Seagull

Jan Gander's page

44 posts. Alias of thomas jordan.


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Grand Lodge

Human Cleric 1

Jan looks to Vinny and Giovanni. "Bring him back to the lodge? We need to get the "wine" back there anyway" Jan looks significantly at the halfling, eyebrows, twitching unsubtly and pats a backpack while saying "wine", making clear to all that the coded documents are the errand.

Grand Lodge

Human Cleric 1

Jan adopts a blandly friendly countenance and says "If this prophecy is important we might be able to help preserve it."
diplomacy, aid another: 1d20 + 6 ⇒ (7) + 6 = 13
Can I roll to aid another using a different skill? Should I roll intimidate if Jan is trying to be the "good cop"?

Grand Lodge

Human Cleric 1

Jan jogs back, panting. "They got away..."

Grand Lodge

Human Cleric 1

Jan's fury is kindled and a spear lashes out at the passing elf. The spear head presumably wooshes past the elf's back in a wide arc, nearly striking the wall as Jan gives chase at full speed. "After them!" Jan's exhortation echoes in the wake of the pursuit.
bludgeon elf with spear: 1d20 + 1 ⇒ (8) + 1 = 9
Should we be trying to capture one? Can the injured halfling be healed?

Grand Lodge

Human Cleric 1

Jan begins moving toward the elf but notices Vinny poised to throw a bomb and ducks and swerves toward the halfling stabbing wildly.
spear, attack halfling: 1d20 + 1 ⇒ (10) + 1 = 11
damage, however unlikely: 1d8 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Human Cleric 1

Jan walks toward the human, voice rising gradually to a yell, talking, and gradually. "We don't know who they are. Who are they? Who are you? Why are we fighting these people? I'm a cleric not a fighter!" It is unclear what relevance Jan's final, screamed, exclamation has to the rest of the utterances, but it is full of pathos if anyone wants to hear it.

diplomacy: 1d20 + 6 ⇒ (10) + 6 = 16

Jan suspects this is another group of pathfinders, sent as backup and wants to stop the fighting long enough to find out

Grand Lodge

Human Cleric 1

spellcraft: 1d20 + 5 ⇒ (17) + 5 = 22

Jan sees the scroll and the spell. "Mage armor! Nothing nefarious!" Jan's shouted information is not of immediate use as both sides vie over the death of the halfling.

Grand Lodge

Human Cleric 1

"Dancing Desna! Who's there?" Jan's head bobs like a turkey's as Jan peers wide eyed and wildly across the hall. Jan shuffles hurriedly out of the alcove and turns toward the exit, shrugging both arms out of the cloak and holding the spear ready, but not pointed at the strangers.

Grand Lodge

Human Cleric 1

Jan unpacks the map case and tries to fit the loose papers into it in the order they were in. When the loose notes prove too extensive for the map case, Jan sandwiches them between the books, taking care to note the order order of everything so it can be rearranged in the same pattern later. Jan officiously divides the stacks and hands one bundle of books and notes to each party member with a pack. "Can we take this gem too? Do you think anyone owns it?" Jan asks, gently placing the notes into the pack.

Grand Lodge

Human Cleric 1

Jan leans on the spear and peers at the gem.
cast detect magic
perception: 1d20 + 3 ⇒ (11) + 3 = 14

Grand Lodge

Human Cleric 1

"The chalkboard is enchanted, and there is a stronger aura behind the altar"

Grand Lodge

Human Cleric 1

Jan fumbles to reach the holy symbol under the unfamiliar gambeson and peers over Giovanni's shoulder.
perception: 1d20 + 3 ⇒ (4) + 3 = 7
Jan also casts detect magic

Grand Lodge

Human Cleric 1

"Enjoy the wine..." The tapping of Jan's spear haft on the flagstones recedes into the distance.

Grand Lodge

Human Cleric 1

Jan eyes Dreng skeptically as he sips the wine. "Did you know about the hidden chamber? Did you want the wine or are you testing us?"

Grand Lodge

Human Cleric 1

Jan reads through the papers again carfully, shuffles them back into order with a sigh and offers them to the group. [b]"Following the most obvious clue every time has brought us this far. I agree with Giovanni, but I think we should stop here long enough to eat and report to someone. One of the venture captains might know more about Elysia. I want to get my spear and armor at least."[b/]

Grand Lodge

Human Cleric 1

"Could it be that obvious?" Jan wonders quietly. Jan takes a last look around the mausoleum.
perception: 1d20 + 3 ⇒ (19) + 3 = 22
Pushing open the door, Jan comments to the world at large "I'd like to investigate some dinner. That fungus frost brew does not sit well on an empty stomach."

Grand Lodge

Human Cleric 1

"We should bring the coin to the Lodge, unless anyone here has a Wayfinder. I think it is a Pathfinder's Coin. It should reveal a message if placed on a wayfinder. Even if we have a wayfinder, one of the Captains ought to hear the message."

Grand Lodge

Human Cleric 1

At Nixim's invitation Jan gazes with mystic intent upon the coin. spellcraft: 1d20 + 5 ⇒ (19) + 5 = 24.

When Pollock shines the torchlight on it Jan uses more mundane vision, obviously seeking to yoke the stream of memory to grind flour from the hard corn of this conundrum. Jan's brain creaks with the effort. knowledge geography: 1d20 + 6 ⇒ (15) + 6 = 21

Grand Lodge

Human Cleric 1

Jan catches on to the ruse and somberly lays a supportive hand on Giovanni's shoulder.
diplo aid: 1d20 + 3 ⇒ (20) + 3 = 23

Grand Lodge

Human Cleric 1

Jan is stilllooking at the ground and grumbling about being ignored "... and this place probably doesn't even have a map..." When door grates open. Jan winces at the noise and peers inside, baffled. "Is Arkath in the sarcophagus? Arkath the stone mason? Does Arkath own this whole mausoleum?"
perception: 1d20 + 3 ⇒ (5) + 3 = 8

Grand Lodge

Human Cleric 1

Jan strides directly toward the caretaker and asks for directions to the tomb of Arkath.

Grand Lodge

Human Cleric 1

Jan grabs a few of the oldest paper and goes upstairs. Jan lingers in Fimbrik's study to retrieve the papers Pollock asked for from a map case, then catches up to Pollock on the steps and hands him the papers from the Wisp. In exchange Jan takes the new note and peruses it thoughtfully, along with the decades old headlines. To Pollock Jan comments "Whoever Evil Grin was the name has come up twice now. It seems more promising than a grumpy stone mason"

GM:
Jan is looking for any event that might involve illusion or explain why Fimbrik left when he did or what befell him. Is this a knowledge or perception check or some other skill? Can I take a penalty for having a conversation while perusing?

Grand Lodge

Human Cleric 1

Jan follows LB into the basement and after a moment of pondering begins looking for the earliest newspaper. "If we have no other leads, maybe we can find out when Fimbrik left."

GM:
What skill do I use to find the first newspaper and do I need to roll?

Grand Lodge

Human Cleric 1

"But what is "it"? Jan asks LB, tracing the Taldane symbol for a quote in the air.

Grand Lodge

Human Cleric 1

Jan watches the wind carrying the papers curiously, then shuts the door as it carries a paper toward the steps.

Grand Lodge

Human Cleric 1

Jan shrugs to LB and is about to push open the door when Nixim speaks. Jan shoots the others a glance then call across to Nixim "Nixim, I would feel much safer if a pathfinder of your stature were to introduce us to Fimbrik, or at least face these traps. I don't know if any of us non-gnomes are up to the task"

Grand Lodge

Human Cleric 1

"Mind the western door, Giovanni. More magic there than in a minstrel's melodies. Jan goes toward that door, then looks at the rest of the group earnestly "I know we couldn't find Dreng, but is that really a reason to break into the home of a fellow pathfinder, even a suspicious one?"

GM:
Can I use insider knowledge to see if Jan can remember anything more about fimbrik? knowledge(local): 1d20 + 2 ⇒ (14) + 2 = 16

Grand Lodge

Human Cleric 1

Chastened by the sudden appearance of the choker, Jan is already wary when the beetles appear and is able to turn a startled exclamation into a timely request for divine aid. "What is that...in Desna's name"

Jan attempts to cast detect magic on the beetles

Jan draws a dagger and thinks that the motion may become uncomfortably familiar if things continue as they have been.

Grand Lodge

Human Cleric 1

Jan knocks on the door on the way past and meanders toward a door on the right, peering through.
perception: 1d20 + 3 ⇒ (8) + 3 = 11

Grand Lodge

Human Cleric 1

I also vote Dreng first, but could we split the party in case Fimbrik tries to slip away?

Grand Lodge

Human Cleric 1

Jan rises slowly from an undignified sprawl and looks for something useful to do. Inquiries about whether Giovanni is alright or LB wants a light trail into mumbling as it becomes obvious the group is fine. Jan looks at the papers too.

Grand Lodge

Human Cleric 1

Jan follows Pollock's example of courage and charges, and diving through the air, dagger point first towards the creature.

1d20 + 3 ⇒ (5) + 3 = 8
1d1d4 + 1 ⇒ (2) + 1 = 3

charging as a full round action gives a +2 to attack and -2 to AC.

Grand Lodge

Human Cleric 1

Jan steps back, draws a dagger and tries to focus despite the shocking flurry of attacks and the sudden eruption of darkness. Jan feels around the desk for some throwable object, keeping both eyes on the choker.

Grand Lodge

Human Cleric 1

Jan dithers by the bridge, muttering. The other pathfinders, trying to perceive the secrets of the hidden room, catch snatches like "...if everyone carried a spear into the tavern we'd all trip...", "... who owns a net?..." and "Should've known better than to think a meeting with Dreng wouldn't require armor." Eventually Jan moves toward the desk and the muttering becomes clearer. "Yargos just warned us about solving problems with fireballs and arms, and you all just charge in with weapons drawn. This is an office, not a dragon's dungeon. There is a desk! Desna help us! We'll never get this wine to Dreng if we try to solve every mystery in Absalom on the way." Knocking on the desk, Jan calls out [b]"Hello. Just picking up some wine, sorry to disturb."

Diplomacy: 1d20 + 6 ⇒ (7) + 6 = 13

Grand Lodge

Human Cleric 1

Jan turns around on the other side of the bridge and waits for the rest. Noticing Pollock and Vinny seem nervous, Jan upholds a carved wooden butterfly and prays to Desna on behalf of the rest of Vinny and Pollock. "Desna, who made the heavens and generously dispenses luck, hear now a traveller, and aid Pollock, Vinny and Giovanni on their way. May this bridge be sound, and their footing steady." The prayer complete Jan addresses Nixim. "Do you want a prayer too? I wouldn't presume to pray on behalf of a future deity." Jan's eyes are twinkling.

GM

Spoiler:
Could I cast mending on the creaky plank? Does this prayer suffice to do this from the perspective of the players, and how do I go through the mechanics of casting. I know you said no one needs to make a check to cross, but it seems better for me to practice this now so that I have some idea when I actually need it. Also how do I post a hidden message without the word "spoiler" Should this message be OOC instead of hidden?

Grand Lodge

Human Cleric 1

Jan removes the cloak and pack, as a precaution against any fungus frost brew induced unsteadiness and steps across.

Grand Lodge

Human Cleric 1

Jan tentatively swirls the mug, eyeing the vicosity of the fluid, then takes a tentative sip. The taste is not unbearably unpleasant. Jan asks "As a military historian, Mr. Gill, are there any subtle tactical blunders that kill an anamalously high portion of Pathfinders?" and takes another tentative sip.

Grand Lodge

Human Cleric 1

"What will you be the god of Nixim?" Jan asks, apparently out of professional curiosity. Jan watches Herryn and at the first opportunity asks for a mug of Frost Fungus Brew.

Grand Lodge

Human Cleric 1

Jan approaches the bar, still laden and cloaked and waits with polite impatience for the attention of the bartender.

Grand Lodge

Human Cleric 1

Another figure slides out of the drizzle wearing a cloak neatly arranged over a pack. Fellow Pathfinders eh? Waiting for Dreng?

Grand Lodge

Human Cleric 1

Jan thanks the Heryn and walks towards the table to meet Pollock and Verenese. Jan uses the moment of relative solitude to take a discrete sip of the unfamiliar Fungus Frost Brew and finds it, with relief, not unpotable.

Grand Lodge

Human Cleric 1

Jan chuckles with exaggerated heartiness "HAHAHA! Thanks Vinny!", sweeps the mug off the bar, and eyes the bartender expectently.

What does fungus frost brew taste like?

Grand Lodge

Human Cleric 1

knowledge: 1d20 + 1 ⇒ (12) + 1 = 13

"The good old wounded wisp! Home of the Society before it was cool, eh Captain?" Jan's words overflow with the smug self assurance of the untested, and sense of knowledgeability of the avidly, but not thoroughly, informed. "Do you really need all of us to pick up the package? Seems like you've assembled a band eager for adventure..."

Grand Lodge

Human Cleric 1

A third figure, an eminently serviceable cloak hanging bulkily around it, hastens through the drizzle with a curiously disjointed gait somewhere between the skipping of a child and the weary but dignified shuffle of a bureaucrat. Glancing at Pollock's map the figure makes an introduction while stepping under the eaves next to the interlocutors and shaking drops of water off the hem of the cloak: "Cartographer eh? I like the minimalism there, but the lines are a bit sloppy. You ought to get a map case to keep it out of the weather. Gander's the name. Jan Gander."