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If the adventure is true to the 1e version the party won't make it that far. The original was full of save or die death traps. Go down the wrong hall get crushed. Open the wrong door die. It was not fair it was not balanced it was not meant to be beaten. You won by giving up and keeping your character alive.

I imagine they turned it down from 11 to about a 4. People think they should win adventures these days. Damn Kids!

A 1e demi lich also required a very specific way to killed. A shatter spell, a holy word spell, or casting dispelled evil Caused damage, nothing else. A fighter with at least a plus 4 sword could also cause 1 point of damage per hit. nothing else damaged it. When the module came out the stats for the demi lich were not published so unless you read the module you were guessing. You probably hadn't memorized those spells. Oh well 3d6 in order boys let's try again from the top.