Jek Quick-fist
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"" wrote:Alone, no character can do half as much as an adventuring party containing spellcasters.See clarification above. A team of all casters (+ pets and summoned meat shields) will do nearly as well, as well, or better (depending on system mastery and sheer shenanigans) than a mixed team of casters and martials. A team of all martials will fail at everything past a certain level.
"What does each person bring to the team, vs. how much do they take from the other members" matters. If all you look at is "does the team do OK," it's easy to miss it if 3 of the members are carrying all the weight and are babysitting the 4th.
No need for clarification. A party is going to contain a number of different classes. But what kind of party goes without some kind of close combat capability? Not that there aren't any spells that can help a character in close combat, but every spell-caster has only so many spells per day. Sure, your character can have access to spells for almost every situation, but you would have to be prepared for every possible situation. At every possible time. Sure, divination helps, but a good DM is always going to have wrinkles that aren't apparent, even to different types of divination.
Sure, you can build a caster who can do everything a martial does and still cast spells, but that's expensive, time-consuming, and more than a little boring. Unless you like playing the villain, since Pathfinder and D&D villains tend to like doing everything all by themselves, off in a corner somewhere. With lackeys and slaves, of course, but without a group of peers. Which is what makes an adventuring party so effective.
A group of peers.
If you play a caster, you enjoy spells, spell-lists, and being able to do things no-one without magic can do. If you play martials, you enjoy having a character that has trained themselves to a high degree with weapons, being up close and in front of the danger. If you like both, you play a class or prestige class that can do both, with slightly less facility in each.
There's all this variety because no one player likes having to do everything, keep track of everything and everyone, all by themselves.
Unless you happen to be a DM. But that goes without saying.
And any character class, played poorly, is going to have to babysat. I think that's somewhat obvious.
