... don't... like that.. thing but she continues to aim at the cayman. Her shot is pretty terrible though.
Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11
Round 3
She shifts to shoot the beast giving Cass trouble Move action Reload with powder and shot On touch Point Blank with Deadly aim cayman: 1d20 + 10 + 1 - 2 ⇒ (10) + 10 + 1 - 2 = 19
Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11
Move action Reload with powder and shot
The commotion coming from Vallen throws Jenya off, which her pistol doesn't quite jam, the shot is still really wild. Low touch AC might mean it stil hits!
Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11
What the heck do we do about that... ball? Jenya says as she continues to try and take out the monstrous leader of the lizards. She's so focused on him that she doesn't really notice what's happening behind her... Move action Reload with powder and shot On touch Poit Blank Deadly Aim leader: 1d20 + 10 + 1 - 2 ⇒ (15) + 10 + 1 - 2 = 24
Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11
On touch Poit Blank Deadly Aim: 1d20 + 10 + 1 - 2 ⇒ (5) + 10 + 1 - 2 = 14
Jenya trains her gun on the leader and fires. It's not her best shot.
Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11
Jenya, pretty much three quarters of the way to getting enraged herself, whips out Misfire and aims it at the big one.... Initiaive time? Could Jenya get a shot off? She does have the Quick Draw feat.
Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11
Jenya's jaw drops as she processes what Illystria told them. Even growing up with gnomes hadn't equipped her to deal with someone so... flighty. When she finally regains control of her mouth muscles she says. We need to get in there. Now! Plans guys? Jenya's going to start shooting really soon!
Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11
If there's no one in trouble then we shouldn't bother these people. Jenya says stopping her dwarf dance with a huff. Hey, do you speak lizard language? Can you ask them if they've seen a human child wandering around? And did you find out what that screaming was?
Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11
I don't know but I think that screamin' calls for speed on our part rather than stealth! Jenya says. She doesn't bother to whisper as she wants to rush in! Perception Did the wail sound human?: 1d20 + 11 ⇒ (6) + 11 = 17
Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11
While we're waiting for the hand to return, maybe we can start following the tracks? Will your hand find it's way back to you Vallen? Jenya asks. If it can find Vallen no matter where he is then maybe we can get a start on following the tracks? Otherwise we can start following the tracks four hours later.
Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11
It doesn't seem like crossing the river is smart since we don't even see signs of Tig here. This side of the river is the old lady and the lizards. Which one is closer from this point?
Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11
Wow, completely forgot to level up! BAB goes up by 1
The big one, Pistol training, Dex to damage for pistols. Skills Increase Adventuring:
Background: Craft Alchemy
And that is that for gunslinger. Next going to go into Desnan Inquisitor.
Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11
Kid bein' lost should be highest priority Jenya declares And we should leave soon too. Can't dilly dally on somethin' like this. Then feeling a bit self-conscious at making such declarative statements she follows up with If everyone else thinks so too o'course
Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11
Thoughts with you GM. Hoping for the first option for sure. Well maybe we can explore a little bit on the way back home. But I don't mind making a beeline straight there neither. It's been a long trip.
Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11
Well we'll have to deal with 'em at some point. Jenya says before asking the helpful faries Do those things leave their towers or do they stay there? If they stay put then we can leave 'em for later.
Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11
Things don't seem right. Jenya mutters when Cass points out the footprints and the distrubed leaves. Survival where did the footprints come from and where did they go?: 1d20 + 8 ⇒ (3) + 8 = 11
Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11
Ilystria: No I meant.. y'know, waving your fingers and having magic mist spring out and stuff like that. Jenya tries to explain to the fey Vallen can be Queen all he wants. she grins at the swordsman.
Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11
Bandits and the like.. I can probably run most of 'em off. Jenya says But Unicorn murderers and dancing blood suckers? How do we deal with stuff like that? The young woman sighs Just feels like I need more than just Misfire here. Thanks for induling my RP guys
Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11
Jenya takes the opportunity to talk to the rest of the group as well when she can. Cassandra: Hey Cass, how do we go about protecting the people coming in to this place. You're a wizard with that bow and you've got a way in the wilds that's mind blowing. I have to get in right close to do any damage and that's all I can really do. I don't know. It just feels like it's not enough. Ilysria: These.. Unseelies... you talk about. Are there a lot of 'em? Is Magic the best way to deal with them? Do you think I could learn what you can do?
Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11
Sounds good Jenya has too much nervous energy to go to sleep anyway so she's grateful for the first watch. The usually jovial young woman is uncharacteristically withdrawn as she obsessively cleans and reoils Misfire. The dead unicorn, the dead young woman massacred by a werewolf, and the evil elf thing, all of them flitted through her mind as she worked over her weapon. There was so much pure evil in the world and all she had was a powder filled tube she'd rescued from a gnomish trash heap. She'd thought Misfire would have been enough as she'd left home and set out on her 'grand adventure'. And for bandits and such like it really had been, but the kind of monsters she'd run into over and over in the Stolen Lands? It wasn't nothing against them. But it wasn't enough. She glanced over at the sleeping form of Vallen. The lovable curmudgeon had been actually very helpful and being allowed to borrow his own copy of the works of Torag had been an honour. There had been some beautiful passages in there but she could not grasp for the life of her why memorizing the 18 metallurgical aspects of iron was so bloody critical to gain the favour of Torag. She looked up as the stars started to come out. Maybe she just needed a sign of what more she needed to be doing. Looking at them did calm her down though. oh yeah watch Per: 1d20 + 10 ⇒ (14) + 10 = 24 In case nothing happens she talks to Vladric before she prepares to turn in. Hey Vladric. You're a pretty good swordsman right? Do you ever wonder if that's enough? I mean to deal with the kinds of things we keep on running up against?
Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11
That thing is wicked Jenya, still sweating profusely from the close escape, states flatly. I was only barely able to keep it from bewitchin' me too. She sighs and wipes her brow Are we going to try and end it now or come back later?
Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11
Jenya points Vallen towards the stairs leading out of the madhouse boudoir and moves to clamp her hands over Illystria's eyes as she reloads as quickly as possible. Five step to Illystira, reload with paper cartridge as swift, clamp hand over Illystria's eyes, and standard fire! Her dancing's bewitched all of y'all Jenya says desperately to the fey queen. Can you spell something to make her stop! Fire Point blank on touch: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18
About Gerald JarkelStats:
Fort:+3, Ref:+2, Will:-2,
Hp:10 Ac:18, touch:13, flat:15, Damage reduction cold(5), fire(5), electricity(5). Cmb:+4, Cmd:17, Init:+3, Speed:30/20', Attack's:
Glaive: atk:+4, dmg:1d10+4, crit:20/x3,
Halberd: atk:+5, dmg:1d10+4, crit:20/x3, Trip, Brace, Spear: atk:+4, dmg:1d8+4, crit:20/x3, rng:20', Brace, Comp Short Bow: atk:+4, dmg:+4, crit:20/x3, rng:70', Spell like Ability:
Darkness 1/day, Skill:
Acrobatics:-1,
Appraise:+1, Bluff:+6, Climb:-1, Diplomacy:0, Disguise:-1, Escape Artist:-1, Fly:-1, Heal:-1, Intimidate:+3, Perception:-2, Ride:-1, Sense Motive:-2, Stealth:+1, Survival:+2, Swim:-1, Feats & Traits:
Armor Proficiency(all),
Shield Proficiency(all), Weapon Proficiency(simple/martial), Weapon Focus(Halberd), Anatomist, Fast Talker, Power Attack(-1/+2), Gear:
Backpack, Bedroll, Loaf of Bread, Canvas(2sq yrd), Cheese, Flayleaf, Flint, Glaive, Halberd, Hammer, Ink(1oz, black), Ink pen, Lantern(bullseye), Mug, Oil, Paper(3 sht), Rations(10), Rope(h), Sack(3), Sealing Wax, Signet Ring, Soap, Spade, Torch(4), Travelers Outfit, Waterskin(3), Whetstone, Whistle, |