Baron Hannis Drelev

Jakob Giesler's page

44 posts. Alias of Manzcar.


Full Name

Jakob Giesler

Race

Human

Classes/Levels

Cleric (Torag) Earth/Protection / 2 AC-20 (13T 17FF) Init-2 F-3 R-3 W-7 Doom CLW

Gender

Male

Size

6'2"

Age

19

Special Abilities

Acid Dart 6/day (1d6), Resistant Touch 6/day

Alignment

NG

Deity

Torag

Languages

Common

Strength 16
Dexterity 14
Constitution 10
Intelligence 10
Wisdom 16
Charisma 14

About Jakob Giesler

Background:

Jakob was born into an abusive situation. His father was a drunk and believed that beating his wife and child was a manly thing to do. Jakob learned quickly at a young age how to protect himself and attack back. At the age of 11, Jakob's mother died and he left home to get away from his drunken father.

Jakob lived on the streets for a little while until a cleric of Torag found him and took him back to the monestary. There Jakob flourished in his studies of armor, weapons, and magic. At the age of 19 Jakob was sent off by the clerics so that he might discover his true calling. Was he to become cleric out on the battlefield or a scholar. Jakob already thought he knew the answer. He wanted to become a battle cleric and work to stop oppression, abuse, and any tyranny he could find.

Jakob has been moved around to help out where he can. He finds himself now at Sandpoint beginning to think that he will never be able to show his worth on the battlefield.


Crunch:
Jakob Giesler
Human Cleric 1
LG Medium Humanoid (human)
Init +2; Senses Perception +4
--------------------
Defense
--------------------
AC 20, touch 13, flat-footed 17 (+5 armor, +2 shield, +2 Dex, +1 dodge)
hp 8 (1d8)
Fort +3, Ref +3, Will +7
Resist resistant touch (7/day)
--------------------
Offense
--------------------
Speed 20 ft.
Melee Heavy Shield Bash -1 (1d4+3/x2) and
. . Warhammer +3 (1d8+3/x3)
Ranged Sling +2 (1d4+3/x2)
Spell-Like Abilities Acid Dart (7/day), Resistant Touch (7/day)
Cleric Spells Prepared (CL 1):
1 (2/day) Doom (DC 15), Cure Light Wounds, Magic Stone
0 (at will) Guidance, Light, Stabilize
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 10, Int 10, Wis 18, Cha 14
Base Atk +0; CMB +3; CMD 16
Feats Dodge, Selective Channeling
Traits Armor Expert, Sacred Touch, Student of Faith
Skills Acrobatics -3 (-7 jump), Climb -2, Diplomacy +6, Escape Artist -3, Fly -3, Heal +10, Knowledge (religion) +4, Ride -3, Spellcraft +4, Stealth -3, Swim -2
Languages Common, Varasian
SQ aura, cleric channel positive energy 1d6 (5/day) (dc 13), domains (earth, protection), spontaneous casting
Combat Gear Healer's kit; Other Gear Scale mail, Heavy wooden shield, Sling, Warhammer, Backpack (empty), Belt pouch (empty), Torag, 4 GP, 8 SP, 8 CP
--------------------
Special Abilities
--------------------
Acid Dart (1d6+0) (7/day) (Sp) 30' Ranged touch attack deals 1d6+0 Acid damage.
Armor Expert -1 Armor check penalty.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 1d6 (5/day) (DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Earth) Granted Powers: You have mastery over earth, metal, and stone, can fire darts of acid, and command earth creatures.
Cleric Domain (Protection) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Resistant Touch (7/day) (Sp) May donate Protection Domain's Resistance bonus to ally by touch for 1 minute.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Student of Faith +1 caster level of cure spells. +1 to DC of channeled energy.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.