Swampwalker

James Hillwalker's page

53 posts. Alias of grimdog73.


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male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

That is odd....

Jame heads in, his senses straining to find any hidden danger.

perception: 1d20 + 9 ⇒ (12) + 9 = 21


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

James positions himself nearcthe back, protecting the rear

I wonder why no one knew of this place....that is a mystery unto itself....


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

We should proceed with caution....a place such as this will most likely have safeguards of some sort or another....whether mundane or magical....


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

This is an old place. I don't even think the elders I know would have an idea about this....


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

Well, there are some men who can make cures for all sorts of ailments. Not all are fakes.


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

Yep.....this right here....

James points out the spot on the statue.

-Posted with Wayfinder


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

James looks at Finn, a somewhat shocked look on his face.

You practice healing magic? I thought only shamans and priests could do that! You mind explaining that?


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

James gets his rope out and tosses one end to William.

-Posted with Wayfinder


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

Hey guys, there is something here...kinda weird looking...

James points out the odd space.

-Posted with Wayfinder


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

James takes his handaxe and starts clearing the vines.

I sure didn't picture this when I woke up this morning.


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

James helps William free Saul from the vines.


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

James hacks at the vines.

attack: 1d20 + 2 ⇒ (5) + 2 = 71d6 + 1 ⇒ (5) + 1 = 6


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

James rushes forward and tries to chop the vines to free Saul.

attack: 1d20 + 2 ⇒ (5) + 2 = 71d6 + 2 ⇒ (1) + 2 = 3


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

perception: 1d20 + 8 ⇒ (14) + 8 = 22


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

James jumps on the sandbar and checks the watef before proceeding to the bank.

perception: 1d20 + 8 ⇒ (4) + 8 = 12


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

Sounds good to me...


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

Well that looks interesting. Want me to check around it? Might be some writing or carvings on it?


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

Well shoot, I guess that from here on out, it should be smooth sailing, right? James says, trying to lighten the mood.


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

Wow. I saw something weird with the priest....he didn't cast a shadow. Dang. Have to be more careful I reckon


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

Ahh, that's why my face feels as though a donkey kicked it. Nice poke. All better now...how is everyone? Wait...you said vampire? Really?


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

After sleeping off his unconciousness, James stirs, holding his head.

What in blazes happened? The last thing I remember is following Isabella and Anatoly....after that...nothing....


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

i am still interested....


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

James snores.....since he is KTFO....

just letting you guys know I'm still here.....


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

gm only:
Oh hey GM boss man...does getting ktfo take what ever I had done to me off?


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

I sleep


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

James keeps his attention on Anatoly.

1d20 + 1 ⇒ (10) + 1 = 111d8 + 1 ⇒ (1) + 1 = 2


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

perception: 1d20 + 8 ⇒ (19) + 8 = 27

DM Only:
Will: 1d20 + 4 ⇒ (8) + 4 = 12

James screams a war cry as he jumps out and stabs his spear at Anatoly...

Attack: 1d20 + 2 ⇒ (11) + 2 = 13


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

DM only:
James tries to determine what the priest is...

know. nature: 1d20 + 5 ⇒ (14) + 5 = 19

James then tries to circle the priest to back up Anatoly and Isabella

stealth: 1d20 + 7 ⇒ (2) + 7 = 9


if he doesn't allow it, the Deceitful trait gives +2 to bluff...don't make it a class skill....but +2 none the less...


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

perception: 1d20 + 8 ⇒ (19) + 8 = 27

darn site wouldn't let me post for a few hours....


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

James keeps 15 feet away...in case Isabella needs help. He keeps an ear out in case kobolds try to crash the party.


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

James follows Isabella.....unsure what is transpiring. He sticks to the shadows, checking for unwanted visitors.

stealth: 1d20 + 7 ⇒ (16) + 7 = 23

perception: 1d20 + 5 ⇒ (3) + 5 = 8


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

James tries to blend into the fringes of the encampment, trying to hide in the shadows.

stealth: 1d20 + 7 ⇒ (2) + 7 = 9


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

perception: 1d20 + 8 ⇒ (4) + 8 = 12


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

Let's further assess their state before doing anything....but I am in if we go....


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

We should keep an eye on those slavers....don't trust any of them.

perception: 1d20 + 6 ⇒ (9) + 6 = 15 to keep an eye on them


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

Sounds good to me...let's be off then.


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

right my bad


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

I reckon we're heading westward...ain't that right Finnegan?

I can speak elven, if that what french translates to....


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

sounds good to me...I'll change my sheet to reflect that. I assume that you will be party scribe/treasurer?


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

i actually have 15 gp after i buy my arrows...so after that i am good with the party funds


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

shall we get those supplies first ?

the river is a sound idea....until we find a more passable route that is. The land might dictate where we travel


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

Aye, I think we should make for the inn...something doesn't sit right with me about that guy.

I got 16gp and 9sp to contribute to the party funds...after I buy some more arrows that is...


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

I think that might be one to steer clear of....smells like trouble to me.

perception: 1d20 + 8 ⇒ (15) + 8 = 23 to see if anyone follows Clarence


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

dm:
I casually look around to see if anyone is eyeing us in a bad way, like wanting to fight us.

perception: 1d20 + 8 ⇒ (15) + 8 = 23

[b] Sorry my friend here poked a sore spot, friend. Here is one on me....[/bold] as I hand him the drink I ordered from the bartender.


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

I think someone stepped on someone's toes...perhaps a drink to replace the spilled one is best? Barkeep? A round for my friend here.


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

Good evening all. I am James Hillwalker. It seems as though we have a long journey before us. Hopefully my skills as a guide will lead us to riches, fortune and fame.


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

Just spitballing about the cart. 2 mules might be the way to go. Oh, and I didn't mean to come across adding my arrows to the group's wish list...I just want the mule to carry them.


male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

the packsaddle is better..holds more, but can't ride it. Also costs 5gp. I concur with the cold weather clothes. I also would add some arrows for myself to the list...never know where I can stock up again. I didn't have the luxury of rolling high enough gp to get a horse. Also, what about a cart? That way we can carry more. I can fix it too as I am a carpenter. I would maybe get enough feed the mule for a while, like oats and stuff.


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male Half-elf Ranger(guide) 2, HP 21/21, AC 15, F +3, R +5, W +2, Init +3, Perception +9

I'm in for the mule. Don't forget the pack saddle too. Maybe some spare equipment too, like rope, tents and pots...the heavy stuff.

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