Heir Apparent

Jamie Vernisant's page

287 posts. Alias of Brainiac.


Race

Appearance | Female Halfling Medium (Reanimated Medium) 7 | HP 59/59 | AC 18, T15, FF 14 | F:+6, R:+8 W:+7 | Init.: +4| Perc: +12 |

Classes/Levels

Influence: 6 | Spirit: Trickster| Conditions: None

About Jamie Vernisant

Female halfling medium (reanimated medium) 7
N Small humanoid (halfling)
Ht: 3'4", Wt: 40 lbs.
Init +4; Perception +12

DEFENSE
AC 18, touch 15, flat-footed 14 (+3 armor, +4 Dex, +1 size)
hp 59 (7d8+21)
Fort +6, Ref +8, Will +7; +6 vs. death; +4 vs possession, negative energy; +2 vs fear

OFFENSE
Speed 30 ft.
Melee: morningstar +5 (d6-1)
Ranged: +1 light crossbow +11 (d6+1/19-20)

Medium Spells Known (CL 7th, concentration +10)
2 (2/day)-clairaudience/clairvoyance, heroism
1 (2/day)-enlarge person, Hermean potential, ill omen
0-guidance, mage hand, message, read magic, stabilize

STATISTICS
Str 8, Dex 19, Con 14, Int 10, Wis 10, Cha 16
Base Atk +5; CMB +3; CMD 17
Feats: Legendary Influence*, Point Blank Shot, Precise Shot, Toughness
Skills: Bluff +13*, Diplomacy +14*, Intimidate +14*, Perception +12
Background: Perform (dance) +13, Perform (oratory) +13
Languages: Common, Halfling

Traits:
Extremely Fashionable: You really know how to make a good impression when you’re dressed well. Whenever you are wearing clothing and/or jewelry worth at least 150 gp (and not otherwise covered in gore, sewage, or other things that mar your overall look), you gain a +1 trait bonus on Bluff, Diplomacy, and Intimidate checks. One of these skills (your choice) is a class skill for you.

Helpful: Whenever you successfully perform an aid another action, you grant your ally a +4 bonus instead of the normal +2.

Resurrected: At some time in the recent past you died, but you were brought back to life—whether because of magic, a blessing of the gods, or a destiny you have to fulfill, or perhaps because it just wasn’t your time to die yet. Whatever the nature of your resurrection, your experience gave you a fascination with death, and you hope to find some insight into the nature of mortality by exploring tombs of a famous necropolis. You gain a +2 trait bonus on saving throws against death effects. In addition, you do not die until your hit points drop to a negative amount equal to or lower than your Constitution score + 4.

Rich Parents: You were born into a rich family, perhaps even the nobility, and even though you turned to a life of adventure, you enjoy a one-time benefit to your initial finances—your starting wealth increases to 900 gp.

Vainglory (Drawback): You compulsively seek recognition for your deeds, making it hard to act with subtlety. You take a –1 penalty on Bluff, Disguise, and Stealth checks, and the save DC of any illusion you create is 1 lower than normal.

SQ: Channel self, ease passage, lingering spirit, spirit bonus +2, spirit power (intermediate), spirit surge 1d6, spirit warding
FCB: +2 1/3 to seance boon for self
Gear: Mwk studded leather, morningstar, mwk elven curve blade, +1 light crossbow, 9 cold iron bolts, 10 silver bolts, medium's kit*, mwk thieves' tools, jewelry worth 150 gp, noble's outfit, signet ring, courtesan's outfit, 3 flasks acid, holy water, mirror, potion of cure light wounds, mwk crossbow, cloak of resistance +1, 2118 gp

Medium's Kit:
It includes an automatic writing planchette, candles (10), candlesticks (10), holly and mistletoe, incense (10 sticks), a scholar’s outfit, a spell component pouch, and a wooden holy symbol.

Legendary Influence:
Immediately select one feat (other than an item creation feat) for each spirit you can channel. Whenever you perform a seance to channel a spirit, you can allow the spirit to gain 1 point of influence over you to gain access to that spirit’s Legendary Influence feat for as long as you channel that spirit. You can use this bonus feat as a prerequisite for any feats granted by a spirit power (such as the champion’s legendary champion ability), but not for any other feats.

Marshal: Spirit Focus (Marshal)
Champion: Weapon Finesse
Trickster: Skill Focus (Disable Device)

Champion Adjustments:
Spirit Bonus: +1 attack rolls, non spell weapon damage rolls, Str checks, Str skill checks, and Fortitude saves
Seance Boon: +4* non spell damage rolls
Champion's Prowess: You gain proficiency in all martial weapons and in one exotic weapon of your choice, which you choose each time you channel a champion spirit.
Sudden Attack: Whenever you take a full-attack action, you gain one additional attack at your highest base attack bonus. This ability stacks with the extra attack from haste, but it doesn’t stack with special actions that grant extra attacks, such as flurry of blows or spell combat. Sudden attack works as normal with full-attack options such as two-weapon fighting.

Marshal Adjustments:
Spirit Bonus: +1 on Charisma checks and Charisma-based skill checks, as well as on spirit surge rolls.
Seance Boon: +4* non spell damage rolls
Marshal’s Order: You can use your spirit surge on attack rolls, saving throws, ability checks, concentration checks, and skill checks rolled by you or any allies who participated in your seance as long as you have line of sight and line of effect, and are within 30 feet of the chosen ally. You can still use spirit surge only once per round.
Inspiring Call: As a standard action, you can grant all allies who can see and hear you a competence bonus equal to your spirit bonus on either saving throws or attack and damage rolls. You choose which bonus to grant each time you use inspiring call. This ability lasts for 1 round. If you have the decisive strike greater spirit power, you can use inspiring call as a move action. If you have the legendary marshal supreme spirit power, you can use inspiring call as a swift action.

Trickster Adjustments:
Spirit Bonus: +1 Dex checks, skill checks, and Reflex saves
Seance Boon: +3* Disable Device, class skill
Trickster's Edge: Acrobatics, Disable Device
Surprise Strike: When you attack an opponent that’s denied its Dexterity bonus to AC, you deal 1d6 points of extra precision damage for every 3 medium levels. Your target counts as flat-footed against the first attack you make against that target in a day, regardless of abilities like uncanny dodge. After your first attack, that target is immune to being made flat-footed by your surprise strike for 24 hours.
Total Disable Device Bonus: 1 rank + 4 Dex + 3 class skill + 2 spirit + 2 tools + 3 Skill Focus = +15

Background: Jamie Vernisant was destined for greatness! At least, that's what everybody told him growing up. The nephew of Earl Calhadion Vernisant of Taldor, Jamie's early years were filled with carefully edited tales of glory and adventure starring the members of the noble family, self-proclaimed descendants of the legendary General Arnisant who defeated the Whispering Tyrant centuries ago. (The truth of the Vernisant family's fall from grace was never uttered, of course!) So it was only natural that when Jamie came of age, he set off on his own to start forging his own legend.

He journeyed to the deserts of Osirion, waving around his shiny new sword and accompanied only by his favorite household servant, a halfling woman named Nell. He purchased the first treasure map he found in the bazaars of Sothis and set off to plunder the riches of a long-forgotten pyramid!

When Nell dropped dead from a necromantic trap just inside the pyramid's entrance, Jamie probably should have taken it as a bad sign. But he barely paused to mourn the halfling before stepping over her corpse and plunging on into the tomb! He made it all of fifty yards further on before a burrowing ankhrav burst out from its hiding spot and closed its acidic jaws around his neck. There was a sickening crunch, the smell of his own melting flesh, and then Jamie's story came to an abrupt end.

...at least, it should have. But Jamie's soul was too stubborn to die. After all, he was destined for greatness! He could not move on to the Great Beyond with so much potential unfulfilled! And so, through sheer force of will (and perhaps some latent psychic talent), he dragged himself back from the brink to the world of the living once more.

The ankhrav had devoured his body, leaving nothing but bones behind, and so his soul sought refuge in the closest available empty vessel. It came as a great shock, of course, when he opened his eyes to discover he was now in the body of Nell!

Adjusting to a new size, ancestry, and gender all at once has been quite the difficult task. But Jamie has discovered his soul is now receptive to all of the potential paths to power that he always dreamed of. Depending on how he focused his will, he could be a mighty wizard, a powerful cleric, a brave warrior, or a tricky rogue. He has journeyed to Wati to learn more about his newfound role in the world...

Appearance and Personality: Jamie's original body is long gone, and he now finds himself occupying the body of his former servant, the halfling Nell. Nell was large for a halfling, in both height and girth, standing 3'4" tall and weighing close to 40 pounds. She had curly blonde hair, blue eyes, fair features, and a kind smile, traits which attracted Jamie to her from a young age. His attachment to her ulitmately proved her downfall.

Jamie carries herself with the confident swagger of a Taldan noble. When adventuring, she wears practical but fashionable clothes adorned with numerous tools and weapons, as she never knows what sort of potential she will channel each day. The word "subtletly" is not in her vocabulary, and everything she does seems to be an attempt to draw attention to herself and to glorify her own deeds. Despite herself, her grandstanding in such a petite form gives the former nobleman a certain inadvertent charm, and most people tend to find her adorable rather than insufferable, though there is a thin line in between the two!