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In the starship operations manual in the starship weapons it has ramming special property weapons. My question would a vessel that has both a ram weapon, say a minor ramming prow, as well as a hull blade type weapon, say a light-blade hull, both on the front quadrant, would the damages be combined? dealt individually?, only one applies? if so which one?
The description of the breaching pods states it travels in the same way as a long range tracking weapon. My questions are, since it is an expansion bay and does not specifically state it is a weapon, would launching a breaching pod trigger starship combat? Or the drop of a active cloaking device/gray cloaking device?
Can a attached ship tether be used to tow a captured vehicle? like i have a aft mounted tether and captured/cleared the ship and want to take it with me for whatever reason?
It states in the description of the tractor beam special ability that it can push or pull the target ship or hold it place. My first question is can it push/pull the target in other directions besides towards or away from the firing ship. Such as could I move the target to the left or right? Up/Down? My second question is if so could I (if I have tractor beam weapons on more then one facing) move a target to a different ship facing? My third question is similar to my second in that if I have a Tractor Beam weapon in a turret can i move it around my ship as I see fit?
ill just focus on the flak thrower for sake of ease but according to the rules you can link two direct fire weapons to fire as one. My (probably obvious question) is if i fire link two flak throwers together how exactly would it work? would i get two opportunities to shoot the/each missile down? or do i only apply one point special ability bonus (+8) or do i get to apply both to shoot down the/each missile (+16)? |