Cayden Cailean

Jeffrey Gardiner's page

50 posts. Alias of Celestial Healer.


RSS


For Her Majesty!

Whatever happened to this PbP anyway...


Male Human Rogue 2

I check, and I would entertain it if we got someone interested in running this game.


Male Human Rogue 2
Rohara Acharya wrote:
((It would appear Nimon is AWOL?))

So it would seem. I'm giving the benefit of the doubt - he could be having computer troubles or otherwise be unable to come online. Let's see if he comes back around soon.


Male Human Rogue 2

Stealth 1d20 + 9 ⇒ (7) + 9 = 16. Perception 1d20 + 4 ⇒ (15) + 4 = 19.


Male Human Rogue 2

What do I know about this district? What kind of precautions would I be aware of? Knowledge (Local) 1d20 + 7 ⇒ (11) + 7 = 18


Male Human Rogue 2

Jeffrey simply grins, but inwardly hopes that, after this exchange, he never slips up and reveals his native Cockney, so deliberately concealed by years of practice.


Male Human Rogue 2
Feahus wrote:

Feahus grabbed his stuff and followed Rohara, eager to put his hands to use. Too much talking already, he muthered. While walking, he asked her.

No offense intended, but ye sure wear strange clothes. Yet ye speak better English than me and the other Scot. Ye come from one o'the colonies?

Jeffrey finds the opening too tempting to resist. "I'm not sure I'd call what you Scots speak English," he says with a good-natured wink.


Male Human Rogue 2

"They may be expecting us to return to the laboratory. Perhaps a visit to the laundry would be more of a surprise."


Male Human Rogue 2

(Leveled up.)


Male Human Rogue 2

"That rat was somebody's pet? Shows you what sorts we're dealing with."


Male Human Rogue 2

Jeffrey can be convinced to keep watch on this location overnight, even though he will complain about how he'd rather have his bed :)


Male Human Rogue 2

"You want to rest... here? If we need to recover our strength, I daresay I'd rather do it in my own bed. I don't want one of those overgrown vermin sniffing around for its late-night pudding."


Male Human Rogue 2

Jeffrey jumps back when he sees the servant's state. "What are we dealing with here?!" he asks incredulously.


Male Human Rogue 2

As long as the servant is ready to talk, maybe we don't have to bluff-interrogate the dead ninja.


Male Human Rogue 2

Sure. I can do the Bluff.


Male Human Rogue 2

"Remind me never to cross you, Nimue," Jeffrey muses.

Is the servant awake and ready?


Male Human Rogue 2
Rohara Acharya wrote:

Question... Would the Knowledge Domain's

** spoiler omitted **

...work once a creature(s) is/are dead?

Didn't one of the ninjas fall to nonlethal damage? It should work on him. (And he may be worth interrogating.)


Male Human Rogue 2

Jeffrey wakes up, healed by Rohara's magic. "I thought I was dead." He looks at his wounds and then turns to Rohara, "You are a fantastic lady to go sewer crawling with."


Male Human Rogue 2

Initiative 1d20 + 4 ⇒ (2) + 4 = 6

Jeffrey is unconscious but stable at -1 HP.


Male Human Rogue 2

"I have acute vision in dim light. Practice, I suppose." Jeffrey removes the wire from the device, to prevent the group from tripping it on the way out.


Male Human Rogue 2

"Indeed - it would seem this place is riddled with traps for the unwary." Jeffrey inspects the tripwire.

Disable Device 1d20 + 10 ⇒ (2) + 10 = 12 - more to see what the tripwire is meant to do, if nothing else, and to ensure we can bypass it safely.


Male Human Rogue 2

We lost our tank, which is rough. Jeffrey is also suited for melee, but isn't a particularly tough target. Oh the pleasures of being a rogue...

On a separate note, does someone want to track group loot to be divided later? Perhaps Nimue could start with the money we found?


Male Human Rogue 2

Jeffrey retrieves his thrown dagger and stows it back in his belt. "I've seen plenty of vermin in my day, but that one was nothing natural."


Male Human Rogue 2

Initiative 1d20 + 4 ⇒ (12) + 4 = 16

With an 18 Dex and a +4 Initiate modifier, I'm hoping that puts me before the rat. I'm posting ahead because I won't be on later this evening.

Jeffrey quickly pulls one of the daggers tucked into his garments and hurls it at the rat. "Vile vermin!"

1d20 + 4 ⇒ (11) + 4 = 15 to hit (vs flat footed). 1d4 + 1 ⇒ (3) + 1 = 4 damage plus 1d6 ⇒ 1 sneak attack against a flat-footed opponent.

If the rat goes ahead of me I will still throw a dagger, but disregard the sneak attack and flat footed bonus. If the rat comes in melee range, I don't want to provoke an attack of opportunity and will instead attack with my rapier. Attack bonus is the same, damage would be 1d6 + 1 ⇒ (4) + 1 = 5.


Male Human Rogue 2

"Good idea. I don't want any surprises left behind us."


Male Human Rogue 2
Rohara Acharya wrote:

The Indian woman nods to Jeffery and whispers, "Well done. I am sure that skill will be useful in the future."

She then watches while the pair proceeds within.

Jeffrey chuckles. "Ahh, my misspent youth. I picked up a few tricks that continue to serve me well on this side of the law."


Male Human Rogue 2

"Allow me," Jeffrey intercedes. He listens intently and inspects the door before fetching his tools to bypass the lock.

Perception to listen through the door and inspect for traps, respectively. 1d20 + 4 ⇒ (4) + 4 = 8, 1d20 + 4 ⇒ (7) + 4 = 11. Assuming there are no sounds or traps, I try to pick the lock. Disable Device 1d20 + 10 ⇒ (12) + 10 = 22.


Male Human Rogue 2

It takes Jeffrey a moment to recover his wits. "That's... ahem... a pretty effective little trick..."


Male Human Rogue 2

Jeffrey has never seen anything like this, and isn't sure whether he should run away, talk to it, or make peace with God.

Delay.


Male Human Rogue 2

Initiative 1d20 + 4 ⇒ (14) + 4 = 18


Male Human Rogue 2

If it comes to a ruse at the laundry, Jeffrey is your guy. A London native with good Bluff should be able to pull it off most convincingly.


Male Human Rogue 2

"Very well. The lab may also provide useful clues."


Male Human Rogue 2

"I think not," Jeffrey says to Rohara. "I'd like to have a look at this warehouse the inspector spoke of."


Male Human Rogue 2

Perception 1d20 + 4 ⇒ (2) + 4 = 6


Male Human Rogue 2
Nimon wrote:


I give you the numbers, I expect people to be honest and apply damage and conditions as they arrive. If your CMD was beaten, then you are prone.

Could you let us know when we've hit an enemy, though? Otherwise we don't know how we are doing.

Jeffrey dashes off after the fleeing midget.

What do I see when I get past the smoke?


Male Human Rogue 2

Jeffrey swipes with his rapier at the small man who threw a dagger at him, while calling out to Alasdair, "Block their escape!"

1d20 + 4 ⇒ (11) + 4 = 15, 1d6 + 1 ⇒ (5) + 1 = 6


Male Human Rogue 2

Jeffrey draws his rapier and dashes into the corridor.

Perception 1d20 + 4 ⇒ (3) + 4 = 7


Male Human Rogue 2

Initiative 1d20 + 4 ⇒ (20) + 4 = 24


Male Human Rogue 2

Knowledge (Local) 1d20 + 6 ⇒ (12) + 6 = 18. Do I know of Magnus Kreel, or how to get there via the sewers?


Male Human Rogue 2

"So, the Doctor speculated it was some kind of rodent? Did he elaborate at all, or speculate from where such a creature might have come?"


Male Human Rogue 2

"Did you find anything odd or unusual about the Doctor?"


Male Human Rogue 2

Jeffrey tries to hide his impatience. "When and how did you first become acquainted with the Doctor?"


Male Human Rogue 2

"Professor Littlefoot, I know it's been a trying experience. We need to hear your version of the events, though. I'm sure you've already explained it to someone, but for our benefit, could you start at the beginning?"


Male Human Rogue 2
Sebastian Feist wrote:
"Yes, uhh, duly noted. T-thank you dear sir." Sebastian tells the guard with a hurried smile. With his wrists crossed he clutches his bag to his chest as he enters the station house, visibly offset by the rakes and prostitutes and other natural inhabitants of the holding pen. He leans over Jeffrey's shoulder as the rogue passes by, "Regarding your previous statement, it may serve better to say 'It takes a criminal mind to understand a criminal.' I wouldn't want to be associated with the likes of this crowd, the university frowns heavily upon it."

Jeffrey winks conspiratorially and says, "If you only rub elbows with half the population, you miss half the fun."

When the sergeant addresses them, Jeffrey responds with a winning smile, "We need to speak with certain parties who have been detained. These papers should explain everything." He motions to have them shown to the sergeant.


Male Human Rogue 2

"I believe I was remiss in my introduction. Jeffrey Gardiner is my name, although I have gone by several others. I don't know much about all this hocus-pocus, but I expect I'm here for my more mundane abilities. Sometimes it takes a criminal to catch one."


Male Human Rogue 2

"Surely this isn't serious. I..." Jeffrey starts to chuckle, and then gets a look of shock and concern. "No. You are serious, aren't you?" He sinks into his chair. "This is a lot to take in."


Male Human Rogue 2

I'll admit - I don't really know the show. I just thought a Victorian milieu sounded fun. I think that might turn out to be an asset; since my PC doesn't know anything about Torchwood and is mostly ignorant about the paranormal, I should be able to portray that perfectly :)

I'm excited about this PbP. It's nice to see something a little unusual.


Male Human Rogue 2

A young man in a slightly worn suit gives a smooth grin. "If it's discretion you're looking for, it's always been my business to keep secrets. But what kind of abnormal are you talking about?"


I have updated my character's background to give more of a current personality sketch, and swapped out some of his non-campaign traits.

background:
Jeffrey Gardiner is the son of a con artist. Growing up on the crowded streets of London, his father was well acquainted with the underground, and often employed his son as a decoy, cutpurse, or, eventually, burglar in his schemes. He never knew his mother, and had only the example of his criminally-inclined father in his childhood.

His father ran afoul of a local band of thieves when he attempted to run his cons on their turf, and was slain in cold blood in a dark alley. Young Jeffrey witnessed the slaying, hidden in the shadows. He learned firsthand that there is no honor among thieves, and turned his talents to the side of the law, hoping one day to see his father's killers punished.

Jeffrey is generally good-humored, and appreciates the finer things in life. His training in con artistry has helped him be able to blend in with many facets of society. Equally at home among the wealthy elite or among the thieves and prostitutes of Whitechapel, he is a social chameleon whose aloof manner often causes people to underestimate him - which suits him just fine.


Jeffrey Gardiner is the son of a con artist. His father was well acquainted with the underground, and often employed his son as a decoy, cutpurse, or, eventually, burglar in his schemes. He never knew his mother, and had only the example of his criminally-inclined father in his childhood.

His father ran afoul of a local band of thieves when he attempted to run his cons on their turf, and was slain in cold blood in a dark alley. Young Jeffrey witnessed the slaying, hidden in the shadows. He learned firsthand that there is no honor among thieves, and turned his talents to the side of the law, hoping one day to see his father's killers punished.

-----------------------------

Jeffrey Gardiner
Human Rogue 1
Neutral Good

Initiative: +4
Senses: Perception +4, Darkvision 30'

Languages: English, Welsh, French
Speed: 30 ft

Defense
AC 16, touch 14, flat-footed 12
CMD 15
HP 9 (Maximum 9)
Fort +1, Ref +6, Will +0

Offense
Base Attack +0, CMB +1
Melee: Rapier +4, 1d6+1 (18-20/x2) or Dagger +4, 1d4+1 (19-20/x2)
Ranged: Dagger +4, 1d4+1 (19-20/x2), range 10'

Favored Class: Rogue
Campaign Trait: Nocturnal (Darkvision 30', -2 save vs flash effects
Traits:
Canter - Anyone who attempts to use Bluff to deliver a secret message to you gains a +5 bonus on his Bluff check. When you attempt to intercept a secret message using Sense Motive, you gain a +5 trait bonus on the attempt.
Fencer - You gain a +1 trait bonus on attack of opportunity attack rolls made with daggers, swords, and similar bladed weapons.

Acrobatics +8 [1 rank]
Appraise +6 [1 rank]
Bluff +6 [1 rank]
Climb +7 [1 rank]
Diplomacy +2
Disable Device +10 [1 rank]
Disguise +2
Escape Artist +8 [1 rank]
Fly +4
Handle Animal +2
Heal +0
Intimidate +2
Knowledge (Local) +6 [1 rank]
Perception +4 [1 rank]
Ride +4
Sense Motive +0
Sleight of Hand +8 [1 rank]
Stealth +8 [1 rank]
Survival +0
Swim +1
Use Magic Device +6 [1 rank]

Feats:
Weapon Finesse
Combat Expertise

Class Features:
Sneak Attack: +1d6
Trapfinding: +half level to Perception to find traps and Disable Device to disarm.

Equipment:
Rapier
3 daggers
Leather armor
Traveler's outfit
Mwk Thieves' tools
Climber's Kit
Caltrops
Backpack
Flint and Steel
Chalk
Crowbar
50' Hemp Rope

75 gp