| Jayzhee |
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Riddles and puzzles are okay, if used sparingly. I try to keep it to one per game session. I think my sessions are on the short side, though.
How about asking your players how they feel about riddles?
It could turn into a good roleplaying exercise Perhaps if the Int 5 Barbarian's player figures it out, he tells the Int 19 Wizard's player, and they cooperate to find a good way to roleplay it out.
Maybe the Barb player could roleplay an inadvertent hint that would make the wizard yell, "That's it, Korg! You're a genius!"
Then Korg's all, "What?"
Also, it could be a memorable moment if big dumb Korg stumbles upon the answer...
I like the idea of giving the players Int or Wis rolls for hints, but make sure you have some hints ready. At least two more than you'd think you need. It's easy to underestimate the difficulty of a riddle when you already know the answer.