About Jaya FarwyndJaya Farwynd Emberkin Blood Arcanist 12 Str 9
Look: Dusky skin, smoked glasses, long hair worn up, multiple copies of a few favorite outfits, all trailing sleeves, or draping bits are habitually belted tight. Defense
Fort +9 (+4 Base, +1 Con +4 Resistance)
+2 against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
Offense
Special Abilities:
Native Outsider: The experiments on Jaya's blood mean she counts as an outsider with the native subtype as well as a humanoid with the human and orc subtypes. Darkvision: Jaya can see in the dark up to 90 feet. Crusading Magic: Jaya has studied long on defending the world against invaders from other planes. She gains a +2 racial bonus on CL checks to overcome spell resistance and on Knowledge (planes) checks. Deathless Spirit: Jaya's strong will is enough to resist the powers of death itself. She gains Resistance 5 against negative energy damage. She doesn't lose hit points when she gains negative levels, and she gains a +2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school. Wrathfilled Bloodline: Whenever Jaya casts a spell that deals damage that spell deals +1 point of damage per die rolled. Touch of Wrath: 6 times per day, Jaya can touch a creature as a standard action giving them a +6 morale bonus on attack rolls, damage rolls, and Will saving throws for 1 round. Arcane Reservoir: Jaya has an innate pool of magical energy that she can draw upon to fuel her exploits and enhance her spells (15 Max). Each day when preparing her spells her pool resets to 9. She can spend a single point from her reservoir as a free action whenever she casts a spell. If she does she can increase the CL by 1 or increase the spell's DC by 1. Consume Spells: Jaya can expend her available spell slots as a move action up to 3 times per day. Doing this adds a number of points to her arcane reservoir equal the level of the spell slot consumed. School Understanding (Admixture): Six times per day, when Jaya casts an evocation spell that does acid, cold, electricity, or fire damage, she may change the damage dealt to one of the other four energy types. As a swift action she can spend a point from her reservoir to add half her level to the damage of evocation spells she casts for the next 3 rounds. Fearless (Ex): Jaya is immune to fear and a +2 natural armor bonus. Metamagic Knowledge: Jaya gains the Empower Spell metamagic feat. Strength of the Beast: Jaya gains a +2 inherent bonus to her Strength. Greater Metamagic Knowledge: Jaya gains Dazing Spell, but each morning when she prepares her spells, Jaya can expend 1 point from her harcane reservoir to exchange this bonus feat for another metamagic feat. Feats
Spell Specialization (Fireball): Jaya can cast Fireball with greater than normal power. +2 CL to this spell. Mage's Tattoo: Jaya bears intricate tattoos and birthmarks that inspire and empower her natural magic ability, but also mark her as touched by the ancient traditions of magic from the earliest days of Varisia. She casts evocation spells at +1 CL, and may cast dancing lights three times/day as a spell like ability. Empower Spell: Jaya can increase the power of her spells, causing them to do more damage. Intensified Spell: Jaya's spells can go beyond several normal limitations. Spell Penetration: Jaya's spells break through spell resistance more easily than most. She gets a +2 bonus on SR checks. Quicken Spell: Jaya's can cast spells in a fraction of the normal time. Casting a quickened spell is a swift action. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. Dazing Spell: Jaya can daze creatures with the power of her spells. You can modify a spell to daze a creature damaged by the spell. When a creature takes damage from this spell, they become dazed for a number of rounds equal to the original level of the spell. If the spell allows a saving throw, a successful save negates the daze effect. If the spell does not allow a save, the target can make a Will save to negate the daze effect. If the spell effect also causes the creature to become dazed, the duration of this metamagic effect is added to the duration of the spell. 10/6/6/5/3
Spells:
Cantrips: Acid Splash, Dancing Lights, Detect Magic, Disrupt Undead, Prestidigitation, Penumbra, Read Magic _______
1st—burning hands S, color spray, grease, hypnotism, mage armor, magic missile S, Protection from Evil, shield, shocking grasp, vanish. 2nd- Glitterdust, Burning Arc, Resist Energy, Scorching Ray, Darkness 3rd- Fireball, Dispel Magic, Fly, Empowered Fireball 4th- Dimension Door, Emergency Force Sphere, Acid Pit 5th - Overland Flight, Wall of Stone 6th: Sirocco (Chain Lightning if dungeon expected) [spoiler=Spellbook]
1st Level: Burning Hands, Charm Person, Color Spray, Corrosive Touch, Grease, Hydraulic Push, Hypnotism, Mage Armor, Magic Missile, Protection from Evil, Ray of Enfeeblement, Shield, Shocking Grasp, Silent Image, Vanish
Traits
Magical Lineage: Jaya's mother was a gifted spellcaster, and Jaya has inherited a fragment of this greatness. When she casts Fireball with a metamagic feat, it uses up a spell slot one level lower than it normally would (minimum 3) Intrigued by Thassilon: The rediscovery of Thassilon’s legacy several years ago was an eye-opener for many, including Jaya. After living so long in the shadow of these enormous ruins, she was intrigued to find out that they were much older than anyone could have guessed and that the runelords who built them may still exist. Jaya has made a promise to herself to uncover all that she can about Thassilon, its runelords, and the mysterious history of that ancient civilization. Jaya gains Thassilonian as a bonus language, and at 1st level and every 2 levels thereafter, she gains a bonus skill rank that can only be applied to Knowledge (arcana), Knowledge (history), Linguistics, or Use Magic Device. Once per adventure, she may either take 20 on a Use Magic Device check or activate a charged magic item without expending any charges. Power Hungry: Jaya's addicted to power. She takes a –2 penalty on Will saving throws against charm and compulsion effects if the creature creating the effect promises wealth or power. Headband of Intellect +4
1063.13 gp |