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I've spent the better part of a week optimizing a leveling plan for a fun and powerful barbarian i can potentially use for Pathfinder Society at my local place

im going for a wild, beast themed barbarian and this is what ive come up with(plus my personal notes)

point out over sights and suggestions and criticism greatly welcome

Female Half Orc "Gurmaz Gro' Kai"
Weapon: Greatsword
Armor: Medium Breast Plate
Items to go for:Amulet of Might Fists, Ring of Protection,Belt of Phsyical Perfection,Cloak of Fangs/Cloak of Resistance,Boots of Striding(if wearing heavy armor),Boots of Speed,
Archetype: Normal or Invulnerable Rager
Favored class=1 Additional round of rage per day AND always chose +1 HP UNLESS you need an immediate bonus to Perception or Intimidate
Toothy Racial Trait
+2 to STR
Stat Priority Line-Str, Con, Dex, Wis, Int, Char
Skill Priority-Percieve, Intimidate
On Ability Score level ups increase STR always unless at 20, then go for CON or DEX
Level 1-Power Attack
Level 2-Lesser beast totem rage power
Level 3-Improved Natural Attack(Claws)
Level 4-Reckless Abandon AND +1 STR(CON if already at 20 STR)
Level 5-Multiattack
Level 6-Beast Totem
Level 7-Rending Claws
Level 8-Improved Damage Reduction(Can be replaced with Superstition if not an Invulnerable Rager) AND +1 STR(CON if not
already at 20 STR)
Level 9-Combat Reflexes
Level 10- Greater Beast Totem
Level 11-Dazing Assault
Level 12- Come and Get Me AND +1 CON(DEX if at 18+CON)
Level 13-Improved Natural Attack(Bite) OR Improved Natural Armor OR Destroyer's Blessing
Level 14-Superstition (OR Witch Hunter if not an Invulnerable Rager)
Level 15-Improved Sunder OR Improved Natural Armor
Level 16-Witch Hunter(OR Spell Sunder if not an Invulnerable Rager) +1 CON(DEX if at 18+ CON)
Level 17-Destroyer's Blessing(OR Improved Natural Armor OR Improved Natural Attack((Bite)) if already taken)
Level 18-Spell Sunder(OR Ghost Rager if not an Invulnerable Rager)
Level 19-Improved Natural Armor OR Improved Natural Attack (Bite) OR Eldritch Claws(if playing an Invulnerable Rager)
Level 20-Improved Damage Reduction OR Ghost Rager(if didn't take Eldritch Claws)


I'm back with a second question, but this time thanks to much study and the helpful information of the people of this board, I understand a lot more and will better comprehend the lingo.

ANYWAY- Rending claws deals an additional 1d6 damage on the second claw attack made against an enemy that turn.

Would this feat synergize off of Improved Natural Attack on a barbarian raging with lesser beast totem claws?

I guess essentially what I want to know would Improved Natural Attack turn that bonus 1d6 damage(which is the base damage die for a barbarians claws) in to an extra 1d8 damage instead? If its iffy, could it be the DMs prerogative?


When in rage mode as a barbarian with this totem you grow two claws that act as natural weapons doing 1d6 damage. During a full round attack, would there be penalties to attack with both claws during each attack so

Attack One consists of:
Claw(Natural)(Right)
Claw (Natural) (Left)

Attack Two consists of:
Claw(Natural)(Right)
Claw (Natural) (Left)

being as these are natural weapons, do you need two weapon fighting to make true use of them?