Chained Spirit

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Hello everyone,

we are goin' to play a low\mid level campaign (1°-10° level i think) with standard 15pt and only core rulebook :)

My idea was to roleplay a fighter\support cleric because it's possible that we have a second cleric in the party to act as support\healer.

Do you have any suggestion on building up a character upon that?

I read some guides and i extracted that a lot of persons usually builds up a 2handed long spear priest with a lot of AOE etc etc.

Is this still playable with only core rulebook?

And what if i can use others rulebook? (perfect priest, apg)?

I was thinking something about

Human\Dwarf

12
14
14
10
14
8

Combat Reflexes
Power Attack

And... well, i don't know exactly what.

I would like to "roleplay" a war-god Priest, but i'm not sure about the domains.

Or i thought "What if i play a Warpriest" (obviously if the master let us use other rulebooks over the core one)?

The campaign will be low\mid level settled so...

thank you everyone for your suggestions :)


Hi, just want to ask,

i want to buy the Inner Sea Map pdf, just want to know if is ok to go in a copistery and print it (if it is legal & if it has the right "print format")

Thankyou very much


Hi all ;)

We will start a new adventure soon, and i was thinking go Wizard.

But,

if another player would prefere to do it, i will switch to an Archer

I was thinking just on the "ludic" part of the game (optimization, customization) about the Arcane Archer (in 10 years of roleplay i never tried this class)

The rules are :

Core Rulebook

15 point standard build

Starting level : 1

Race : All except halfling and gnomes

***

I was thinking this 3 vectors :

14 \ 17 \ 10 \ 13 \ 10 \ 10 (Human)

Levels - Warrior until 6th, then Mage(Trasmutator), then Arcane Archer :)

or...

14 \ 17 (18 with trasm) \ 10 \ 13 \ 10 \ 10

and start mage and then go for warrior

But... i can also go for...

14 \ 18(19 with trasm) \ 10 \ 13 \ 10 \ 8

Or maybe switch elf (but i will lost Ability point & Extra Feat)...

What do you suggest (also for feats\ability or leveling tree?)

Consider that we will play levels with "slow" experience progression so levels will be played for a long time and not just skipped

Thank you all! :)


I was thinking just about the "ludic component". (i Love my mage that roleplay with is cat or hawk and maybe at higher levels with mephit too)

Havin a Familiar Pet is really nice for roleplay, for scounting etc...

But is it usefull for "Magic-touch attacks?" or the bounded item overwhelm the utility of the Familiar Pet?
A bad thing about the item is the DC check if you lose it in some way :)

What do you think about that?
Familiar or bounded arcane item? And what use can you suggest me for the familiar?

Thank you :)


Is possibile to cast Arcane Scools powers on the defensive?

And if yes,

how is the DC?

Thank you :)