Member of Church of Razmir

Jeckyl Shadowbringer's page

32 posts. Alias of baldwin the merciful.


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male H, Init +0; Per +5, AC 16, T 11, FF 16, Hp 27/27, F6, R3, W11 4th cleric

Jeckyl will make small talk trying locate someone with knowledge of the jail. His rolls were listed above.

Confident that Whirrun is capable of covering his back, they approach a small crew of unsavories, "Lookin' for information."


male H, Init +0; Per +5, AC 16, T 11, FF 16, Hp 27/27, F6, R3, W11 4th cleric

Jeckyl and Whirrun will head to the seeder taverns where some criminal element would be known to exist.

diplo 1: 1d20 + 9 ⇒ (10) + 9 = 19
diplo 2: 1d20 + 9 ⇒ (19) + 9 = 28
diplo 3: 1d20 + 9 ⇒ (3) + 9 = 12

I need to level him up.


male H, Init +0; Per +5, AC 16, T 11, FF 16, Hp 27/27, F6, R3, W11 4th cleric

"Whirrun where are we off to first?"


male H, Init +0; Per +5, AC 16, T 11, FF 16, Hp 27/27, F6, R3, W11 4th cleric

"I'll join you Whirrun." She seemed capable but who knows what they will do to get her to break.


male H, Init +0; Per +5, AC 16, T 11, FF 16, Hp 27/27, F6, R3, W11 4th cleric

HP: 1d8 + 1 ⇒ (2) + 1 = 3

He'll take the average.

Still need to level up.


male H, Init +0; Per +5, AC 16, T 11, FF 16, Hp 27/27, F6, R3, W11 4th cleric

I'll level up tonight.


male H, Init +0; Per +5, AC 16, T 11, FF 16, Hp 27/27, F6, R3, W11 4th cleric

Jeckyl shakes his head negatively, I've no idea about the other group.


male H, Init +0; Per +5, AC 16, T 11, FF 16, Hp 27/27, F6, R3, W11 4th cleric

"I suspect that she won't talk quickly...er, she looked like she could handle a bit of pain' He looks at the boss, "Is it feasible to make a quick strike at the jail and how long do you think we have before they realize they made an unexpected tithe?"


male H, Init +0; Per +5, AC 16, T 11, FF 16, Hp 27/27, F6, R3, W11 4th cleric

Being the newest team member Jeckyl sits there quietly - watching and waiting.


male H, Init +0; Per +5, AC 16, T 11, FF 16, Hp 27/27, F6, R3, W11 4th cleric

"Aid our companion first...agreed."


male H, Init +0; Per +5, AC 16, T 11, FF 16, Hp 27/27, F6, R3, W11 4th cleric

Jeckyl waits till Lady Natalia passes the scroll over for review.

Know Religion: 1d20 + 4 ⇒ (5) + 4 = 9

He shakes his head back and forth clearly not understanding the writing.


male H, Init +0; Per +5, AC 16, T 11, FF 16, Hp 27/27, F6, R3, W11 4th cleric

I'm pretty sure Ragar and Whirrun are around.


male H, Init +0; Per +5, AC 16, T 11, FF 16, Hp 27/27, F6, R3, W11 4th cleric

"So let's game plan a jail break," the cloaked man calmly mentions.


male H, Init +0; Per +5, AC 16, T 11, FF 16, Hp 27/27, F6, R3, W11 4th cleric

Know nobility but not local here.


male H, Init +0; Per +5, AC 16, T 11, FF 16, Hp 27/27, F6, R3, W11 4th cleric

"Has anyone been inside the jail or have layout or any useful information we can use for the prison break.?" He looks around the room, "Any idea of number of guards? Those bowman were and that captain were pretty talented."

As he waits for a response he asks, "How long till they figure out their treasure is missing? That can be both a benefit and an encumbrance with a jail break. They should be sending forces out looking for us so there may be less guards at the jail. Then again, that may be cause to thoroughly interrogate Martil and they may be there in force thinking we would try to retrieve her."


male H, Init +0; Per +5, AC 16, T 11, FF 16, Hp 27/27, F6, R3, W11 4th cleric

Jeckyl walks with the others but making thre are no unwanted eyes following them. He doesn't speak of the matter until safely back at the tavern.

"She got pinched, someone must have seen her distractions she cast. She's smart and talented she'll not talk. Other than that the plan succeeded."


male H, Init +0; Per +5, AC 16, T 11, FF 16, Hp 27/27, F6, R3, W11 4th cleric

"Best that we move on an discuss these events later." He keeps pace with Ragar and Lady Natalia.


male H, Init +0; Per +5, AC 16, T 11, FF 16, Hp 27/27, F6, R3, W11 4th cleric

Barely an audible whisper to Lady Natalia cleric states the cold calculated facts, "Our mission is complete, she knew the risks, why jeopardize the mission? Besides, we can try a jail break later and she can handle herself."


male H, Init +0; Per +5, AC 16, T 11, FF 16, Hp 27/27, F6, R3, W11 4th cleric

Jeckyl, who is near Lady Natalia, watches intently. Thinking of an appropriate spell and running the odds of survival.

initiative, if you need it: 1d20 + 0 ⇒ (9) + 0 = 9


male H, Init +0; Per +5, AC 16, T 11, FF 16, Hp 27/27, F6, R3, W11 4th cleric

bump


male H, Init +0; Per +5, AC 16, T 11, FF 16, Hp 27/27, F6, R3, W11 4th cleric

Jeckly sees Natalia act. "Trouble....too easy to be true," he mumbles.

Init., if he gets included: 1d20 + 0 ⇒ (4) + 0 = 4


male H, Init +0; Per +5, AC 16, T 11, FF 16, Hp 27/27, F6, R3, W11 4th cleric

Is close to lady natalia


male H, Init +0; Per +5, AC 16, T 11, FF 16, Hp 27/27, F6, R3, W11 4th cleric

I think she simply needs to touch the gem to the chest and the loot gets transported.


male H, Init +0; Per +5, AC 16, T 11, FF 16, Hp 27/27, F6, R3, W11 4th cleric

"Shall we my Lady? I think you have the method to make this treasure vanish with the gem.' He smirks contently.


male H, Init +0; Per +5, AC 16, T 11, FF 16, Hp 27/27, F6, R3, W11 4th cleric

Figured I'd post my action to keep the game moving.

RD 3:

Jeckyl will continue forward towards the chest and he starts to raise holy cane yelling and shouting that there are thieves in the crowd. He keeps his focus on the the non-member guards, judging their actions and reactions.

perception: 1d20 + 5 ⇒ (14) + 5 = 19

He casts his next spell, murderous command, at one guard near that is a safe distance from his party. He makes sure that the guard is next to, or close by, another non-member guard. DC 16 Will save


male H, Init +0; Per +5, AC 16, T 11, FF 16, Hp 27/27, F6, R3, W11 4th cleric

I'm waiting on Lady Natalia to post. She would not have been effected by the sleep spell last round.


male H, Init +0; Per +5, AC 16, T 11, FF 16, Hp 27/27, F6, R3, W11 4th cleric

Lady Natalia, Jeckly aimed at non-member guards so you would not have been included in the sleep effect. He is aiming for other guards.


male H, Init +0; Per +5, AC 16, T 11, FF 16, Hp 27/27, F6, R3, W11 4th cleric

Jeckyl moves forward and casts sleep near a grouping of guards. He is trying to catch at least two guards, more if possible. Of course, he is aiming the burst where he does not catch one of his teams members. 10 ft burst, DC 16 Will save to negate.


male H, Init +0; Per +5, AC 16, T 11, FF 16, Hp 27/27, F6, R3, W11 4th cleric

RD 1: Jeckyl will double move making sure he jostles into people and at the finally yelling, "PICKPOCKET!" As he points to the man with the dancing lights around him.


male H, Init +0; Per +5, AC 16, T 11, FF 16, Hp 27/27, F6, R3, W11 4th cleric

If the DM does not roll Initiative, here it is:

Initiative: 1d20 + 0 ⇒ (2) + 0 = 2


male H, Init +0; Per +5, AC 16, T 11, FF 16, Hp 27/27, F6, R3, W11 4th cleric

The man with a darkcloak over his head doesn't bother to verbally respond to the hulking man. He simply pulls the cloak over his forehead and provides a brief nod. Then he removes a simple club from under his cloak. The teak wood weapon shows obvious signs of usage.


male H, Init +0; Per +5, AC 16, T 11, FF 16, Hp 27/27, F6, R3, W11 4th cleric

"Worry about yourself blondie. Don't worry about me"