Human Cleric 4 | HP 28/30 (6 NL) | AC 13 T 12 FF 11 | Fort +5 Ref +3 Will +7 (+1 vs Enchantment)| CMB +2 CMD 14| Init +2 Perc -1 | Conditions: None | Destructive Smite +2 6/6 Vision of Madness +/-2 6/6 Channel 2d6 6/7
"You want to sleep? Here?! What good will locking doors do when we have already seen the demons can teleport wherever they want? Barkot said those constructs we passed were an alarm system as well. No. We should leave. We can sleep above ground, not in this demon infested dungeon."
Human Cleric 4 | HP 28/30 (6 NL) | AC 13 T 12 FF 11 | Fort +5 Ref +3 Will +7 (+1 vs Enchantment)| CMB +2 CMD 14| Init +2 Perc -1 | Conditions: None | Destructive Smite +2 6/6 Vision of Madness +/-2 6/6 Channel 2d6 6/7
I will revert to the original 'calm down' provided for when you first met Jasper. You can make a Diplomacy check (well, anyone other than Deric at this point - the mean orderly isn't the one who is going to calm him down) or you can wait a number of hours for him to exhaust himself. Sheila gave other advice as well.
Human Cleric 4 | HP 28/30 (6 NL) | AC 13 T 12 FF 11 | Fort +5 Ref +3 Will +7 (+1 vs Enchantment)| CMB +2 CMD 14| Init +2 Perc -1 | Conditions: None | Destructive Smite +2 6/6 Vision of Madness +/-2 6/6 Channel 2d6 6/7
Jasper does not calm down. He continues sobbing and saying, "How can I defend myself without my flail?"
Human Cleric 4 | HP 28/30 (6 NL) | AC 13 T 12 FF 11 | Fort +5 Ref +3 Will +7 (+1 vs Enchantment)| CMB +2 CMD 14| Init +2 Perc -1 | Conditions: None | Destructive Smite +2 6/6 Vision of Madness +/-2 6/6 Channel 2d6 6/7
Attack? Have I really done something with Jasper that makes you think he would attack you. This does count as a stressful situation, however. Will: 1d20 + 7 ⇒ (5) + 7 = 12 Once again, I roll well below a 10. Want to move straight to the end of book 6? You'll probably win 1d100 ⇒ 52 1d6 ⇒ 6 Jasper is unimpressed by Deric's efforts to intimidate him, but begins banging his head on the shaft of his flail "No! No! No! What is wrong with all of you? Why won't you just let me help?" 1d8 ⇒ 2
Human Cleric 4 | HP 28/30 (6 NL) | AC 13 T 12 FF 11 | Fort +5 Ref +3 Will +7 (+1 vs Enchantment)| CMB +2 CMD 14| Init +2 Perc -1 | Conditions: None | Destructive Smite +2 6/6 Vision of Madness +/-2 6/6 Channel 2d6 6/7
"Confused? Certainly not. You are the ones who are confused if you think I was attacking you. I would never hurt any of you. Point to one wound caused by a flail." Jasper backs away from Deric, worriedly clutching his flail.
Human Cleric 4 | HP 28/30 (6 NL) | AC 13 T 12 FF 11 | Fort +5 Ref +3 Will +7 (+1 vs Enchantment)| CMB +2 CMD 14| Init +2 Perc -1 | Conditions: None | Destructive Smite +2 6/6 Vision of Madness +/-2 6/6 Channel 2d6 6/7
Eidolons do not heal when they are dismissed. Also, Jasper didn't cause any damage, that was from the Incubus Jasper hangs his head, but also grips his magical flail tightly. "What? I attacked Ulyi? I wouldn't do that. I was attacking demons that were sneaking up from behind. I am doing my best to keep you all healthy and I will continue to do so the best that I am able. I know that I am not as capable as the rest of you, but my spells have protected Deric from the five-headed dragon. I even brought you back from unconsciousness after the spellcaster knocked you out, Squint. Perhaps you should show Groetus a little bit of gratitude."
Human Cleric 4 | HP 28/30 (6 NL) | AC 13 T 12 FF 11 | Fort +5 Ref +3 Will +7 (+1 vs Enchantment)| CMB +2 CMD 14| Init +2 Perc -1 | Conditions: None | Destructive Smite +2 6/6 Vision of Madness +/-2 6/6 Channel 2d6 6/7
Jasper jerks awake and looks around fearfully. "What? What happened? The demon... where is it?" Seeing the party relatively well and standing around looking at him, he calms. "You defeated it? Good, good, though I can't recall any of it. Did I black out again?" He groans and puts his head in his hands. "Oh! I did, but I can remember a fuzzy dream where demons were all around us." Looking up, he notes Kylee putting her wand away and his eyes go wide. "The Harbingers! They were injured?" He grips Kylee's hands forcefully. "You kept them well? Oh, thank Groteus for sending someone along to help in my times of weakness." Releasing Kylee's hands he grips his holy symbol and channels energy.
Status Update
Deric
Human Cleric 4 | HP 28/30 (6 NL) | AC 13 T 12 FF 11 | Fort +5 Ref +3 Will +7 (+1 vs Enchantment)| CMB +2 CMD 14| Init +2 Perc -1 | Conditions: None | Destructive Smite +2 6/6 Vision of Madness +/-2 6/6 Channel 2d6 6/7
Spoiler:
1d100 ⇒ 80 Jasper continues swinging his flail madly. Flail: 1d20 + 4 ⇒ (18) + 4 = 22 Now he rolls highly. Who is he attacking? Barkot, Squint,Ulyi: 1d3 ⇒ 3 The flail bounces off of Ulyi's feathers.
Human Cleric 4 | HP 28/30 (6 NL) | AC 13 T 12 FF 11 | Fort +5 Ref +3 Will +7 (+1 vs Enchantment)| CMB +2 CMD 14| Init +2 Perc -1 | Conditions: None | Destructive Smite +2 6/6 Vision of Madness +/-2 6/6 Channel 2d6 6/7
Spoiler:
1d100 ⇒ 91 Jasper won't be moving anywhere this round, and people won't be moving past him Looking around wildly, Jasper lashes out with his flail at Barkot, Squint,Ulyi: 1d3 ⇒ 2 Flail: 1d20 + 4 ⇒ (4) + 4 = 8
Human Cleric 4 | HP 28/30 (6 NL) | AC 13 T 12 FF 11 | Fort +5 Ref +3 Will +7 (+1 vs Enchantment)| CMB +2 CMD 14| Init +2 Perc -1 | Conditions: None | Destructive Smite +2 6/6 Vision of Madness +/-2 6/6 Channel 2d6 6/7
Spoiler:
1d100 ⇒ 63 Jasper flagellates himself with his flail, screaming out for Oblivion.
Human Cleric 4 | HP 28/30 (6 NL) | AC 13 T 12 FF 11 | Fort +5 Ref +3 Will +7 (+1 vs Enchantment)| CMB +2 CMD 14| Init +2 Perc -1 | Conditions: None | Destructive Smite +2 6/6 Vision of Madness +/-2 6/6 Channel 2d6 6/7
Spoiler:
1d20 ⇒ 31d6 ⇒ 51d100 ⇒ 27 "Demons? Demons! The world is full of demons! That is why we need Oblivion! The End Time will purge all the demons."
Human Cleric 4 | HP 28/30 (6 NL) | AC 13 T 12 FF 11 | Fort +5 Ref +3 Will +7 (+1 vs Enchantment)| CMB +2 CMD 14| Init +2 Perc -1 | Conditions: None | Destructive Smite +2 6/6 Vision of Madness +/-2 6/6 Channel 2d6 6/7
Spoiler:
1d20 ⇒ 181d6 ⇒ 61d100 ⇒ 59 Jasper's eyes clear, and he looks around, seeing the situation. He falls in next to Kaylee, waiting for the logjam in front of him to clear up.
Human Cleric 4 | HP 28/30 (6 NL) | AC 13 T 12 FF 11 | Fort +5 Ref +3 Will +7 (+1 vs Enchantment)| CMB +2 CMD 14| Init +2 Perc -1 | Conditions: None | Destructive Smite +2 6/6 Vision of Madness +/-2 6/6 Channel 2d6 6/7
Spoiler:
1d100 ⇒ 341d12 ⇒ 2 Staring off into the distance beyond the gate, Jasper declares, "Steel is a thin reed on which to hang thy hopes, remember the strength of stone!" Jasper has been very unlucky this combat
Human Cleric 4 | HP 28/30 (6 NL) | AC 13 T 12 FF 11 | Fort +5 Ref +3 Will +7 (+1 vs Enchantment)| CMB +2 CMD 14| Init +2 Perc -1 | Conditions: None | Destructive Smite +2 6/6 Vision of Madness +/-2 6/6 Channel 2d6 6/7
Spoiler:
1d100 ⇒ 71 "No, no. I can feel the demons already.." Jasper bashes himself with his flail. 1d8 ⇒ 3
Human Cleric 4 | HP 28/30 (6 NL) | AC 13 T 12 FF 11 | Fort +5 Ref +3 Will +7 (+1 vs Enchantment)| CMB +2 CMD 14| Init +2 Perc -1 | Conditions: None | Destructive Smite +2 6/6 Vision of Madness +/-2 6/6 Channel 2d6 6/7
Forgot to take Jasper's turn
Spoiler:
1d100 ⇒ 27 Jasper continues speaking, though the words make little sense.
Human Cleric 4 | HP 28/30 (6 NL) | AC 13 T 12 FF 11 | Fort +5 Ref +3 Will +7 (+1 vs Enchantment)| CMB +2 CMD 14| Init +2 Perc -1 | Conditions: None | Destructive Smite +2 6/6 Vision of Madness +/-2 6/6 Channel 2d6 6/7
Spoiler:
1d100 ⇒ 441d12 ⇒ 8 Lowering the flail, Jasper seems to respond to the diplomatic efforts, though his attention never fully settles on Kaylee. Glancing around nervously, he adds, "Fear is wiser than folly, but folly will aid thee in the nights to come!"
Human Cleric 4 | HP 28/30 (6 NL) | AC 13 T 12 FF 11 | Fort +5 Ref +3 Will +7 (+1 vs Enchantment)| CMB +2 CMD 14| Init +2 Perc -1 | Conditions: None | Destructive Smite +2 6/6 Vision of Madness +/-2 6/6 Channel 2d6 6/7
Spoiler:
1d100 ⇒ 82 Jasper begins twitching and his heads whips around to look in all directions. "Yes. I see it now. They've come. All around us, IN us. We must drive them out." Drawing his heavy flail, he rushes up to Barkot and swings, but clangs the weapon against the floor at his feet. Flail: 1d20 + 4 ⇒ (1) + 4 = 5
Human Cleric 4 | HP 28/30 (6 NL) | AC 13 T 12 FF 11 | Fort +5 Ref +3 Will +7 (+1 vs Enchantment)| CMB +2 CMD 14| Init +2 Perc -1 | Conditions: None | Destructive Smite +2 6/6 Vision of Madness +/-2 6/6 Channel 2d6 6/7
Spoiler:
1d100 ⇒ 60 Jasper cries out, "Oblivion take us all! The demon spawn is immune to magic!" In despair, he bangs his head against the wall. 1d8 ⇒ 8
Human Cleric 4 | HP 28/30 (6 NL) | AC 13 T 12 FF 11 | Fort +5 Ref +3 Will +7 (+1 vs Enchantment)| CMB +2 CMD 14| Init +2 Perc -1 | Conditions: None | Destructive Smite +2 6/6 Vision of Madness +/-2 6/6 Channel 2d6 6/7
Spoiler:
1d20 ⇒ 31d6 ⇒ 61d100 ⇒ 212d4 ⇒ (4, 1) = 5 Jasper steps out as his eyes glaze over. "Oblivion calls for you! Repent and wait with me for the End Times." He casts Doom at the enemy.
Human Cleric 4 | HP 28/30 (6 NL) | AC 13 T 12 FF 11 | Fort +5 Ref +3 Will +7 (+1 vs Enchantment)| CMB +2 CMD 14| Init +2 Perc -1 | Conditions: None | Destructive Smite +2 6/6 Vision of Madness +/-2 6/6 Channel 2d6 6/7
"I wonder if there are any fish in there." Jasper says, hoping for another tasty meal. He climbs into the skiff with Deric. I just realized there are seven in the party now. Squint will need to decide if he dismissing Ulyi again or if someone (Jasper perhaps) is going to wait here to be ferried along on a second trip
Human Cleric 4 | HP 28/30 (6 NL) | AC 13 T 12 FF 11 | Fort +5 Ref +3 Will +7 (+1 vs Enchantment)| CMB +2 CMD 14| Init +2 Perc -1 | Conditions: None | Destructive Smite +2 6/6 Vision of Madness +/-2 6/6 Channel 2d6 6/7
Backalley Barkot wrote: Of course. I used to wonder why the 50’ ball of twine was included in the Pathfinder Kit, but I have used it more often than any character of mine has ever needed to use the soap. "Yes, I've been meaning to talk to you about your use of soap. I spend most of my time in the inner slums of Magnimar. You first encountered me outside of a string of abbatoirs. Still, I find the odors coming from you to be hard to stand. Perhaps you've noticed how everyone stands upwind?"
Human Cleric 4 | HP 28/30 (6 NL) | AC 13 T 12 FF 11 | Fort +5 Ref +3 Will +7 (+1 vs Enchantment)| CMB +2 CMD 14| Init +2 Perc -1 | Conditions: None | Destructive Smite +2 6/6 Vision of Madness +/-2 6/6 Channel 2d6 6/7
Jasper grasps the offered hand, but simply holds it without shaking. He focuses on a point just over Kaylee's shoulder for a few seconds before responding. "Groetus has revealed to me that these people will usher in the End Times. It is my duty to make sure they like be to accomplish that end. If you are willing to help with that end, then I give my blessing to your travelling with us as well." As the conversation moves on to Sorshen, he becomes withdrawn and walks off to one side muttering to himself and looking off toward the sea.
Human Cleric 4 | HP 28/30 (6 NL) | AC 13 T 12 FF 11 | Fort +5 Ref +3 Will +7 (+1 vs Enchantment)| CMB +2 CMD 14| Init +2 Perc -1 | Conditions: None | Destructive Smite +2 6/6 Vision of Madness +/-2 6/6 Channel 2d6 6/7
Spoiler:
1d100 ⇒ 461d12 ⇒ 10 Jasper ignores the blood on his face and turns to respond to Barkot's concerned query, raising his voice in a near shout. "Embrace annihilation in thy heart, intrepid few! It wipes clean Golarion’s canvas for Divinity’s next design!"
Human Cleric 4 | HP 28/30 (6 NL) | AC 13 T 12 FF 11 | Fort +5 Ref +3 Will +7 (+1 vs Enchantment)| CMB +2 CMD 14| Init +2 Perc -1 | Conditions: None | Destructive Smite +2 6/6 Vision of Madness +/-2 6/6 Channel 2d6 6/7
Spoiler:
1d20 ⇒ 31d6 ⇒ 51d100 ⇒ 64 Jasper's features go rigid again as he starts mumbling under his breath, then bangs his head against the wall of the tunnel, leaving blood running down his face. Damage: 1d8 ⇒ 5
Human Cleric 4 | HP 28/30 (6 NL) | AC 13 T 12 FF 11 | Fort +5 Ref +3 Will +7 (+1 vs Enchantment)| CMB +2 CMD 14| Init +2 Perc -1 | Conditions: None | Destructive Smite +2 6/6 Vision of Madness +/-2 6/6 Channel 2d6 6/7
Spoiler:
1d20 ⇒ 181d6 ⇒ 61d100 ⇒ 79 "I hope these aren't the female warriors who visited Maroux" Jasper channels healing energy. Channel: 2d6 ⇒ (3, 1) = 4
Human Cleric 4 | HP 28/30 (6 NL) | AC 13 T 12 FF 11 | Fort +5 Ref +3 Will +7 (+1 vs Enchantment)| CMB +2 CMD 14| Init +2 Perc -1 | Conditions: None | Destructive Smite +2 6/6 Vision of Madness +/-2 6/6 Channel 2d6 6/7
Spoiler:
1d20 ⇒ 11d6 ⇒ 61d100 ⇒ 67 Jasper's eyes regain focus, and he looks around seemingly startled. He looks into the cave, seeing the party move that way, and his eyes glaze over again. Startlingly, he swings his flail backwards, the double skull heads impacting on his back with a vicious crunch. 1d8 ⇒ 2
Human Cleric 4 | HP 28/30 (6 NL) | AC 13 T 12 FF 11 | Fort +5 Ref +3 Will +7 (+1 vs Enchantment)| CMB +2 CMD 14| Init +2 Perc -1 | Conditions: None | Destructive Smite +2 6/6 Vision of Madness +/-2 6/6 Channel 2d6 6/7
Oops, forgot Jasper Spoiler:
1d100 ⇒ 33 Jasper stares rigidly at the creature, though he doesn't seem to be focusing on it.
Human Cleric 4 | HP 28/30 (6 NL) | AC 13 T 12 FF 11 | Fort +5 Ref +3 Will +7 (+1 vs Enchantment)| CMB +2 CMD 14| Init +2 Perc -1 | Conditions: None | Destructive Smite +2 6/6 Vision of Madness +/-2 6/6 Channel 2d6 6/7
GM Screen:
1d20 ⇒ 11d6 ⇒ 21d100 ⇒ 7 Jasper's eyes glaze over and he looks off to the side of the cave. He looks around at the party uncertainly and Paeral can hear him mumble to himself. "They approach the Cave of Fire and awaken the Dread Beast within." He takes on a defensive posture, waiting for the battle to begin. Total Defense
Human Cleric 4 | HP 28/30 (6 NL) | AC 13 T 12 FF 11 | Fort +5 Ref +3 Will +7 (+1 vs Enchantment)| CMB +2 CMD 14| Init +2 Perc -1 | Conditions: None | Destructive Smite +2 6/6 Vision of Madness +/-2 6/6 Channel 2d6 6/7
GM Screen:
1d20 ⇒ 171d6 ⇒ 31d100 ⇒ 1 "I don't know what it is, but is looks like it uses Fire" Jasper pulls out his flail as he moves over to Deric, but holds it in one hand so he can cast Resist Energy (Fire) on the big warrior.
Human Cleric 4 | HP 28/30 (6 NL) | AC 13 T 12 FF 11 | Fort +5 Ref +3 Will +7 (+1 vs Enchantment)| CMB +2 CMD 14| Init +2 Perc -1 | Conditions: None | Destructive Smite +2 6/6 Vision of Madness +/-2 6/6 Channel 2d6 6/7
Jasper looks confused. "I don't recall saying anything like that Barkot. I'm not saying you're wrong, but I don't recall much of what I say when the headaches come on."
Human Cleric 4 | HP 28/30 (6 NL) | AC 13 T 12 FF 11 | Fort +5 Ref +3 Will +7 (+1 vs Enchantment)| CMB +2 CMD 14| Init +2 Perc -1 | Conditions: None | Destructive Smite +2 6/6 Vision of Madness +/-2 6/6 Channel 2d6 6/7
Stepping forward, Jasper calls out a little nervously. "Hello, Lady Maroux! It's me... Jasper. How have you and Hosco been getting along?"
Human Cleric 4 | HP 28/30 (6 NL) | AC 13 T 12 FF 11 | Fort +5 Ref +3 Will +7 (+1 vs Enchantment)| CMB +2 CMD 14| Init +2 Perc -1 | Conditions: None | Destructive Smite +2 6/6 Vision of Madness +/-2 6/6 Channel 2d6 6/7
"...and hiding in ambush behind the quicksand was a fearsome beast. Looked like a lion with the wings of a dragon, and it shot vicious spikes from its tail. Fortunately, I was able to run faster than my companions on that trip, and I never saw the creature again" Jasper breaks off his tale as he watches Squint and Ulyi approach. Noticing Barkot standing nearby, he steps closer and asks. "Do you see that too? It is real, right? I don't feel the headaches..." |