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Well its been a while but we did it. The group I ran for a year and a half yesterday finished the path with a success! The story and the ending were amazing to me as a GM and simply awesome and full of thrill for my players. Thank you paizo and the people behind this story for this great AP, we had so much fun playing it, and when I look back not one chapter was bad or uninteresting! Thank you Joey Virtue for your thread on changes made to the path, it made my life easier and combats better and more challenging for my players. To each GM that thinks of running this path I can say go for it. Cause its so much fun and the story is great, builds up from the first chapter in a great way, and unveils into an amazing piece that your players will be glad to be a part of in the end.
So the group im leading is just escaping Zyrnakyanin so that leaves us with the gate event, and were off to the next chapter. They are lvl10 at the moment, just gained it after Ad hoc expirience in talk with Allicavnis. Should they be higher? The introduction for Memory of Darkness states lvl12 as the begining point. I am using medium progresion for this campain. Suggestions? Advice? Thanks in advance. Sorry for bad spelling :(
I cant seem to find rules for what happens when you dont sleep. I recon it means fatigued for the next day, I think i remeber something like that from the ol' 3.0. But where is it in Pathfinder anyone know? Constitution checks not to be fatigued? Does endurance help? I came up on this cause i had my ranger stay up all night watching a enemy camp for movement and such. :)
*Vital Strike You make a single attack that deals significantly more damage than normal.
My question: Is it a standard action to use this feat, or 1 attack per round for example when you make a full attack does the first attack deal aditional damage?
I'm curently in Endless Night with my group. The group has one elf, a druid that is true neutral.
But we know the truth right :) Elfs can morph into drow if they become too evil. Now I ask you is it possible to morph him into drow later in the campain? How long does the proces last? What are your opinions on the whole thing?
The problem in question is this. What action does a stealth check use?
Action: Usually none. Normally, you make a Stealth
Now the problem is my player is claiming he can roll a stealth check in every round (shadowdancer, hide in plain sight) and attack away. But I am claiming he must move in order to do a stealth check. Any official clarification to this? I searched whole day but coudnt find response to this specific question. Thanks in advance |