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male H, Init +0; Per +5, AC 16, T 11, FF 16, Hp 27/27, F6, R3, W11 4th cleric
![]() Jeckyl and Whirrun will head to the seeder taverns where some criminal element would be known to exist. diplo 1: 1d20 + 9 ⇒ (10) + 9 = 19
I need to level him up. ![]()
male H, Init +0; Per +5, AC 16, T 11, FF 16, Hp 27/27, F6, R3, W11 4th cleric
![]() "I suspect that she won't talk quickly...er, she looked like she could handle a bit of pain' He looks at the boss, "Is it feasible to make a quick strike at the jail and how long do you think we have before they realize they made an unexpected tithe?" ![]()
male H, Init +0; Per +5, AC 16, T 11, FF 16, Hp 27/27, F6, R3, W11 4th cleric
![]() "Has anyone been inside the jail or have layout or any useful information we can use for the prison break.?" He looks around the room, "Any idea of number of guards? Those bowman were and that captain were pretty talented." As he waits for a response he asks, "How long till they figure out their treasure is missing? That can be both a benefit and an encumbrance with a jail break. They should be sending forces out looking for us so there may be less guards at the jail. Then again, that may be cause to thoroughly interrogate Martil and they may be there in force thinking we would try to retrieve her." ![]()
male H, Init +0; Per +5, AC 16, T 11, FF 16, Hp 27/27, F6, R3, W11 4th cleric
![]() Jeckyl walks with the others but making thre are no unwanted eyes following them. He doesn't speak of the matter until safely back at the tavern. "She got pinched, someone must have seen her distractions she cast. She's smart and talented she'll not talk. Other than that the plan succeeded." ![]()
male H, Init +0; Per +5, AC 16, T 11, FF 16, Hp 27/27, F6, R3, W11 4th cleric
![]() Barely an audible whisper to Lady Natalia cleric states the cold calculated facts, "Our mission is complete, she knew the risks, why jeopardize the mission? Besides, we can try a jail break later and she can handle herself." ![]()
male H, Init +0; Per +5, AC 16, T 11, FF 16, Hp 27/27, F6, R3, W11 4th cleric
![]() Figured I'd post my action to keep the game moving. RD 3: Jeckyl will continue forward towards the chest and he starts to raise holy cane yelling and shouting that there are thieves in the crowd. He keeps his focus on the the non-member guards, judging their actions and reactions. perception: 1d20 + 5 ⇒ (14) + 5 = 19 He casts his next spell, murderous command, at one guard near that is a safe distance from his party. He makes sure that the guard is next to, or close by, another non-member guard. DC 16 Will save ![]()
male H, Init +0; Per +5, AC 16, T 11, FF 16, Hp 27/27, F6, R3, W11 4th cleric
![]() Jeckyl moves forward and casts sleep near a grouping of guards. He is trying to catch at least two guards, more if possible. Of course, he is aiming the burst where he does not catch one of his teams members. 10 ft burst, DC 16 Will save to negate. ![]()
male H, Init +0; Per +5, AC 16, T 11, FF 16, Hp 27/27, F6, R3, W11 4th cleric
![]() The man with a darkcloak over his head doesn't bother to verbally respond to the hulking man. He simply pulls the cloak over his forehead and provides a brief nod. Then he removes a simple club from under his cloak. The teak wood weapon shows obvious signs of usage. |