Isn't the idea of a playtest to playtest the rules they have? Not to immediately look for ways to do things not covered in the rules? Maybe those of you who want more out of the game have already run all the current race and class options that have been given. I haven't had the time to run through all the combos I could do with the rules as is, so I'm not to the 'why can't I make x character' yet. My group is trying to truly playtest the 2nd edition. Make the characters, run a playtest module, and discuss the result. Make the 2nd characters, run a playtest module, and discuss. etc. Half of our group have been gaming together for 30 years and the other half for 15. We all started with Advanced Dungeon and Dragons all those years ago. Every new edition have brought changes, most of them good, but some not so much. The only edition the our group, as a whole, detested was 4th edition D&D. Luckily for us, it allowed Paizo to create Pathfinder, and Pathfinder 2 is a solid start to upgrade the system.