Jason Robbs's page

**** Pathfinder Society GM. 33 posts (34 including aliases). No reviews. No lists. No wishlists. 15 Organized Play characters.




One part of the new errata has me confused:

At 1st level, 2nd level, and every four levels
thereafter, a master of many styles may select a bonus
style feat or the Elemental Fist feat (Advanced Player’s
Guide 158). He does not need to meet the prerequisites of
that feat, except the Elemental Fist feat.

Does that mean that the MoMS can still take any "Style" marked feats without prereqs? In Ultimate Combat only the first feat in the chain is marked as a style feat but elsewhere (i.e. Unfolding Wind Rush in Inner Sea Combat) is marked as a style feat.


After buying the new occult book I figured that my next PFS character should be a kineticist - specifically the Elemental Ascetic archetype. I wanted to get more eyes on it because I'm sure I made some mistakes.

Human (Dual Talent) Kineticist (Elemental Ascetic) 12

Bruising Intellect, Quain Martial Artist
K) <Fire>, [Kinetic Fist], [Fan of Flames], Weapon Finesse
K) [Kinetic Cover]
K) [Burning Infusion], Boar Style
K) [Searing Flame]
K) Improved Initiative
K) [Flame Jet]
K) <Earth>, Boar Ferocity
K) [Firesight]
K) EWT: Entangling Infusion
K) [Greater Flame Jet], EWT: Eruption (from human FCB)
K) [Flash Infusion], Boar Shred
K) [Ride the Blast]

Str: 10
Dex: 18 -> 24
Con: 14
Int: 12
Wis: 17 -> 22
Cha: 7

Init: +11
HP: 93
AC: 33 (with mage armor)
Saves: 13/18/13

Atk: Powerful Flame Fist (2) + Burning Infusion (1) (DC 22 Ref)
+19/+19/+19/+14/+14/+9 (1d8+9/5+2d8 fire+1d6 acid+1d6 burn) + 2d6 bleed + 1d6 ongoing bleed

Flame Fist (0) + Flash Infusion (3) (DC 22 Will)
+19/+19/+19/+14/+14/+9 (1d8+9/5+2d6 fire+1d6 acid) + 2d6 bleed + 1d6 ongoing bleed

Earth Fist (0) + Entangling Infusion (2) (DC 22 Ref)
+19/+19/+19/+14/+14/+9 (1d8+9/5+2d6 bludgeoning+1d6 acid) + 2d6 bleed + 1d6 ongoing bleed

Empowered Powerful Magma Fist (6) after spending a full round charging (-3)
+19/+19/+19/+14/+14/+9 (1d8+9/5+3d10 fire+3d10 bludgeoning+1d6 acid) + 2d6 bleed + 1d6 ongoing bleed

Magma Eruption (4) (DC 23 Ref) + Burning Infusion (1) (DC 22 Ref) after spending a move action charging (-2)
12d6+14+1d6 burn

Maximized Empowered Magma Eruption (7) (DC 23 Ref) + Burning Infusion (1) (DC 22 Ref) after spending a full round + move charging (-5)
6d6+93+1d6 burn

Equipment
(16000) +4 dex belt
(16000) +4 wis headband
(13000) monk's robe
(9000) +3 cloak of resistance
(16000) +1 agile amulet of mighty fists
(12000) boots of speed
(2000) +1 ring of protection
(8000) deliquescence gloves
(5000) jingasa
(5000) dusty rose prism ioun stone
Total: 103k

Random notes:
Elemental Ascetic gives you Improved Unarmed Strike, monk FoB, Kinetic Fist at level 1 with 0 burn cost, Wis to AC + monk scaling AC, Wis instead of Con for DCs and durations and the ability to spend burn to increase the dice size on Kinetic Fist. In exchange you lose elemental defence, elemental overflow, 5th/9th/13th level infusions and you can never use a blast that requires a ranged attack.

The loss of the 5th & 9th level infusions + Extra Wild Talent only allowing talents at 2 levels below your max hurts alot in the 4-8 range. The main reason why I went with fire at 1st level is so that I would have an AoE attack before level 8.

With Supercharge if you spend a full round + move charging do you get -4 or -5 on the next blast?

The only feat I really needed for this build was Weapon Finesse. I went with Boar Style because it seemed like fun and stacking the shakened condition on top of the burning infusion's -2 to saves is pretty nasty. If anyone can find a better use for my feats let me know.

Monk's Robes are pretty cool for this build because they bump up the unarmed damage from 1d3 to 1d8.

I don't really know how the DCs work for abilities. What spell level are they?


I was considering making an eldritch archer build for a home campaign (Fighter 1/Wizard 5/EK 10/Wizard 4 since early entry is not allowed) when I came across the Named Bullet spell. With Quicken Spell and Spell Perfection you could full attack with one of those attacks ignoring concealment, hitting touch within 30 feet, adding CL to damage and is automatically a critical threat - assuming you can identify the targets type and overcome spell resistance. Is this too powerful at 15th level?