Xerxes

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Moorluck wrote:
Steven Kings Cell(?). Started out as a very good take on the whole zombie mythos(i love zombies what can I say) and then in what has become typical King, he goes into left field and gives them earth shattering psycic powers starts killing the main characters in side scenes and just screws the whole thing to death. I wish some writers would look the definition of a plot TWIST rather than assuming changing the story halfway thru fits the bill.

I agree completely. I was very disappointed in Cell. The beginning offered such potential, and then it just became formulaic aside from deciding to make the "zombies" a hive-mind, which only made slightly more sense than their ability to network CD players and play music out of their mouths. The psychic ability thing was also ill-conceived since the "zombies" were barely functioning mentally. Luckily, someone gave this book to me and I didn't waste any money on it.

One thing that I've never liked about Stephen King is his inability to foreshadow properly. For instance, in The Stand it basically tells you that someone is going to die before you even get to the chapter where they actually do get killed, which makes it pretty much pointless to read that chapter.


I think that so much work goes into a game (usually) that it would be a shame to waste it by letting it die out once the players leave. I've read things that inspired campaign settings and RPGs, but I'm uncertain how many things I've read started out as an RPG. I'm sure those with issues about D&D and all its imitators would be shocked to learn that some of their favorite authors probably were inspired at least somewhat by something related to a campaign setting or a single inspired gaming session.

Jason M. Green
Independent Author & RPG Enthusiast