Nevermind, answered my own question I think. From the description of a Golem Manual, "Each manual also holds the prerequisite spells needed for a specific golem (although these spells can only be used to create a golem and cannot be copied)" https://www.d20pfsrd.com/magic-items/wondrous-items/a-b/book-golem-manual/
I've been reading about bad touch clerics recently and there seems to be two ways to deal with AOOs. First, cast the spell out of range, then walk in and deliver the spell and then walk out of range before casting the next one. Second, tank them. Clerics have a lot of defensive buffs they can cast on themselves, you can get a high AC with the right kind of build, and there is even a domain that gives you the mirror image spell. So its possible for them to make themselves hard to hit.
AlastarOG wrote:
I made a few tweaks to this. This is using a 25 point buy Human Fighter 1\Cleric 8 of Groetus. Chaos and Madness Domains (variant channel).10
Feats:
Traits: Initiative, Fort, and Ref traits.
The gear you described plus some mithral full plate, boots of striding and springing, negative channel phylactery. Took the level in Fighter to get the heavy armor prof and the extra feat. Put some in dex and took imp initiative since ill be debuffing and want to get that started ASAP.
Tacticslion wrote:
I dont know what a baelnorn is. Are they like...non-undead versions of liches? Are there non-undead versions of liches? I'm not sure what the inverse of a lich would be, like an avatar maybe? Or demigod?
Dave Justus wrote:
I agree that she wouldn't jump to the conclusion that her god is now asking her to become a lich, but she would think that the information has been given to her for some reason or use and she needs to figure that out. Are divine liches different from arcane liches...are they called something else or are they basically the same thing. I know divine casters can be necromancers but I guess I always associated Liches with wizards\arcane casters.
I'm looking for some fun ideas to do with some information we came across in a recent game I'm playing in. A friend and I are playing in a game together and he is playing a character with a level in samurai and he has taken my character as his master. I am playing a true neutral Warpriest of Horus. We are 5th lvl. The other two party members are a bard and a paladin. In the course of the game he triggered a haunt that gave him full and complete knowledge of how to become a Lich. He, being a non-arcane character basically has no interest in the information at all. My character doesn't have any immediate use for the information either. However she sees him as a gift to her from Horus and therefore thinks this information was given to him providentially and must, therefore, have some use. I'm trying to come up with some creative and fun ways that the characters might make use of this incredibly powerful information. Thoughts?
There would be no potential for any actual combat, unless they decide to just start randomly murdering good people who show no hostility towards them. However, everyone they encounter would seem to be expecting people to arrive who would start some kind of unknown conflict, these people would be seen miles away on the horizon, and then the encounter would end and they would be removed from the area.
All this discussion is great and I really appreciate people taking the time to type up responses. I understand that the weave etc came from the FR setting, but like I said, it was the only source of anything coming close to satisfying answers about the nature of magic. Let me simplify the question then, "Why can't wizards heal people via. arcane magic?" A number of people mention that wizards are more concerned with other things, but that's not really an answer. I can play a wizard that cares about people and might want to heal them. In fact, if I was a wizard who was concerned with gaining knowledge about the nature of the universe and I see someone, like a bard, making use of the same "power" that I am, and doing something with it that I can't do, I would want to know why. I would love to know if there is a lore driven answer. If there simply isn't, that's fine as well.
I'm in a game right now with a number of people who are playing characters that are really good at not being seen, especially a wizard who uses invisibility in addition to his ridiculously high stealth score. I, however, am playing a LG pally. Now, as a player I know this wizard has been going through my kit and taking stuff out of it for his own use. My character, however, is only beginning to have her suspicions. That being said, I'm looking for advice as to how to keep his grubby mitts off my stuff! I am pretty sure he is able to pick locks, hes very good at sneaking around and keeping quiet, and I am pretty sure he makes use of the knock spell. Currently I am keeping all my gear in a handy haversack and we have been making use of a magically extended rope trick to sleep in and recoup. So, any advice on how to keep him out of my bags would be greatly appreciated. |