Jeff Merola's page

Goblin Squad Member. RPG Superstar 9 Season Star Voter. ***** Pathfinder Society GM. 3,063 posts. No reviews. No lists. No wishlists. 24 Organized Play characters.



Grand Lodge 4/5

A Pathfinder Society Scenario designed for Levels 7–11.

The centaur tribes of the Isle of Kortos have long been an enigma to the people of Absalom. But the Pathfinder Society needs the help of one of the horsemen’s greatest heroes, in it falls to you to negotiate an agreement between the Decemvirate and the centaurs of the plains.

Written by Benjamin Bruck.

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Grand Lodge 4/5

Scenario: PFS: 06-02: The Silver Mount Collection (Level 3-7)

Date/Time: Saturday, August 30th, 2014 @ 12:00 PM EDT US [-4 UTC]

GM: Jeff Merola

Game Client: Google Plus Hangout and the Roll20.net VTT

Description:

A Pathfinder Society Scenario designed for levels 3-7.

The esteemed Blakros family—famous for their museum in Absalom—receives a large shipment of artifacts from Numeria but fears that the ever-vigilant Technic League will attack to reclaim its "stolen" property. When they request the help of Pathfinders to help guard the collection, the PCs discover that the Technic League is the least of their worries.

Notes:

Free Roll20.net account required: http://roll20.net/

This game is a part of VTT Game Day 4. For more games and info check out the official game list.

Sign-ups:

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Grand Lodge 4/5

A Pathfinder Society Scenario designed for level 7–11.

Years after the Pathfinder Society delved deep into the Jistkan ruins of Rachikan in western Cheliax, archaeological investigations continue to uncover ancient wonder. Reports recently ceased after scholars reported finding a sealed chamber believed to contain cadres of battle golems untouched since the Jistka Imperium’s collapse. The Pathfinder Society hopes to recover the golems for study and possible use in the Worldwound, but can its agents reach the sealed storeroom before the constructs fall into enemy hands? “Fate of the Fiend” is the spiritual sequel to “Fingerprints of the Fiend” and “Fury of the Fiend,” though the scenarios can be played in any order.

Content in “Fate of the Fiend” also contributes to the ongoing storyline of the Cheliax faction.

Written by Larry Wilhelm.

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Grand Lodge 4/5

Okay, based on what the Guide says I think I know the answer to this question, but I wanted to get some more opinions before I do this and end up messing myself up. I have a character that I'm planning on playing Eyes of the Ten with that I'd also like to assign GM credit from Rasputin Must Die (13-15) to. Am I correct in assuming that because once you start Eyes of the Ten, you can't do anything else with that character until Eyes is finished that the credit from Rasputin Must Die wouldn't kick in until after I finished Eyes, despite the fact that it normally would kick in as soon as that character hit level 13?

Grand Lodge 4/5

A Pathfinder Society Scenarios for levels 7–11.

Nearly every nation has contributed to the Mendevian Crusade, but few are willing to send additional aid to assist the Pathfinder Society directly. Owed a favor the elves cannot refuse, Pathfinders travel to Kyonin to secure a force of some of the finest demon-hunters in Avistan only to find that the hunters are missing in action. Can the Pathfinders extract the lost elves from the depths of Tanglebriar, or will they become the latest casualties of Treerazer’s domain?

Written by Ryan Costello, Jr.

Note: This scenario has a very high chance of being lethal.

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Grand Lodge 4/5

A Pathfinder Society Scenario designed for levels 7–11.

Despite several promising developments on the front lines, it’s increasingly clear to the Pathfinder Society that fighting its way across the entire Worldwound would prove far more costly than approaching the Sky Citadel Jormurdun from the west. What it might gain in ease of use, the society lacks in an established basecamp, so the PCs must travel to the Realm of the Mammoth Lords to win over the locals and secure a beachhead—all without falling prey to the area’s powerful megafauna, savage demons, and relentless barbarian tribes.

Written by Jerall Toi.

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On the edge of life and death, between winter and spring, there is a holiday of hallowed halls held here. To some it is known as the Day of Bones, the time when those looked upon by Pharasma celebrate their profession and the transitory nature of life. Join us Saturday, March 1st, 2014 for Online VTT Gameday 3 – Day of Bones, and see if you can keep one foot out of the grave and delay your travels upon the Infinite Staircase. [http://pathfindersocietyonline.com/events/]

~~~~~~~~~~~~~~~~

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Grand Lodge 4/5

A wilderness adventure for 10th-level characters.

The black clouds of war are gathering, and evil flocks to their thundering call! While seeking the legendary expertise of a cloud giant skymage, the PCs interrupt an attack on his lair by well-armed and magically augmented hill giants. To obtain the cloud giant's arcane knowledge, the PCs must seek out and eliminate the source of the hill giant threat, yet the brutes have little information other than the name of their employer—a mysterious giant calling herself the Storm Queen, whose anger and hatred have transformed over the course of years into a murderous plan that could cost hundreds of innocent lives. Can the PCs find the Storm Queen in time to prevent her from unleashing a horde of vengeful ghosts upon the world?

Curse of the Riven Sky is an adventure for 10th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. Authored by novelist and legendary game designer Monte Cook, this adventure features angry giants, slimy horrors raining upon an unsuspecting city, and cursed spirits willing to bore a hole through reality to fulfill their strange desires.This adventure is set in the Viking-inspired Land of the Linnorm Kings in the Pathfinder Chronicles campaign setting, but it can be easily adapted for any game world.

Written by Monte Cook

This is a really cool module sanctioned for levels 9 through 11. Note that it is rather combat heavy, so be prepared for that.

A little short notice to the first planned session, I admit, but hopefully that won't stop people from signing up.

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Grand Lodge 4/5

Chapter 3: "Maiden, Mother, Crone"
by Tim Hitchcock

Three Times the Adventure!
On the trail of Baba Yaga, the heroes find themselves transported to the barbaric land of Iobaria on the far-off continent of Casmaron. They must explore three ancient, mystically linked dungeons in search of more clues to the fate of the Queen of Witches, while contending with savage centaurs and demon-worshiping frost giants who seek to claim Baba Yaga’s secrets for themselves.

Hey folks! This is the sanctioned portion of the third book of the Reign of Winter AP, and is sanctioned for levels 8 to 10. While we might end up finishing in two slots, please don't sign up for this game unless you are reasonably sure you can make it to all three.

To secure a slot, please email me the following information at senrath (at) gmail (dot) com.

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Current Roster
1. Patrick Harris
2. Samantha Deger
3. Ben Finger
4. Charlie Edmond - Fighter 6/Monk 2
5.
6.

Grand Lodge 4/5

A Pathfinder Society Scenario designed for level 1-2.

Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.

Written by Kyle Baird.

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Grand Lodge 4/5

A Pathfinder Society Scenario designed for levels 3–7.

During the recent attack on Nerosyan, Pathfinders sought out a local venture-captain to aid in the city’s defense. What they found instead suggested the leader had not only fled recently but had played a part in the demons’ offensive. Venture-Captain Jorsal has determined that the safety and integrity of the Pathfinder Society requires that a team delve into the sealed basement beneath the abandoned lodge to determine what other plans his turncoat colleague may have set in motion.

Content in "The Traitor’s Lodge" also contributes to the ongoing storyline of the Grand Lodge faction.

Written by Thurston Hillman.

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Grand Lodge 4/5

For more information about the event, please go here:
http://pathfindersocietyonline.com/events/

A Pathfinder Society Scenario designed for Levels 5–9.

When the Pathfinder Society receives an invitation to a dinner party at the Thuvian Embassy, hosted by the guardian of this year's six doses of the infamous sun orchid elixir, the Decemvirate sends a team of Pathfinders to represent them and uncover the nature of the event. Can the PCs navigate the complex social landscape of Absalom's elite and gain access to the mysterious vault known as the Conundrum, or will they face public ridicule or worse in the face of the steepest competition in the Inner Sea?

Written by Larry Wilhelm.

To secure a slot, please email me the following information at senrath (at) gmail (dot) com.

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Alright folks, trying this again. I figure more people would be interested in staying up late rather than getting up early, so I've moved the game I'd originally planned back 6 hours, to the very start of Saturday (by EST, at any rate).

Current Roster:
1. Charlie Edmond - Fighter (Brawler) 5/Monk (Master of Many Styles) 2
2.
3.
4.
5.
6.

Grand Lodge 4/5

For more information about the event, please go here:
http://pathfindersocietyonline.com/events/

A Pathfinder Society Scenario designed for Levels 5–9.

When the Pathfinder Society receives an invitation to a dinner party at the Thuvian Embassy, hosted by the guardian of this year's six doses of the infamous sun orchid elixir, the Decemvirate sends a team of Pathfinders to represent them and uncover the nature of the event. Can the PCs navigate the complex social landscape of Absalom's elite and gain access to the mysterious vault known as the Conundrum, or will they face public ridicule or worse in the face of the steepest competition in the Inner Sea?

Written by Larry Wilhelm.

To secure a slot, please email me the following information at senrath (at) gmail (dot) com.

Your name
PFS #
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Race, Class, and Level
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Grand Lodge 4/5

A Pathfinder Society Scenario designed for 5th to 9th level characters (Tiers: 5-6 and 8-9).

The Pathfinder Society sends you into the undead-ruled nation of Geb for an undercover mission, not disguised as undead, but temporarily transformed into a shambling, zombie version of yourself. Can you survive the ordeal to return to the land of the living, or will your final grave be among Geb’s bones?

Written by Hyrum Savage.

To secure a slot, please email me the following information at senrath (at) gmail (dot) com.

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Current Roster:
1. Jeff L. - Fighter 6
2. Charlie Edmond - Fighter (Brawler) 4/Monk (Master of Many Styles) 3
3.
4.
5.
6.

Grand Lodge 4/5

A Pathfinder Society Scenario designed for levels 5–9.

For the past year, the Pathfinder Society has used the isolated demiplane contained in the Hao Jin Tapestry as a private adventuring realm and, since discovering a backdoor out of the demiplane, as a shortcut from the tapestry's location to a hidden corner of Varisia. But the tapestry wasn't designed for this purpose, and travel from Absalom to Varisia could be more efficient. Now a team of Pathfinders must discover how the infamous sorcerer known as the Ruby Phoenix created her private demiplane and enter the heart of the tapestry and alter the very nature of the magical realm.

Written by Tom Philips, RPG Superstar 2012 finalist.

To secure a slot, please email me the following information at senrath (at) gmail (dot) com.

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Current Roster:
1. Jeff L. - Fighter 6
2. Charlie Edmond - Fighter (Brawler) 4/Monk (Master of Many Styles) 2
3.
4.
5.
6.

Grand Lodge 4/5

A Pathfinder Society Scenario designed for Levels 5–9.

In a world the Pathfinder Society thought theirs for the exploring, the agents sent to retrieve a simple relic find themselves at odds with an entire lizardfolk village. As if that weren't enough, however, a longtime rival to the Society has allied with the lizardfolk, and if not stopped, the Pathfinders' entire operation on the newly discovered demiplane could be in jeopardy.

"Snakes in the Fold" is the second scenario in the two-part Wonders in the Weave campaign arc. The story begins in Pathfinder Society Scenario #3–12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb. Both chapters are intended to be played in order.

Written by Hal Maclean.

If you play both scenarios in order, back to back, you get a minor boon. I will be running Part 1 at the same time on Sunday, December 1st. The thread for that game can be found here.

To secure a slot, please email me the following information at senrath (at) gmail (dot) com.

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Grand Lodge 4/5

A Pathfinder Society Scenario designed for Levels 5–9.

On an isolated demiplane, the Pathfinders explore an Osirian ruin transported from Golarion by a powerful sorcerer centuries ago. And though the Pathfinder Society believes the fruits of their delve to be ripe for the picking, the unnatural landscape surrounding the tomb and a run-in with an unexpected guest make getting out with the treasure a tough task for the PCs.

"The Dog Pharaoh's Tomb" is the first scenario in the two-part Wonders in the Weave campaign arc. The story concludes in Pathfinder Society Scenario #3–14: Wonders in the Weave—Part II: Snakes in the Fold. Both chapters are intended to be played in order.

Written by Jonathan H. Keith.

If you play both scenarios in order, back to back, you get a minor boon. I will be running Part 2 at the same time on Monday, December 2nd. The thread for that game can be found here.

To secure a slot, please email me the following information at senrath (at) gmail (dot) com.

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Grand Lodge 4/5

A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1-2, 3-4 and 6-7).

Your mission takes you to the Taldan capital city of Oppara where the intricate web of political intrigue and ages-old religious conflicts threaten the Pathfinder Society’s presence in the land. When Baron Jacquo Dalsine’s cousin is implicated in a recent attack on Society allies, the situation becomes even tighter for the Pathfinders, and at the end of the day some members of the Dalsine family may not get out unscathed.

Written by Alex Greenshields.

To secure a slot, please email me the following information at senrath (at) gmail (dot) com.

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Current Roster:
1. Benny - Wizard 4
2. Jeff Lachance - Wizard 1 or Shaman 1
3.
4.
5.
6.

Grand Lodge 4/5

A Pathfinder Society Scenario designed for levels 5–9.

When the Golemworks in Magnimar starts reporting some “problems” with their most recent batch of golems, the PCs are sent to investigate in the hope that the Pathfinder Society can get on good terms with the influential arcane organization.

Written by Larry Wilhelm.

To secure a slot, please email me the following information at senrath (at) gmail (dot) com.

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Grand Lodge 4/5

Part I: The Edge of Heaven

A Pathfinder Society Scenario designed for Levels 1–5.

In the distant land of Tian Xia, the Pathfinder Society's Lantern Lodge sends a team of agents high into the mountains of the Wall of Heaven to an abandoned Iroran monastery in search of a powerful relic to assist them in ensure victory in the upcoming Ruby Phoenix Tournament. Though the monastery has long laid unused by the faithful of the Master of Masters, it is not completely devoid of danger, and the PCs soon discover that merely retrieving the ancient artifact is but the beginning of a much larger quest.

The Edge of Heaven is the first scenario in the three-part The Quest for Perfection campaign arc. It is followed by Pathfinder Society Scenario #3-11: The Quest for Perfection—Part II: On Hostile Waters and Pathfinder Society Scenario #3-13: The Quest for Perfection—Part III: Defenders of Nesting Swallow. All three chapters are intended to be played in order.

Part II: On Hostile Waters

A Pathfinder Society Scenario designed for Levels 1–5.

With an ancient Iroran relic in hand, the Pathfinders must make a long river voyage to the inland nation of Shokuro to return it to the only person who can reactivate the long-dormant artifact. Whether dangers take the form of goblinoid menaces on the shores of Kaoling to the north or the powerful armies of Lingshen to the south, the Pathfinders' journey will be anything but a pleasure cruise. Can the PCs survive hostile waters to safely reach their destination, or will they fall victim to the perils of river travel in Tian Xia?

Part III: Defenders of Nesting Swallow

A Pathfinder Society Scenario designed for Levels 1–5.

As the Pathfinders approach the village of Nesting Swallow in the Tian nation of Shokuro, they find it besieged by a gang of tengu bandits. Before their contact in the village will aid them in restoring the Iroran relic that brought them hundreds of miles to the isolated town, the PCs must repulse the attackers, using every ounce of tactical mettle and military strategy they possess to train the villagers, augment their defenses, and ultimately face off against the bandits' charge.

While I'd prefer people to sign up for all of the scenarios, you do not have to.

To secure a slot, please email me the following information at senrath (at) gmail (dot) com.

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Which of the parts you're signing up for

Grand Lodge 4/5

A Pathfinder Society Scenario designed for Levels 5–9.

When the Pathfinder Society failed to obtain a valuable artifact from a wealthy Druman noble using diplomatic means, the eccentric collector challenged them to take it through skill from one of his well-guarded manors throughout the world. You are sent to Ghenett Manor in Katapesh with the hopes of surviving long enough to return with the prize—assuming it's there at all.

Written by Mike Shel.

To secure a slot, please email me the following information at senrath (at) gmail (dot) com.

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Grand Lodge 4/5

A Pathfinder Society Scenario designed for levels 5–9.

Few are as adept at fighting demons as the Riftwardens, an organization of spellcasters dedicated to protecting the boundaries between the planes. Many are already committed to the Fifth Crusade in Mendev and are unable to assist the Pathfinders directly in the society’s upcoming expedition into the Worldwound, but if the Pathfinders assist the Riftwardens elsewhere, perhaps a small number of the mages might be free to return the favor. Unfortunately, this means entering the godless nation Rahadoum, where several Riftwardens have recently disappeared.

Content in "Port Godless" also contributes directly to the ongoing storylines of the Cheliax, Osirion, and Qadira factions.

Written by Ben McFarland.

To secure a slot, please email me the following information at senrath (at) gmail (dot) com.

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Grand Lodge 4/5

A Pathfinder Society Scenario designed for Levels 1–5.

In researching a recently recovered druidic lorestone, the Pathfinder Society learns of a powerful artifact with the power to turn men into bestial abominations. Amid claims of increased werewolf activity in the region, the PCs travel into the heart of the Verduran Forest to retrieve the valuable relic from a cabal of evil druids believed to currently hold it.

Written by Ron Lundeen.

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Grand Lodge 4/5

A Pathfinder Society Scenario designed for levels 3–7.

The Decemvirate sends members of the Pathfinder Society to the former crown jewel of Ustalav's royal courts, the decaying city of Ardis. Tasked by the Society to look into the fate of Absalom's former Master of Blades, Vonran Vilk, what they find will lead to exploration, diplomacy, murder, haunted pasts, and tragic love. Can the PCs stop the rampage of the Midnight Mauler before he kills again?

"The Midnight Mauler" was originally an exclusive adventure, run only by 4-star Pathfinder Society GMs, Venture-Captain and Venture-Lieutenant campaign volunteers, and Paizo staff for its first year, but has been revised and updated for public release

Written by Crystal Frasier.

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Grand Lodge 4/5

Chapter 2: "The Shackled Hut"
by Jim Groves

The winter portal has closed, but the heroes now find themselves trapped in the frozen land of Irrisen with an urgent quest—to find Baba Yaga! In order to track down the missing Queen of Witches, the heroes must brave the monster-infested capital city of Whitethrone, where Baba Yaga’s Dancing Hut has been captured and put on display. Will possession of the miraculous artifact lead them to the Witch Queen, or will they die a cold death at the hands of Irrisen’s White Witches?

Hey folks! This is the sanctioned portion of the second book of the Reign of Winter AP, and is sanctioned for levels 5 to 7. While we might end up finishing in one slot, please don't sign up for this game unless you are reasonably sure you can make it to both slots.

To secure a slot, please email me the following information at senrath (at) gmail (dot) com.

Your name
PFS #
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Grand Lodge 4/5

A Pathfinder Society Scenario designed for Levels 3–7.

The Pathfinder Society sends the PCs to the mountaintop mausoleum and monument known as Antios's Crown in search of a long-lost relic believed to be contained there, but all is not as it seems. Can the Pathfinders survive the denizens of the remote mountain complex and the sinister plot of a powerful cultists who plans revenge on the Society that has foiled their plans one too many times?

Written by Michael Kenway.

I realize that this is a bit of a short notice, but I wasn't expecting to have the free time I've suddenly found that I have. Hopefully there's enough interest to get a table going.

To secure a slot, please email me the following information at senrath (at) gmail (dot) com.

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Current Roster:
1. Patrick Harris Magus 5 or Fighter 7
2. Patrick's Fiance Bard 6 (possibly 7)
3. Kim Boyer Zen Archer 3
4.
5.
6.

Grand Lodge 4/5

A Pathfinder Society Scenario designed for Levels 3–7.

When an unlucky historian in Absalom uncovers an infernal book from distant Tian Xia, he unwittingly unleashes a terrible evil into the city—the legions of devils imprisoned within its dusty pages. Only the book's holy counterpart can end the threat, and the Pathfinder Society has been called in to assist. Can the PCs locate and retrieve the key to ending the diabolical invasion of the City at the Center of the World, or will Absalom be drowned in the sea of destruction wrought by the Infernal Incantation?

Written by Thurston Hillman.

To secure a slot, please email me the following information at senrath (at) gmail (dot) com.

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Grand Lodge 4/5

A Pathfinder Society Scenario designed for levels 1–5.

The Mendevian Crusade draws heavily on the Pathfinder Society’s resources, and unless the Decemvirate can secure the assistance of generous patrons, the society may not have sufficient capital both to fight off the demonic invasion and to prepare its expedition to a lost historical site within the Worldwound. Upon hearing that the daughter of an eminent and wealthy of citizen of Sauerton has gone missing, the Pathfinders rush to her aid in the hope of earning her father’s goodwill and support in upcoming endeavors.

Written by David N. Ross.

This scenario is of particular interest to Andoran and Taldor PCs.

This is a roleplay heavy scenario. Please think twice before signing up with a character who is only comfortable when slaughtering their way across a battlefield.

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Grand Lodge

7 people marked this as FAQ candidate.

So, this question came up on the PFS GM board, and I wanted to get something cleared up. Can multiple witches stack Evil Eye on the same target to debuff the same thing. The argument for it (which I don't buy) is that since penalties usually stack and Evil Eye is not a spell, you could have 4 witches drop someone's saves by -8 with no save.

Now, personally, I don't think this is intentional (and I'm not even sure if it's RAW).

Oh, and the other guy flat out refused to agree that the FAQ on stacking the Evil Eye applies, because it only refers to a single witch.