Jason_Silverain's page

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Boots of Side Stepping are a firm favourite of mine.


Unfortunately familiars haven't had much attention in PF though if you don't mind 3rd party I do recommend the Book of Familiars by Troll Lord Games if you can find a PDF of it though a used copy can be gotten for under $10 on Amazon.

I'm not sure if it gets past the 1/2 hp but there is a large number of feats and abilities, I'll flick through my copy later when I get the chance.


ossian666 wrote:
There are rules for what happens when the spell expires...the ground slowly raises up until its as if the pit never existed...

Really? I didn't see that in the description but it makes sense.


Silus wrote:

On the other hand, I could totally play him like The Question from DC Comics, but with a Plague Doctor mask instead of the faceless mask.

"No, not 'conspiracies'. 'Conspiracy'."

I hate the fact you thought of this before me. XD I love The Question

Rather than just one Aboleth perhaps several of his missions dealing with the clean of the initial case suggested a network of them.
Even if the Aboleth's haven't been manipulating humanity from the beginning if they believed they had through self deception its not perfectly unreasonable that your character believes it too with the limited evidence before him.
Also Alignment wise I believe LN slowly sinking to NN and possibly as far as CN as he gets more obsessed over the campaign.

Finally Set I'm never letting you near a biology kit in any of my campaigns. XD Great idea with the 'Aboleth-specific disease.'


Some great ideas for tactical combat so far.
I've seen a great example of even weak mobs getting out of the pits without climbing and even using their entrapment to their advantage.

A pair of kobold sorcerers and 2 warriors were injured and trapped in a 20ft pit as combat occurs above them.

Round 1: The Warriors swapping to their crossbows take ready actions to desperately pot shot at anyone they see at the top of the pit, while Sorcerer 1 casts Summon Monster 1 (Badger), Sorcerer 2 casts Grease on the rim of the pit.

Round 2: Warrior 1 accidentally shoots and kills another kobold that looks over the edge of the pit to throw a rope, body lands in pit.
Warrior 2 loots body and uses it as soft cover (+2 AC)
Badge appears Sorcerer 1 orders it to dig, Sorcerer 2 casts a second Grease on the rim of the pit.

Round 3: Badger burrows 20ft as a double move action, both Sorcerers assist with Profession(Miner)checks to make sure the tunnel doesn't collapse behind it. Warrior 1 moves back into tunnel using short spear as a support for the tunnel roof, Warrior 2 drags body to tunnel mouth as cover.

Round 4: Kobolds Diggy Diggy Hole. Party starts to investigate pit then the session ended.

Looking back a session later we realised this shouldn't of worked:

Rules state wrote:
Since it extends into another dimension, the pit has no weight and does not otherwise displace the original underlying material. You can create the pit in the deck of a ship as easily as in a dungeon floor or the ground of a forest.

Also there is no rules regarding what happens to creatures still in the pit when the spell expires. We ended up ruling that the kobolds had escaped into the other dimension and ended up with quite a surprise 5 levels later when we heard of a kobold adventuring party doing quite well for themselves from a planar traveller. XD


A little bit of thread necromancer here but it is relevant.

Someone said wrote:
Slow Suffocation: A Medium character can breathe easily for 6 hours in a sealed chamber measuring 10 feet on a side.

I'm having a bit of trouble with the terminology regarding the size of the chamber, 10 feet on a side does this mean a 10ft cube as this suggests.

D&D Glossary.

I'm planning on making a rather sinister trap where the section of my dungeon has been sealed and is practically airless so figuring out how much time they would have by room would help.