Armor:
Leather: AC Bonus: +2 Max Dex: +6
Check Penalty: 0
Shield (heavy wooden): AC Bonus: +2
Check Penalty: -2
Special Abilites:
Low-Light Vision
Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.
+2 racial bonus on saving throws against illusions.
Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects.
+1 racial bonus on attack rolls against kobolds and goblinoids.
+4 dodge bonus to Armor Class against monsters of the giant type. Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.
Spells:
0th (3): Cure Minor Wounds x 2, Guidance
1st (1+1): Cure Light Wounds, Shillelagh
Animal Companion: Jallia found Norrit two months after her husband's brutal murder. The fledgling eagle had fallen out of its nest and injured one of its wings. Jallia took the bird back to her then empty home, and nursed it back to health. She tried releasing it back into the wild, but found that nothing she did could send the bird away, and in fact Jallia is quite grateful for this.
Norrit
Spoiler:
Size/Type: Small Animal
Hit Dice: 1d8+1 (5 hp)
Initiative: +2
Speed: 10 ft. (2 squares), fly 80 ft. (average)
Armor Class: 14 (+1 size, +2 Dex, +1 natural), touch 13, flat-footed 12
Base Attack/Grapple: +0/-4
Attack: Talons +3 melee (1d4)
Full Attack: 2 talons +3 melee (1d4) and bite -2 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, Link, Share Spells
Saves: Fort +3, Ref +4, Will +2
Abilities: Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6
Skills: Listen +4, Spot +16
Feats: Alertness, Weapon FinesseB
Description: Jallia is a slightly plump gnome woman approaching middle age. There are several small streaks of white in her otherwise mousy brown hair. Her skin is tanned and slightly leathery and her fingers are stained various colors, the result of foraging through the wilderness for fungus, roots, and berries. Most of the time Jallia wears her hair up in a bun, giving her a matronly appearance, although on occasion she will let it hang down around her shoulders.
Backround: At the age of 43, Jallia and her husband Kello moved away from their forest community to settle in Sandpoint. They lived happily there for nearly 30 years. Kello ran a small alchemical shop on the edge of town, and Jallia did her part to support him. Many a morning Jallia and Hannah Velerin would stroll through the wilderness collecting various floral ingredients. Hannah would then return to her shop and treat the poor sick of Sandpoint, while Jallia would return to her hom and treat the town's injured animals. Though Jalli and Kello each persued vastly different lifestyles, the two gnomes remained deeply in love and were content with their plight in Sandpoint.
This blissfull ignorance of the world around them ended six years ago, during that time of recent unpleasantness. Kello would often spend the dark hours chatting with a cantankerous old coot by the name of Broderk Quink. The wrinkled human fancied himself something of a sage and historian,though few others agreed with his views. For some reason unknown to Jallia, her husband actually enjoyed talking with the man, so she rarely complained about their late night conversations. Many such nights came when Jallia would kiss her husband on the cheek, crawl into bed, and then wake up beside him in the morning. Then one night he never returned.
Since that dreadful night Jallia has been forced to make her way through the world without the one she loves the most. For the past 5 years she as struggled, to no avail, in order to keep their business going and a roof over her head. Although not alchemically inclined Jallia was still able to collect alchemical ingredients for others, and on the side would take care of the occasional sick animal, however none of those things earned her enough money to continue living the way she had been. Without Kello at her side she isn't sure she wants to stay in Sandpoint anyway. She is down to her last coppers and will soon no longer have a place to sleep.