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Contributor. RPG Superstar 6 Season Star Voter. Organized Play Member. 1,294 posts (2,141 including aliases). No reviews. No lists. 1 wishlist. 3 Organized Play characters. 3 aliases.


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It's been ages since I've active around here, but I'll miss occasionally getting to explore your evil castle at PaizoCon. I'm working in other games these days so I haven't the time to get around to Seattle anymore... good luck.

-Jeff E.

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HWalsh wrote:
Mike Franke wrote:
Bookkeeper wrote:
The Crusader wrote:
Quote:
non-subjective standards of good and evil...
...do not exist.

Erm...except in Golarion, where several characters have the equivalent of a Geiger counter of evil - point it at someone and it pings. Good and Evil are objective forces with physical manifestations. It's one of the great challenges of the modern D&D/PF game writer: Lots of them believe in subjective morality, but the game quite explicitly does not.

It throws all sorts of monkey wrenches into efforts to write nuanced stories, but also opens up weird and interesting possibilities.

This is actually one of my favorite things about the otherwise difficult system that is alignment. I love to play up the fact that "evil" is an accepted part of society.

Yup. This is just like in real life. Evil people exist, many people in positions of power are absolutely evil. Many CEOs are incredibly evil. Bankers who do things they know will inflict harm on people but don't care because, "Profit" are a thing.

You can be a heartless self-serving jerk and legally there is little a Paladin can do.

Coriat did summon "Jeff" a few posts ago so here I am.

A Paladin serves law and goodness. Depending on the particulars of their code, "law" might be defined as immutable or natural rights, or religious dictates, or carefully thought-out philosophy. We tend to think of revolutions or law-breaking and non-lawful, but it is clear that, for example, the American revolution and the emancipation and suffrage movements were based on notions of "higher law" or justice that trumped unjust or wicked laws. A Paladin doesn't "fall" if they support an alteration in society that seems, to their code and faith, a closer adherence to justice and order than one that promotes cruelty or arbitrary hierarchy. While it's interesting to consider the RP or narrative potential of a paladin serving an amoral or tyrannical state, inevitably, such stories either involve burn-out and surrender or rebellion on some level.
The alignment paradigm, however, is flawed by its nature: Good and Evil were added to the Old School Law-Neutral-Chaos choices because Law-Neutral-Chaos are ultimately abstractions, and Good and Evil are much less so. This makes Good and Evil much more meaningful in RP. Inevitably, Paladins are mainly Good, and I think, reasonably so. Perfect lawfulness is a function of constructs and angels.

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I am in Monterey now - mostly involved with writing for Call of Cthulhu, actually. PM me if you want to form a group/table. There's space at Mythic Games, which is walking distance of my house.

Cheers, Jeff

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I've bitten the betel-nut and will be running my epic Vudra campaign "Five Bone Sutra" starting in January. I'll write it as it goes along. Psychic Magic+Mythic+Vudra.

I've been away for a while because of work. Hey everyone!

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I wanted to let you know I'm really looking forward to Iron Gods.

I think breaking out of the box of pure high fantasy is a great thing and entirely in the spirit of the history of the game. It took a while to get to this sort of AP but I'm sure it will be amazing.

I wish I had I chance to tell you that at PaizoCon, honestly.

Also, I think moving the Con to Memorial Day is an excellent idea. It makes the summer better for you and your colleagues, I'd imagine. Oh. Question:

1. Do you agree?

PS. Thank you to Paizo for still keeping it on a holiday weekend for all the parental gamer units, out there. Though hopefully it doesn't conflict with any of the Star Wars movies.

1bis. Also, what do you think of the reports of At the Mountains of Madness possibly being PG-13?

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Brom the Obnoxiously Awesome wrote:

Here's what you do:

You have some sort of Messiah. An oracle, a mortal friend, your own child, some random dude in the desert. When it comes time, appear to them in some epic, godly way, and explain that they will be the herald of a new order. Give them your godly commandments. Write a "Bible" of sorts, and give it to them to read from. Give them the voice to parade in the streets with your word. Give them the strength to smite the enemies of your faith.
Then, when it comes time for them to die, give them the most epic and wonderful passing ever, in a proud showing of what your faith can do.
Followers will come, and your edict will spread.

I think picking a Herald is the first order of business (you know, a manager). Cayden picked one of his besties, and I bet that's how many new gods roll.

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James Jacobs wrote:
Thomas LeBlanc wrote:
In Bastards of Golarion there are no half-elves subtypes with Vudrani as the human part. Are you saving them for the upcoming Inner Sea Guide to the Mystic Isle of Jalmeray?

I'm not sure why folks put that into Bastards of Golarion... I probably wouldn't have been so hyperbolic about it had I seen that bit. I suspect that plays into the fact that elves aren't really a part of Indian mythology, though... not sure.

We'll see, though.

Yeah, the old Pathfinder Campaign Setting book (pre-ISWG) did describe psychic/psionic half-elves in Vudra.

But the vidyadharas of Jain/Hindu myth are a lot like high elves, though they do dwell on top of mountains. They function kind of like the Sidhe in Irish myth, with access to mysterious technology, magic, and are virtually immortal. They are also probably CG ("doers of good and devoted to joy" - can't think of better description of that alignment, actually), though they are pacifists in Jain stories.

What do you think, James, do they sound like a good elf race or a race unto themselves?

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I've handed out some "review copies" at the Con and have one left. If any 3pp people want it, message me.

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Pat Luther wrote:

Will you still be here Sunday? I might run it then instead.

Cool - I'm a backer on that Kickstarter. :) This'll be the fifth year in a row that I've run MA at PaizoCon, ever since finding my original rulebooks and campaign notes in my parents' attic a few months before my first one.

I leave Sunday morning (alas). But say hi! Have fun! Steer clear of wolfoids!

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Interesting. I've been working on the kickstarter with Goodman Games as an editor. But... I won't be in Seattle until Friday.

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James Sutter wrote:

Since the terminology thing always comes up, the best term I've found recently is "alatrism": the recognition that gods are real paired with a deliberate lack of worship. (Of course, even *that* isn't perfect, because it often goes along with the belief that gods ignore prayers, which clearly isn't true in Pathfinder.)

We went with atheism because nobody knows what terms like alatrism mean, but if we were doing it all over again, we probably would try harder to clarify in the early books. :P

Buddhists technically believed (they're not very dogmatic about this) in gods, but didn't necessarily worship them. They were just another sort of powerful being, some of whom are enlightened, while others are suffering from samsara just like most people. If it helps to imagine the Rahadoumi as non-theolatrists in that sense, who hold that people have souls, and that gods exist, it might be a useful analogy.

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Comrade Anklebiter wrote:
GreyWolfLord wrote:

That said, I find it laughable someone is using Utah as a prime example of how to treat the homeless.

I know several cities where we tried to get homeless shelters built on a humanitarian drive...and were flat out told it wasn't happening.

Oh, they'd give two or three a voucher for a place to stay...and arrest the rest (and maybe even give them a ride to the borders of the town so they could get arrested in the next town and have the same thing happen).

SLC can be decent at times...but still, very hostile in some ways (at least moreso then any other place I've ever seen with how they treat the homeless...excepting some ME locales and other places).

Utah probably would be the LAST place I'd point out as a shining example of how to treat the homeless.

It shares the conservative Republican (as in far right) viewpoint on a lot of subjects (which is also ironic as many of it's policies regarding it's laws are actually very liberal minded in it's approach...perhaps one of the more liberal leaning states I've seen in regards to some things like taxes, land use, and other items).

It's also ironic that it's the capital of one of the major American Religions (as in a religion that has it's roots in the US as opposed to another continent) and strong "Christian" base, but treats it's poor, it's homeless, and it's beggars and less well off worse than many other states that they would view as far less "enlightened."

I like Utah, seriously...but I'd hate to try to be there and in need...IF...

Are the articles bullshiznit? Did Huntsman really hand out 2,000 free apartments to the homeless? Reducing Utah homelessness by 70something%? And are there (or were there) really only 3,000 homeless people in Utah? Seems kinda wacky, there's 5,000 in NH, I read; but then again, I seem to remember Wanda Sykes on The Chris Rock Show telling me back in the day that nobody actually lives out there except for rocks and coyotes. Entirely new question with a twist: how sizable, do you...

Keep in mind a lot of the fundamentalist Mormons are in other parts of the US - nearby - like Arizona or Idaho.

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James Jacobs wrote:
Archpaladin Zousha wrote:
Rats. Why is it that all the deities with the most "Celtic" trappings (Pulura, who's described as a powerful faith in Sarkoris, the most Celtic nation according to you; Tolc, an explicitly northerly being, Sarkoris being a northern nation; Cernunnos, Ogma, Connla, all taken from actual Celtic mythology) are all chaotic?
Because of the consonance between the words "Celtic" and "Chaotic."

Or perhaps because of a strong literary-cultural inclination by the English to think of we Celts as savages or resistant to domination ("rebel" Scots, "turbulent" Welsh, and "wild" Irish). (Actually, the Celts have been described as culturally individualist and egalitarian since the ancient Romans). Not that I mind much (speaking for me-self).

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The Chinese were chiefly used on the West Coast and Black people on the East (in the south, Black convicts were leased by the prisons for unpaid (i.e., slave) labor), but were joined by Irish and German immigrants.

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I have a 178 pp. mega adventure I wrote for Pathfinder called "Monkshood" I am looking to have published (earlier arrangements fell through); I'll have the manuscript in my man bag. If anyone is looking to fill a future gap in their publishing schedule, or would like to chat about freelancing projects, please seek me out (though I will be button-holing as many likely people as I can find as well...).

-Jeff

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You realise, of course, that given the synergy between the timeline on Earth and Golarion, that soon (within a decade) you will be able to create a 1920s Cthulhu Mythos game that also crosses over...?

Though, I have to ask, how does the Dreamlands interact with Golarion. Does it exist? Is it the Plane of Dreams? Can one travel from Earth's Dreamlands to Golarion's Plane of Dream?

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Rysky wrote:
Haladir wrote:
Abyssal Lord wrote:
Rysky wrote:
Sissyl wrote:
MagusJanus wrote:
It's just a fad. We'll be back to arranged marriages in no time.
And then, everyone can be happy again, knowing their parents will take care of that whole deciding on who they should marry. This chaotic, unpredictable mess is simply intolerable.
Saying "Don't worry, they'll grow out of that straight phase." to obnoxious parents down here in the Bible Belt never gets old.
The Bible Belt still exists? What they do, put up walls to keep outsiders from coming in?
From what I've seen, they put up psychological/societal walls to keep people from leaving.
Thankfully the walls are inside their head.

Sometimes those are the worst sort of walls. You can't see them. Sometimes you're not even aware of them.

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Kirth Gersen wrote:

Out of curiosity, I pulled my old copy of the 1st ed. Deities and Demigods, which has Arthur as a 14th level paladin and Launcelot as 20th level paladin. Knights of renown are 8th to 10th level fighters; knights of quality like Kay and Percival are 10th to 13th level fighters.

One estimate of inter-edition "power creep" suggests that a 3rd level Pathfinder PC is equivalent to a 6th level PC in AD&D. For the sake of simplicity, subtracting 3 levels from the above leaves Arthur at 11th level, Launcelot at 17th (as Jeff Erwin suggested), and Kay at 7th to 10th (as I recommended above).

Looking at the Mabinogion again, I'd almost be tempted to give Kay ("Cei") rogue levels, because his killing of Wrnach the giant is more along the lines of a sneak attack or coup de grace than a stand-up fight.

I like the idea of converting the levels based on the old D&D characters.

Re Kay/Keu/Cei, that's true. He's also quick with his tongue (Diplomacy/Intimidation), deceptive, and more skill-focused than say, Lancelot. He has maxed out Profession (steward).

Lancelot's skills, for example, are probably limited to Ride, Performance (poetry), Heal, and perhaps Knowledge (faerie). He's too unworldly to worry about Knowledge (nobility) or Diplomacy. Perceval's pretty similar - Ride, Heal, um... Knowledge (religion)?

We can compare that to Gauvain (who is arguably much more intelligent), who is an accomplished Diplomat, has Sense Motive, Knowledge (nobility), Performance (harp), and Perception.

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Kirth Gersen wrote:
David knott 242 wrote:
In one of the earlier chapters, Arthur, Kay, and two other knights take on five kings who from the context are all formidable warriors.

In Pathfinder, a 1st level fighter is a "formidable warrior" insofar as he can be expected to be an equal match for three 1st level warriors. By 6th level, you're hewing your way through piles of ordinary guys and dispatching "formidable warriors" like that with ease.

As long as your opponents are other mundane fighters, we're firmly in E6 territory. Higher-level characters in Pathfinder are expected to stave off full-scale demonic invasions and returning Elder Gods.

True, though in the Grail Quest, Lancelot and Perceval do fight demons and fiends. I think most of the major heroes also single-handedly defend castles, survive what should be mortal wounds, and kill colossal giants and dragons singlehandedly. Lancelot fights two giants at the same time and wins. This sort of thing is specifically a "top-tier" knights kind of thing. The Grail Quest romances is where you see a lot of things like what are effectively Anti-paladins, demonic avatars, fantastic monsters, etc., and in a sense is closer to Culhwch ac Olwen than Geoffrey of Monmouth. I think we're talking CR 17 at least. But most of the minor characters are probably CR 6 or less. There's a huge gap. Guinevere, by the way, is possibly low-level but with multiple mythic tiers. Morgan is capable of binding all of the heroes with her magic -whatever their level -Lancelot is only saved because of his ring that protects him from enchantment. So she is probably in the top tier as well (along with Merlin and Nimue). But the Arthurian spell list is going to be different in some respects from the PF one. There is a 3.5 "Arthurian" list in Rituals & Relics: Excalibur (that Kirth recommended (and I do too)) that you could use as a starting point.

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Doctor Necrotic wrote:
While I ponder what to do with this project, I'm putting it on hold. I'll figure out whether I redo it with no mythic and significantly lower CR or keep chugging along. I'm not so much discouraged, because I'm grateful for critiques. It's more like I don't feel like doing the project right now, not until I figure out how to even continue it. As I've said before, this has been a beneficial learning experience, if anything.

These characters are mythic. They needn't be high-level, at least a lot of them, but they are definitely mythic. They are not gritty and they are not realistic.

Arthur is credited with killing 960 men in a single charge at the Battle of Badon.

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Khajuraho.

(Googling NSFW)

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Kirth Gersen wrote:

In The Mabinogion, every one of Arthur's men had some random magical talent, but they were mostly pretty useless -- stuff like "He could make his beard grow six inches overnight." Then again, it takes all Arthur's knights to put down a rampaging dire boar, so take that source with a grain of salt!

To peg him as taking down a giant and having that be meaningful, Kay would be approximately CR 7 (the same as a hill giant). If he's CR 16, he can be expected to have an even chance to defeat at least two dozen (24) of them, all at once, without help. I'm not trying to troll here; I just want to point out how CR scales in 3.X/Pathfinder.

Welsh giants are Colossal, not Huge, in general, however. Cei was Arthur's right-hand man. But, yes, in general, in the romances, his role is to get beat up and take on things he can't handle. Definitely brave, and also smart, but full of himself.

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Voadam wrote:
Jeff Erwin wrote:
Voadam wrote:
Mikaze wrote:


And while I'd agree that demons believe in free will(at least their own), I'd say LG angels, archons, and gods do as well, since you can't really be Good(or Evil) without it. (which is another reason I disagree with interpretations of exemplar outsiders not having any free will at all and "Always ____" alignments for mortal races)

Are you saying only real choice makes something good or evil, otherwise its just a neutral sentient robot regardless of whether it is one dedicated to atrocities or to manifest blessings?

I think Mikaze is noting the philosophical/religious connection between the idea of free will and good and evil. Neutrality in that tradition is the act of not choosing, or abdication of the moral decision. Now, a lot of things pragmatically can't be boiled down into good or evil, particularly at first.

In medieval legend, the elves and fairies, of course, exist in that in-between state of not making the choice (to be loyal to God or rebel with the Devil, in Christian terms). They have - interestingly enough - a certain devotion to literalism, formulae, oaths - the escape clauses from making conscious choice - in folklore.

I don't believe that is what he is talking about. Choosing not to take sides, such as the tradition of fairies origins as angels who were neutral in the rebellion, is different than a being not having free will but still doing good or evil.

If the demons rebelled but had no free will in that choice, are they actually evil for rebelling? Are the angels who actively stayed loyal good if they had no free will to actually choose otherwise?

Should demons really be considered evil if they commit atrocities but have no free will to choose otherwise?

Evil in a mythological sense is a personification or abstract of moral harm, but it extends, to a large degree, to all the "evils" of the world, including natural calamities.

The notion of demons/devils and angels choosing good or evil is a metaphor for our own choices (they signify themselves human capacities and hence are doomed to exemplify what they are), but the Calvinist notion of the impossibility of free will thereby extending to humankind is really out of place in an RPG.

Demons and Angels are reflections of ourselves, inextricably linked to our own free will, but I think may be said to be crystallised in the moment of the decision/act, unlike ourselves.

The Fairies - Fatae - are the mythical True Neutral entities, in that they represent destiny, fate, obligation, the restraint on free will.

They're all facing us, mirroring us, born from our stories. They have freedom or unfreedom in relation to our own notions of these ideas. I'd argue that all these groups can choose different paths but specifically through the intervention or influence of humans/humanoids, who impart their own flexibility. But they can't originate their redemption or fall. In Milton, for example, the precipitating act in Lucifer's fall is the creation of humanity/freewill.

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Voadam wrote:
Mikaze wrote:


And while I'd agree that demons believe in free will(at least their own), I'd say LG angels, archons, and gods do as well, since you can't really be Good(or Evil) without it. (which is another reason I disagree with interpretations of exemplar outsiders not having any free will at all and "Always ____" alignments for mortal races)

Are you saying only real choice makes something good or evil, otherwise its just a neutral sentient robot regardless of whether it is one dedicated to atrocities or to manifest blessings?

I think Mikaze is noting the philosophical/religious connection between the idea of free will and good and evil. Neutrality in that tradition is the act of not choosing, or abdication of the moral decision. Now, a lot of things pragmatically can't be boiled down into good or evil, particularly at first.

In medieval legend, the elves and fairies, of course, exist in that in-between state of not making the choice (to be loyal to God or rebel with the Devil, in Christian terms). They have - interestingly enough - a certain devotion to literalism, formulae, oaths - the escape clauses from making conscious choice - in folklore.

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We should keep in mind that romance and family (not always the same thing) are probably the #1 by a mile reasons for real adventuring, and for people doing stuff in fiction in general.

Ironically, most gamers are unwilling to have romance or love be a primary motivation for their character's actions... hence, I think, the murder-hobo archetype.

It's kind of odd. Tolkien's Hobbit and LotR have other motivations driving the characters as well, but ultimately come down to platonic and compassionate love anyway.

My quasi-India setting puts it front and centre because the literature of South Asia does, but in fact, European literature does the same.

However, I suspect if we can get this written, it won't come out till next February.

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Crystal Frasier wrote:
One of my homelands has legalized gay marriage. Now I just have to sit back and patiently wait for Hell to freeze over. That's how I'll know that Florida has legalized gay marriage as well.

It's always been weird to me that places as vibrant and liminal as South Florida and Louisiana can be or still are bigoted. I mean, the land itself says "there is no either/or."

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Kirth Gersen wrote:
I always liked it when Merlin stopped time so he could gate in a balor to kill Mordred.

Well, he does stop time in I believe TS White. But he never does any sort of summoning at all. Basically, you need a whole new spell list for Arthuriana.

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Well, Merlin does teleport an entire army. (Teleportation Circle (level 9) with multiple metamagic feats?)
He also takes the form of a Huge giant. (a Wiz/Sor spell level 8)

I think he's level 20.

Tristan/Tristram regularly cuts armoured knights and horses in half - presumably he has a 18 Str, but even with his hand and a half sword, which he wields one-handed, that requires a lot of crits.

Lancelot fought two dragons simultaneously, and most of the other knights can hold as many as 5-6 ordinary knights off (say level 3-6) single-handedly.

There's a specific order to the martial skill of the knights that is referenced in the romances. It goes, more or less, like this (Arthur's not even on the list - he's simply a good knight, not an excellent one. He's mainly an excellent king):

Malory ranks them as: Lancelot, Tristram, Bors, Perceval, Pelleas, Marhaus, and Gawain, followed by everyone else. Marhaus is Li Morholt, the Irish champion slain by Tristram, and Pelleas is a minor character, the father of Guivret le Petit, the dwarf king, and lover in Malory of Nimue. Obviously individual ability varies as characters are different ages. But there's a certain pre determinism here - Lancelot doesn't exactly receive a standard military education, but he is the best knight from the onset.

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kyrt-ryder wrote:
Vladimir Thomas wrote:
I haven't read it, but yay, female character without massive breasts! You've made me proud, Paizo!

You mean like Amiri and Merisiel?

On another note... I can't help but feel like the Jirelle is a touch over-clothed. It's probably a result of my association of swashbuckler themes with a Caribbean climate, but she seems like she'd melt in that.

On the other hand, she would do well in the Parisian winter.

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Perceval gets lost in the woods (and on the roads)... a lot - it's a motif of the verse Grail romances that's almost a joke. He pretty much only knows his way around his native country. Survival +10 may be generous.

He also carries javelins as his missile weapon - he killed the Red Knight with one. I'd give him a Heal skill, for thematic reasons, and because he sometimes aids wounded strangers.

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James Jacobs wrote:
Alex Smith 908 wrote:
Are some of nyarlathotep's avatars low enough in power level to be statted? Specifically I was wondering about the Bloody Tongue.
Absolutely... although a lot of the avatars gamers are familiar with aren't ones we can stat up, since they were invented for the Call of Cthulhu RPG. We'd have to get special permission and a license to stat them up... which isn't impossible. We've done this before, with things like the dark young of Shub-Niggurath, but we can't make those rules open content... so we kinda shy away from doing that too much. We could certainly make up new avatars for him, but that's kinda missing the point as well. There's not as much nostalgic weight to that type of creation.

Wouldn't he have some unique avatars specific to Golarion?

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thejeff wrote:
Amaziah Hadithi wrote:

Read up on the Candaces of Meroe, I think the lady warriors might have been inspired by them and if they haven't they should be. One of them and her army took on Alexander the Great and his forces.

You can read about her here
http://en.wikipedia.org/wiki/Candace_of_Mero%C3%AB

Or at least took on Alexander in the legends written long after the fact.

The real Alexander never made it that far nor as far as I know is there much evidence of Nubian lady warriors or even warrior queens. Apparently there are bas-reliefs showing one of the kentakes (=Candace=Queen) armored in battle. Of course, it's never sure that such aren't symbolic or propaganda.

edit: None of which means they couldn't been inspired by the legends.

Actually, the earliest forms of the Alexander legend place the Amazon Queen in Kashmir or thereabouts, which - interestingly enough - is also the location of the Kingdom of Women in both Chinese (the Journey to the West features this locale) and Indian legend (Strirajya). The Ladakh region adjoining Kashmir has a tradition of polyandry and female autonomy, though it is not a matriarchy.

The "Queen Mother" of Meroe seems to have been confused with the Indian queen; in part this is because in the tradition of "wonder tales" all matriarchies/matrilocal societies are rolled up into one. Maybe the men writing them couldn't imagine that multiple and distant societies would have the same notions of female equality?

As to the "Amazons" of Garund, we may connect them as an idea to the all-woman royal guard of Dahomey.

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Mary Firth seems the very model of a realistic adventurer of any gender.

Or perhaps a priest of Cayden Cailean, anyway.

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Sissyl wrote:
One version of the Sleeping Beauty tale had the required kiss be... uhmmm... more than a kiss. Where would that end up on the sexual assault scale?

This is true and it was rape. (Giambattista Basile's version is the earliest, and it was rewritten by Perrault and the Grimms.) She also becomes pregnant while still asleep, and the children are prepared for eating. It's a nightmare, not a fairy tale. You'll note, like in the Clever Woman folktale motif (India has a lot of these), the king forgets about her. I think the sleeping was in part (and perversely) to take away Talia's consent, so she would remain innocent in some degree while still the king's lover. But that doesn't excuse it.

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Drejk wrote:
How about renaming jotunn to to olbshim - giant (spelling adjusted for pronunciation simplified for English speaking people, a bit more accurate would be obljeem with j like French j in Jean)? Jotunn is quite explicitly Nordic term.

And Hibou is French, though an awesome word. The Slavic word for owl is Sova. (not sofa, but So-Vah).

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Draco Bahamut wrote:
Deadmanwalking wrote:
Draco Bahamut wrote:
Actually i quite like the idea of Gozreh being a african themed god. The way it make business it's very orisha-like. I will enforce this thinking in my campaing.

This is, in fact, canonical. I mean, he's listed as a Mwangi god.

Just for the record.

Okay. I was just saying that i have approved it. The only interesting thing missing is that the Orishas really like gifts and offerings. If Paizo do a Mwangi pantheon, they could take a lot of ideas from the Yoruba and make gods that don't overlap with existing gods and can be great companions for Gozreh. Like a Volcano god/godess, the trickster nature, the tides, the undersea, the smoke, resourcefullness etc...

The Wendo fit this trope rather well. They may not be "gods" but they are certainly mighty outsiders. Perhaps Gozreh is an ascended Wendo?

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Jessica Price wrote:
Tirisfal wrote:
Chief Cook and Bottlewasher wrote:
Tirisfal wrote:

I dunno, I tend to lean towards more feminine or androgynous men, like anndr's piece here.

This guy also looks like he's in Mikaze's ballpark, too ;)

Doesn't appeal to me, though.
I DO agree that also we need more Idris Elbas and Michael Fassbenders, as well :DDDD
I would also like some Pedro Pascal (although it's hard to say how much of that is his accent).

A bunch of it is his swagger and smile, too.

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Ral' Yareth wrote:
James Jacobs wrote:
Ral' Yareth wrote:

James,

would there be a Great Old One or Outer God particularly more inclined to teach its followers to create undead?

I am trying to link both themes in an adventure that I am currently DMing.
Perhaps Nyarlathotep in one of his guises would work?

What do you think?

Thank you in advance!

Absolutely. I would nominate Mordiggian, a creation of Clark Ashton Smith, since Mordiggian is closely associated with necromancy and is known as the Charnel God.

Wow, I did not know of him, and he fits perfectly with what I had in mind. Thank you!

How do you think Mordiggian would translate in terms of alignment to pathfinder?

Not James, but Mordiggian's followers are not really evil. In CoC, his ghouls consume the already dead, but do not kill to make food, at least in the orthodox cult ("merely the usual and expected mode of mortuary disposal"- CAS, The Charnel God).

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I very much like my copy; my only quibble is the continued demonisation of Kali in RPGs showing up again. Admittedly, she comes across as more nuanced, but she is a real world religious figure with millions of devotees today.

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James Jacobs wrote:
Shisumo wrote:
sowhereaminow wrote:

Good depiction and story. Looking forward to the rest.

Hmm, and another righty. No love for us lefties in the martial classes so far. :-)

Word of God says consider all the iconics to be ambidextrous, because artwork will likely get flipped to make such things inconsistent anyway.

This.

Art sometimes has to mirror/flip NPC illustrations in order to make them fit nicely on the page and interact better with the text flow. As a result, we never never ever say in print if a character is right handed or left handed.

It's tough enough when you get a character like Ameiko who has an asymmetrical design (a tattoo on one shoulder), so that if her artwork gets flipped on the cover you have to scramble for the rest of your life to make sure that all future illustrations match. Doing that for every NPC? No thanks! Ambidexterity for everyone!

I think ambidexterity is highly appropriate for swashbuckling...

Inigo: I admit it: you are better than I am!
Man in Black: Then why are you smiling?
Inigo: Because I know something you don't know.
Man in Black: And what is that?
Inigo: I am not left handed! [Switches the sword to his right hand and starts driving him back]
— The Princess Bride

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This character is someone I would really enjoy playing. Beautiful outfit, too.

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No mention of the Cyclops empire and ancient Vudra?

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The 8th Dwarf wrote:

There is no Celtic genetic group Celts were a cultural and language group.

As for not being heavily forrested Ireland had been very much cleared since the Neolithic. Woodlands, marshes and bogs yes, impenetrable Forrest nope.

In Wales, there was a ring of impenetrable forest around the lower slopes and narrow valleys of the hills - later violently cleared by the Saesneg and the Ffrainc (the Dean is a survivor). The upper slopes were bare and subject to herding and the coasts were inhabited by Norse-Welsh.

I recall there being medieval forests in the Leinster mountains... But bogs are a major part of any Insular Celtic landscape.

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Hmm.

Vanara

Vishkanya

Elf

Catfolk

Dhampir

(of the Golarion in print races)

If I got to play anything from my own setting:

Vidyadhari might replace Elf.

Runner-ups: Changelings, Grippli, Skinwalker

If I went beyond CR 1/3: I would love to play a Sphinx, {D]apsara, Rakshasa, Weretiger, Half-Jinni, or Moon Naga.

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Wrong John Silver wrote:


A beguiling strange woman can entice a man away from his duties easily. A beguiling strange man cannot entice a woman away. Thus, the need for folktales in which the man is lured away to his doom, while having none where the woman is lured away.

It makes Dracula all that much more interesting of a story, no?

Um. Not very convinced of that. Certainly the women lured away by handsome fellows of the Aos Si in Irish legend were often convinced to leave, though usually for casual sex (Irish women being more empowered to sleep with others even if they didn't necessarily leave their families).

Of course there are strong similarities that have been noted between Dracula and the folkloric Irish beings, given Stoke was Irish.

However, outside of Eire:

In India, the stranger/seducer is often a god (Siva or Vishnu) who appears to a female disciple (who is revealed to herself to be a minor avatar of the god's consort). The male counterparts to the apsaras were the gandharvas, who also seduced women alone in the country. Travelling yogis and of course buddhist monks in Asian legend and folklore are often itinerant seducers, like the friars of medieval Europe.

These types don't seduce as an expression of male gaze; they represent an expression of female desire that is not constrained by what are often arranged marriages.

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Georgian/Victorian England is actually Ustalav.

Edit: Ustalav, however, is also Lovecraft Country and Transylvania.

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Mikaze wrote:


Oh God, Naderi, the goddess of tragic romance and suicide.

Now there's a strong candidate for a negative "escape from unwanted marriage" deity. Now I can see her cult and Lymnieris' clashing over how to help the same people...

Hmm. The name Naderi even sounds like Sanskrit. Keeping in mind the afterlife and rebirth, perhaps she is worshipped by lovers separated by arranged marriages, with the idea that suicide > reunion, even as lesser beings.

(In South Asian legend, partners are reborn again and again in proximity, but do not always end up married. If they aren't - they will probably fall in love anyway).

It is true that prophecies on a grander scale have been failing since the death of Aroden.

What if... the marriage divinations of Vudra have also been going wrong since then. The golden age of going to the priestess for the name of your bride/groom/partner and finding a good match has fallen apart, though the tradition still stands among conservative families. But the truth is, the auguries are faked.

This could be a major cause of social disorder and adventures...

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James, may I ask for your assessment of the new Godzilla movie (assuming you're going to/have seen it)?

How does it compare to your favorites of its predecessors?

Did it surprise you in good or bad ways?

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Gurdle > probably you mean "Girdle"

Regardless, a good conversion, I think (particularly of the Green Knight Gawain, who is my favourite).

More random Arthurian "facts":

Amlawdd, or Hamlet (Amlawdd is the Welsh form of the name) is Igerna's father, and hence Arthur (and Morgan and Morgawse and Elaine's) grandfather. This is an old Welsh tradition, probably based on a mingling of Viking and Welsh stories.

The Grail legend has been plausibly connected to "graal" legends from Catalonia and Leon/Galicia by French scholars in the past few decades, which explains the strong emphasis on Spain (and the reconquista) in Wolfram von Eschenbach's Parzival. The same research has identified Percival with the Frankish Crusader Rotrou du Perche.

I have an interesting theory about the interrelationship of the Nibelungen legends (in Frankish and Visigothic tradition) and the Breton Arthurian stories I am developing in a book I've been working on for a while.

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Mikaze wrote:

So with Shelyn almost confirmed as being a big deal in Vudra, considering her servitors, one has to wonder if a Kama Sutra-analogue might be heavily influenced by her and her allies. Possibly being more equal, inclusive, and safer to boot.

Which then leads to some wondering about how that book combined with Vudra's(and Jalmeray by extension) stratified caste system might lead to different mindsets concerning romance and sexuality compared to the Inner Sea, neighboring Casmaron(the probable birthplace of the Iridian Fold?), and RL India. If such a book were given such importance, that is.

resists temptation to suggest "Indian Terre D’Ange"

edit-and now I can't stop thinking about that

Ancient or Classical India was less gender caste-stratified (or properly, jati-stratified - varna or caste is a pretty much modern invention), particularly when the Kama Sutra was written, than medieval or modern India. If I were working on Vudra, I'd have some significant variation in caste structure, from free and easy (CG) to rigid and probably LE.

But if we assume that Vudra is like Jalmeray (which is fairly stratified), keep in mind that Hindu law (as a parallel) understood a wide variety of legal marriages and relationships, and while the higher castes would use arranged marriage (and Shelyn would be invoked to create marital understanding and love - post-wedding), as would certain jatis that followed strict exogamy or endogamic rules, there should be still room for love-matches and star-crossed lovers in Vudra, if it reflects any amount of South Asian folklore and pop culture.

Arranged marriages made by means of divinations - as they are in India today - would be fairly accurate in Vudra, since divination magic is more reliable in Golarion. So not so bad...

Also, Apsaras (or "dapsaras") are pretty much the poster children of dangerous infatuations and rebirth-reunions, so those elements should go with them in Vudra.

So I personally hope the entanglements of both friendship-love (the goal of arranged marriages in India) and romantic-love (the theme of many many stories) are both present in Vudra. I think Shelyn would be OK with both.

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