Jeffrey Baril's page

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Talonhawke wrote:

If thats the case you might want to lower you cost.

Restoration cures all drained to one stat for 100g. And a single Negative level for 1000g.

So maybe run similar cost into your items or maybe provide some kind of buff to go along with the healing. Just looking at it though i am paying 5x for the level and depending on the con lost i could easily be 15x the cost.

I don't want the food source to truly replace the spells, that's why I put the prices high. We're still working on the math a little. But decided to try this:

Instead of a drain thinking we might have the food be consumed during the casting (keeping it simple, but loved the level drain idea). A nibble of manna or a sip of ambrosia for each 250 gp or 2,500 gp of materials needed.

Like the idea of a buff. So was thinking a nibble of manna will ward off one point of ability drain during the next 24 hours and a sip of ambrosia will ward off off a negative level. This only applies if not consumed for casting a spell.


OutsideNormal wrote:
Talonhawke wrote:
You might consider using the rules for negative levels since they no longer become actual level loss and while yes at higher levels greater restoration can easily fix it it still has enough of a cost to keep this from being too breakable imho.

That's a possibility too, especially for some of those higher spells.

And it's better than Jeff's idea to have to psion drink 25,000 gp of wine in preparation. I love a good wine, but that's too much.

Actually, I am liking that idea more and more. Not just wine, but body fuel of some sort. The wine was for the wish spell, like a small vial of wine made with the original grapes from Gaedria's garden (cost 25,000 gp).

All of the components would be a food, herb, or drink of some type that must be consumed to cast the spell.

I even thought of a generic body fuel of herbs and foods created by infusing it with Ki. You would need to consume x amount of that body fuel for those high powered spells (genesis, bend reality, alter reality, etc.).

Any more ideas? I would love to hear them. I want a nice simple mechanic that doesn't get in the way.


I am starting open beta playtesting for a supplement that I have been working on and off for almost two years now. I fell in love with this game and developed my own vision for how psionics fits into the campaign. You will find


  • A new continent with lore and history explaining how psionics fit into the world.
  • 4 brand new races with psionic abilities: Primal Elves, Drakians, Helians, and the Amchitka.
  • Reinvented classic races including the Elan, Dromite, and Half-Giant.
  • Alternate racial abilities tied to psionics for all core races.
  • 2 new alternate classes: The Psion (alternate Sorcerer class) and the Psyker (alternate Bard class)
  • New psionic archetypes for your favorite classes
  • Revised rules for psionic companions: Astral Constructs and PsiCrystals
  • Completely reworked rules for psionics using Ki and the character's body as the power.
  • Classes have spells per day instead of just power points.
  • Spells are augmented and recalled using Ki.
  • A whole host of Ki powered feats and abilities are available to the Psion and Psyker as well as any other character using Ki (like the Monk and Ninja classes).
  • Streamlined magic items that work in cooperation with existing types instead of being completely independent.
  • Several new and exciting psionic creatures to interact with, including the power hungry Kythuleons and their dromite slaves, the undead doppelganger Cadolans, and others.
  • Reinvented classic creatures like the Brain Mole and Thought Eater.
  • Specific psionic templates for humanoid, animal, undead, and other creature types.

I hope you enjoy the labor of my love. It's a departure from the traditional rules. The playtest document only includes the 2 alternate psionic classes, spells, feats, and magic items to play with.

Still waiting for my account here to post the PDF, but for now you can download it here.