Tef-Naju

Jarat's page

25 posts. Organized Play character for ScorchedOne.


Full Name

Jarat of the Deep Stone

Race

| HP 38/38 | AC 20 T 13 FF 18 | CMB +7, CMD 20 | F: +7, R: +8, W: +7 | Init: +1 | Perc: +9, SM: +4

Classes/Levels

| Speed 20ft | Animal Focus: 5/5 | Spells: 1st 5/5, 2nd 3/3 | Active conditions: None.

Gender

Male NG Oread Hunter 5

About Jarat

Jarat
Male oread hunter 5 (Pathfinder RPG Advanced Class Guide 26, Pathfinder RPG Bestiary 2 205)
NG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +11
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Defense
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AC 20, touch 13, flat-footed 18 (+6 armor, +1 deflection, +2 Dex, +1 natural)
hp 38 (5d8+10)
Fort +7, Ref +8, Will +7
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Offense
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Speed 20 ft.
Melee +1 nodachi +8 (1d10+7/18-20)
Hunter Spells Known (CL 5th; concentration +8)
. . 2nd (3/day)—perceive cues[APG], lesser restoration, shield companion[ACG], summon nature's ally II
. . 1st (5/day)—endure elements, lead blades[APG], magic fang, shield companion, summon nature's ally I
. . 0 (at will)—detect magic, enhanced diplomacy, flare (DC 13), guidance, light, stabilize
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Statistics
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Str 18, Dex 14, Con 12, Int 14, Wis 16, Cha 5
Base Atk +3; CMB +7; CMD 20
Feats Combat Expertise, Escape Route[UC], Outflank[APG], Pack Flanking[ACG], Precise Strike[APG]
Traits captain's blade, indomitable faith
Skills Acrobatics +7 (+8 while on a vessel afloat on water, +3 to jump), Climb +7 (+8 while on a vessel afloat on water), Handle Animal +5, Heal +7, Intimidate +1, Knowledge (dungeoneering) +6, Knowledge (geography) +10, Knowledge (nature) +10, Perception +11, Ride +9, Spellcraft +6, Stealth +5, Survival +11, Swim +7
Languages Common, Dwarven, Terran, Varisian
SQ animal companion (wolf named Animal Companion), animal focus (5 minutes/day), crystalline form[ARG], hunter tactics, improved empathic link, nature training, track +2, treacherous earth[ARG], wild empathy, woodland stride
Combat Gear wand of cure light wounds, alchemist's fire (2); Other Gear mithral mountain pattern armor[UC], +1 nodachi[UC], cloak of resistance +2, ring of protection +1, backpack, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Gozreh, 950.5 gp, 1 sp
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Special Abilities
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Animal Companion (animal companion (wolf named Animal Companion)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Focus (5 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Crystalline Form (1/day) +2 AC against rays. Can deflect a ray 1/day.
Darkvision (60 feet) You can see in the dark (black and white only).
Escape Route You do not provoke attacks of opportunity when moving through spaces adjacent to allies
Hunter Tactics (Ex) Animal companion also gains the bonus teamwork feats, but doesn't need to meet pre-reqs.
Improved Empathic Link (1 mile) (Su) As the familiar ability, but as a swift action can see through companion's eyes (but not own).
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Pack Flanking If you and comp are adj or share square and threat same target, you're considered flanking.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +2 Add the listed bonus to Survival checks made to track.
Treacherous Earth (5 minutes, 1/day) Transform a 10-ft. radius patch of earth into difficult terrain.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.

Animal Companion CR –
Wolf
N Medium animal
Init +3; Senses low-light vision, scent; Perception +5
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Defense
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AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural)
hp 37 (5d8+15)
Fort +6, Ref +7, Will +2
Defensive Abilities evasion
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Offense
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Speed 50 ft.
Melee bite +7 (1d6+4 plus trip)
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Statistics
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Str 16, Dex 16, Con 15, Int 3, Wis 12, Cha 6
Base Atk +3; CMB +6; CMD 19 (23 vs. trip)
Feats Escape Route[UC], Narrow Frame, Outflank[APG], Pack Flanking[ACG], Precise Strike[APG], Toughness, Weapon Focus (bite)
Tricks Attack, Down, Flank, Guard, Heel, Sneak, Stay, Track
Skills Acrobatics +7 (+15 to jump), Escape Artist +4, Perception +5, Stealth +7, Survival +1 (+5 when tracking by scent), Swim +7; Racial Modifiers +4 Survival when tracking by scent
SQ animal focus, attack, down, flank, guard, heel, sneak, stay, track, woodland stride
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Special Abilities
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Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Attack [Trick] The animal will attack on command.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Down [Trick] The animal will break off combat on command.
Escape Route You do not provoke attacks of opportunity when moving through spaces adjacent to allies
Evasion (Ex) No damage on successful reflex save.
Flank [Trick] Attempts to attack and flank indicated enemy.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Narrow Frame No attack or AC penalty while squeezing through space half your size or larger.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Pack Flanking If you and comp are adj or share square and threat same target, you're considered flanking.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Sneak [Trick] Creature stays hidden.
Stay [Trick] The animal will stay where it is.
Track [Trick] The animal will track a scent.
Trip: Bite (Ex) You can make a trip attempt on a successful attack.
Woodland Stride (Ex) Move through undergrowth at normal speed.