Jakob Giesler
Human Cleric 1
LG Medium Humanoid (human)
Init +2;
Senses Perception +4
--------------------
Defense
--------------------
AC 20, touch 13, flat-footed 17 (+5 armor, +2 shield, +2 Dex, +1 dodge)
hp 8 (1d8)
Fort +3,
Ref +3,
Will +7
Resist resistant touch (7/day)
--------------------
Offense
--------------------
Speed 20 ft.
Melee Heavy Shield Bash -1 (1d4+3/x2) and
. . Warhammer +3 (1d8+3/x3)
Ranged Sling +2 (1d4+3/x2)
Spell-Like Abilities Acid Dart (7/day), Resistant Touch (7/day)
Cleric Spells Prepared (CL 1):
1 (2/day)
Doom (DC 15), Cure Light Wounds, Magic Stone
0 (at will)
Guidance, Light, Stabilize
--------------------
Statistics
--------------------
Str 16,
Dex 14,
Con 10,
Int 10,
Wis 18,
Cha 14
Base Atk +0;
CMB +3;
CMD 16
Feats Dodge, Selective Channeling
Traits Armor Expert, Sacred Touch, Student of Faith
Skills Acrobatics -3 (-7 jump), Climb -2, Diplomacy +6, Escape Artist -3, Fly -3, Heal +10, Knowledge (religion) +4, Ride -3, Spellcraft +4, Stealth -3, Swim -2
Languages Common, Varasian
SQ aura, cleric channel positive energy 1d6 (5/day) (dc 13), domains (earth, protection), spontaneous casting
Combat Gear Healer's kit;
Other Gear Scale mail, Heavy wooden shield, Sling, Warhammer, Backpack (empty), Belt pouch (empty), Torag, 4 GP, 8 SP, 8 CP
--------------------
Special Abilities
--------------------
Acid Dart (1d6+0) (7/day) (Sp) 30' Ranged touch attack deals 1d6+0 Acid damage.
Armor Expert -1 Armor check penalty.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 1d6 (5/day) (DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Earth) Granted Powers: You have mastery over earth, metal, and stone, can fire darts of acid, and command earth creatures.
Cleric Domain (Protection) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Resistant Touch (7/day) (Sp) May donate Protection Domain's Resistance bonus to ally by touch for 1 minute.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Student of Faith +1 caster level of cure spells. +1 to DC of channeled energy.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.